* i l l u m e *
スポンサーサイト
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上記の広告は1ヶ月以上更新のないブログに表示されています。
新しい記事を書く事で広告が消せます。
2005年02月28日 (月) 00:23 | 編集
今日半日かけて頑張ったHeritageQuestの最後のStepでこけた;_;

20050228001618s.jpg


順調にいってたから、うまくいくと思ってたんだけどなァ~
残念。

それにしてもほんとにrepopは3Hかかるのかいな。
私たちの場合はかかったけど、他のGrpが来て陣取り合戦みたいになって急にPopしたのでTriggerよくわからずじまい。

ほんとにくたくたになった。Dingしたのがせめてもの救い
スポンサーサイト
uda uda
2005年02月26日 (土) 00:31 | 編集

1H.jpg
たしかLv20を超えて、PaladinQuestのRewardで白いSwdを手に入れて以来、ずっと2Hで日々精進してまいりましたが
最近Dmgが痛くて痛くて弱すぎなので、1Hにしてみました。


手元にいいItemがなかったので、Brokerから購入。
迷って迷って...
CapsItemに弱い私...

Specs.jpg


TSでLFGしていたところ、invite貰ったのでついて行くと行き先はRuins of Varsoon

VSs.jpg


ここはほとんど来たことがなくて、私にはまだまだ未知の場所。

VS2s.jpg


奥の方にある、本棚が並んでいる部屋あたりまで行ったのですが
立てかけてある布とか見てたらUO思い出しちゃいました。
ナツカシー
Maintenance Notification
2005年02月25日 (金) 22:17 | 編集
Maintenance Notification: February 24, 2005 2/24/2005 5:30 PM

During tomorrow's update, we will be performing a maintenance to the servers that may cause additional downtime. We expect to begin bringing down the first group of servers at 5AM Pacific Standard Time. Since the maintenance process will be performed in groups, as each group is finished we will be bringing those servers back online.



First group: Guk, Najena, Blackburrow, Befallen, Permafrost and Crushbone Second group: Unrest, Kithicor, Nektulos, Runnyeye, Mistmoore and Oasis.

Third group: Butcherblock, Lucan D'Lere, Highkeep, Innothule, Steamfont and Faydark. Fourth group: Everfrost, Oggok, Lavastorm and Innovation Fifth group: Toxxulia, Neriak, Grobb Sixth group: Antonia Bayle



We'll be broadcasting warnings in plenty of time before each server group is brought down for its maintenance.



Please note that Storms, Valor, and Splitpaw will be brought down at 9PM Pacific as usual and maintenance will be performed on these servers at that time.


- The EverQuest II Team
Update Notes
2005年02月25日 (金) 22:14 | 編集
Update Notes: February 24, 2005 2/24/2005 6:00 AM

*** City Sabotage ***

- Vault quests that could not be completed have been temporarily removed.

*** Items ***

- Potion of Marr and Salve of Marr now work correctly.

*** Optional VO ***

- Those of you who did not download the full download of optional VO that was available for a short time last week will find another 50Mb of City Ecology available for download. Once again, we encourage you to turn on your "Background Download Optional Packs" under the "Download Options" button on your launchpad.


- The EverQuest II Team
メモメモ
2005年02月25日 (金) 13:42 | 編集
/show_window Inventory.Bank
/show_window Inventory.Market

すぐ忘れちゃうんですよねコレ・・・。
Webで見つけたので覚え書き
Pizza Hut
2005年02月25日 (金) 10:22 | 編集
最近Login時のWindowに、なんかPizza Hutのマークが出てるなぁなんでやろとか思ってましたが...

Game中から"/pizza"のコマンドを入力するとWebブラウザが起動してピザハットのオンライン注文ページが表示されるようになってるらしいですよ

面白い事思いつきますねぇ・・・。冗談みたいな事、実装しちゃうのはすごいなぁ。
Update Notes
2005年02月24日 (木) 22:49 | 編集
Update Notes: February 23, 2005 2/23/2005 5:00 PM

There will be scheduled maintenance taking place to our login service this evening. At 12:01 AM Pacific time tonight for a period of 5 minutes, you will be unable to log into EverQuest II. During this time, you will also be unable to move from zone to zone. If you are in the game at that time and do not try to zone, there should be no impact on your play experience. However, if you remain logged into the game for the next 18 hours, you will end up being logged out and will have to log back in

Thanks for your understanding.

- The EverQuest II Team
Update Notes
2005年02月24日 (木) 13:06 | 編集
Update Notes: February 23, 2005

*** Tradeskills ***

- Tradeskill experience has been returned to normal.


*** City Sabotage ***

- The guards near the bank vault and at the sewer entrance in Castleview Hamlet have been assigned to new posts. It may now prove easier for Freeportians to enter this area of the city.
- Destroy the Silver Shipment: Chlorine can now be poured on the armor.



- The EverQuest II Team
うむぅ...
2005年02月21日 (月) 18:47 | 編集
先に記述しました[FC2 Blog絵文字入力支援スクリプト]ですが、
最初の1回ちゃんと動いてくれたっきり、私のPC環境では
実行されなくなってしまい、使えなくなりました。
悲しすぎるので、cssの設定をいじりつつ、暫くは手動でファイルを使う事に。

とりあえず使えるところまでは調整できたのではないかしら
FC2 Blog絵文字入力支援スクリプト
2005年02月21日 (月) 17:21 | 編集
FC2はまだ絵文字iconに対応していないのですが
先日Uploadできるファイルの種類が増えたおかげで
そんな状況をものともしない便利なものが使えるようになりました。
それはコチラ[stroll::blogさんのところ]で紹介されている方法です。

これいいですよね。なんて素敵なものを作ってくれるのでしょう。
みなさんもぜひぜひ使ってみてはどうでしょうか。
TS探索
2005年02月21日 (月) 01:49 | 編集
導入されたInstanced Zoneとやらを見に、TSのやつに行ってきました。
入る時にSoloVersionかHeroicVersionか聞かれます。

で、入ってみましたが

20050221014151s.jpg

20050221014547s.jpg20050221014620s.jpg


こんなのしかいません。なんかこうもっといいItemとかGetできるかとワクワクしてたんですけど...
15分くらいで制覇してしまったので、すぐでました(-_-
まぁSoloVersionだしな...しょうがないか。
いろいろ
2005年02月21日 (月) 01:11 | 編集
なんかFC2に暫くLoginできない時間があった。
今までこんな事なかったんだけどなぁ。大丈夫かなぁ…頑張ってくださいFC2の方々。

20050221005927.jpg
さて。


暫くぶりに生産Skillをあげました。
週末だけ生産ExpBonusが入ってるというNewsを見ていたので、ちょっとだけ。
結構さくさくあがりました。DoubleExpのおかげでもあるんですよね。あがるの確かに早かったです。

20050221010335.jpg

先日のBigPatchでPowが大幅に減った事に結構へこんでいましたが、新しいPowBonus式のBugだったぽい?
さらにPatchが当たって、元に戻りました。あーよかった。

20050221010701.jpg

20050221010944.jpg

NewConSystemという事で導入されたこの新しい表示方法ですが
不便きわまりありませんのでそっこう以前の表示方法に戻しました。
これらの表示のままでやっていく人がどんだけいるのかな...
Update Notes
2005年02月20日 (日) 03:31 | 編集
Update Notes: February 19, 2005 2/19/2005 6:00 AM

*** Tradeskills ***

- Tradeskill experience gain has been doubled for the weekend! French and German servers will receive the same bonus XP next week.
- Crafted products will now sell back to NPC vendors for the cost it took to produce them. This value is stored on each item, so two of the same item may sell back for different values depending on the cost of production of each. If you bought components from an NPC merchant, the merchant cost will be used as the component's value. Please note that this value does not take into account any profit made by other players selling components used to make the finished item, only the manufacturing cost of the item itself.


*** Gameplay ***

- Summoned items should no longer have any value to merchants.
- Raid groups going to face Arch Lich Udalan should now enter the same instance.
- Adventurers should no longer enter Overlord Oxulius' lair stacked on top of one another.
- Xiggalg the Fearfiend and Hand of the Caldera should now have abilities more appropriate to their level of challenge and reward.



- The EverQuest II Team
Update Notes
2005年02月19日 (土) 01:33 | 編集
Update Notes: February 18, 2005 2/18/2005 6:00 AM

*** Traits, Traditions, Tactics, and Training ***

- We are now allowing characters ONE CHANCE to reselect their Traits, Traditions, Tactics, and Training options.
- If you have previously chosen Traits, Traditions, Tactics, and Training, you can reset your selections and make new choices by typing the "/respec" command. This will remove all previous choices from your Knowledge Book and will place a blinking "+" sign in the lower right corner of your screen.
- Clicking the "+" sign will open the selection window and allow you to pick new Traits, Traditions, Tactics, and Training.
- You may receive your selections in a different order this time. Class-dependent choices (like Tactics) will be presented after the others. Characters who gain these abilities as they level up normally will get them in the normal order.

** IMPORTANT! **

- While you can issue the "/respec" command at any time, once you will not be able to receive quest rewards until you make all pending choices available to you.
- You do not need to use the /respec command immediately. It can be used at a later date.
- Please be aware that you can only use the /respec command ONCE. Make your choices carefully.


*** Gameplay ***

- The Power pools for Bards and Crusaders should once again be affected by Agility and Strength, respectively.
- Using the /respec command will now remove the visible effects of any Traits, Traditions, Training, and Tactics choices you had previously made.
- You will now receive an on-screen message if you have equipped an item that needs to be attuned.
- The rarity of harvestable items will now vary based on level range. Rare components in level 30 and under zones should be slightly more common.
- Trapping now provides meat 25% of the time and pelts 75% of the time. Previously those percentages were reversed.
- King Drayek now has abilities and treasure on par with other epic encounters of his royal stature.
- The Sullon Mines and the Tallon Hording Halls are once again available.
- There should now only be one sabotage target available in a zone at any given time. Would-be saboteurs need to keep their eyes open.
- Insight and Scintillating Aura once again apply their affects every 6 seconds instead of every 30.
- Swapping an empty bag with a full one in your inventory should no longer seem to destroy the empty bag.
- The keyboard layout will now default to whichever language you have set in your operating system.
- Equipment that is flagged as No Trade should no longer need to be attuned.

- The EverQuest II Team
パッチ後の変化...
2005年02月18日 (金) 00:15 | 編集
個人的に感じた感想等交えて...

★Paladinの馬がちょーーーーのろくなった。
 (たぶん他の馬もそうだろうけど)
 普通に走ってる人に追いつけませんでした...
 すごくすごくイライラします。
 →DamnDamn!Patch前 32%up → Patch後 10%upに修正
 つまりPatchで22%速度Down!信じられません。
 HolySteedに乗ってる事が恥ずかしくなりそう...

★MobやNPCすべてに⑨などの番号がついている
 ちなみにlvlを表している...これは必要はまったくないと
 思うんだけどなぁ。
 かっこわりぃし...なんかGameのシステムとしてすごい疑問です。

20050218004410s.jpg


ちなみに矢印の色は、自分からみた相手のconの色ですね...

★身に着けるItemは全部Attuneしないとダメ
 これは...Itemの流通がぐっと落ちますね...
 QuestでGetしたItemとか、今までなら結構いいSpecでも安値で売られてたりしたのに。
 NPC製のItemとかが高騰しそう?

★Statusがだいぶ変化したくさい
 たまたま今日の朝にStatusのSSをとっていたので見比べてみたら
 Powが100落ちてる...Attackも減ってる...ACはあがってるけど、キツイ

20050218003351.jpg
Before

20050218003401.jpg
After


もっとひどい落ち方してる人もいるみたいで...(Pow↓150とか)

★Alt+Iでbagが開かなくなってる。(これはbugなのかしら?)
 →Keyの設定が飛んでいた。

★++とか▲などの表示がなくなってる。
 →これじゃあ全然見極められないじゃん...
 →OptionのName&Chatbubbleの設定で変更できるらしい

★HolySteedにTimerがついた

★Buffの効果時間が変わった(気づいた分だけ記述)
 ・Blessing of the Penitent
  Patch前はたしか効果時間5分→Patch後15分に

★今まで装備できていたものなのに、Patch後にItemのStatusが
 redになっているものがある

★Mobからの被Dmgが増えてる
Update Notes
2005年02月17日 (木) 23:47 | 編集
Update Notes: February 17, 2005 2/17/2005 6:00 AM

*** Headlines ***

- 新しいconシステムにより、全く新しい方法で敵を見れるようになった
- 効果時間の短いGrpBuff系が10分持つようになった
Single-targetBuff系は15分持つようになった
- 自分からみたSpellのconがBlue以下のものは失敗しなくなった
その他のSpellについても失敗することは少なくなる
- インスタンスゾーンにおいて、Timerが短くなり制限はより少なくなった
- 家で飼うペットに名前をつけられる
- 全てのtradeskillのクラスは、自分自身の材料とコンポーネントを精製することが
できる(必要な材料を全部自分で作れるようになったって事かな...)
- WizardsとWarlockはNukeができるようになった?
- Tanks now tank better with increased mitigation
(これ意味わからない。つまりNerfされたって事?自信なし)
- 新しいSabotageQuestを通じて敵対する都市を逆襲できる
- Soloや少人数Grpは遭遇率が上がる?(インスタンスダンジョン含む)
- bagの中にbagが入れられる
- Spell、Art、Potion等をExamineした時に見られる情報が改良された
- lv50のEpicRaidZoneが新しく4つ追加された
- Potion、Poison、ActivatedItem、Foodを検索しやすくなった
- optional voiceoverをダウンロードする事でNorrathのさらに多くのNPCが話すようになる
- Choose different Traits, Traditions, Tactics, and Training options!


*** IMPORTANT NOTE ***

- 殆どの装備品はAttuneしないと本来の能力を発揮しない
これはパッチがあたった時点でCharaが身に着けていたItemについても同様
- Attuneしてない装備を身に着けると、Invetoryウィンドウに警告メッセージが表示される
- Charaが身に着けている物を全てAttuneしたい場合には、"/attune_equip all"コマンドを打てばよい
(あくまで現在装備slotに入っているものが対象)
- 装備品をAttuneしないとIT WILL NOT PROVIDE ANY PROTECTION WHICH MEANS YOU MAY DIE HORRIBLYよ!
(まぁさくっと死ぬって事でしょう...)忘れずにAttuneするように。
- Attune済みのItemは他のPlayerに対して売ったり渡したりできない
が、NPCMerchantに対しては売る事は可能


*** Traits, Traditions, Tactics, and Training ***

- Traits、Traditions、Tactics、Training optionを再選択しなおせる
- Traits、Traditions、Tactics、Training optionを既に選択済みの場合、"/respec" commandでこれらをリセットできる
Knowledge Bookからは以前選択されたものが全て除外されて、画面右下に"+"サインが表示される
- "+"サインをClickするとTraits、Traditions、Tactics、Training optionの選択画面が表示される
- 今回は、異なった順番で選択を受ける。クラスに依存する選択(Tactics等)は、その他の選択が終わってから受け取る
通常のlvlupでそれらのabilitiesを得る人たちは通常の順場で選択する。


** IMPORTANT! **

- "/respec" commandはいつでも実行できるが、実行した場合、abilitiesを全て振りなおすまでQuestの報酬を受け取る事はできない


*** Consider System ***

- A new NPC consider systemでは、遭遇する生物に関する情報をプレーヤーに提供するようになる
- 適切な時に、選択した対象のレベルが名前の横に表示される
- Targetウィンドウは、自分から見た相手の強さのレベルに基づいて変わる
自分より弱い相手なら選択した対象の名前の下に刀が表示される
Epicな相手なら何かしらの飾りがつく?(見た感じでは旗みたいのがついてた)
- 新しいシステムは、どの相手が遭遇時にリンクするかを示しているが
the consider messageはそれぞれの個々をTargetした状態での、自分から見た相手の強さに基づいている
- このnew NPC consider systemはOptions windowのUser Interfaceから以前のsystem表示に切り替える事ができる
(→Name and Chat BubbleのNPC Evaluation drop-down?)
Simple:NewSystem / Detailed:OldSystem
※新システム...Simpleなのかなこれ...疑問だ。


*** City Sabotage ***

- 敵対都市を背後から大いに荒らせー。
Sabotage missionはAntonicaとCommonlandsのAgentから貰える


*** Solo/Duo Instanced Zones ***

- Solo versionのインスタンスダンジョンがOrcish Wastes、Enchanted Lands、Thundering Steppesに追加された
入る際、Solo versionで入るかHeroic versionで入るか選択できる
1人もしくは2人GrpへはSolo version、3人かそれ以上の場合にはheroic versionをお勧め。
- Tallon Hording Halls
- Sullon Mines
- The Dark Den
- The Caves of Wonder
- Cavern of Tangled Weeds
- The Rumbler Caves
- A Pirates Hidden Stash
- An Open Grave


*** New Level 50 Raids ***

- 24人用?lv50向けRaid zoneが4つ追加された
- Antonicaから行くShattered Stillnessは、Arch Lich Udalanを倒さないといけないところにある
- CommonlandsからアクセスするEchoes of Timeは、King Zalakのhomeにあたる
- Thundering Steppesに位置するCove of Decay: Epic Anglerは、有名なgiant fishermanであるRognog the Anglerがいるところにある
- FeerrottにあるMeeting of the Mindsは、Overlord Oxuliusのlairにある
- これらのzoneに入りなおすには、成功時→18時間、失敗時には6時間必要


*** Gameplay ***

- The Swornlove siblings wish to thank you for helping them keep the spirit of Erollisi Day alive.
Now that the festival is complete, they will no longer be seeking your assistance.(わかんね)
- 殆どのQuestにおいて、Questのcreditを得るためにQuestMobが絡むMob全体をKillする必要はなくなった?
- 乗り物に乗っている間、走る速さはその乗り物の最高速度の制限にかからなくなった
乗り物の速さより、速く移動できるBuffをもらった時、そのBuffの効果が持続する時間においてはBuffの効果が勝つ
Spirit of the WolfやSprintなどのSpellを含む
- West FreeportとSouth Qeynosに、乗り物を全額で買い取ってくれるstable hand merchantが設置された
どのmerchantも、乗り物を買うために支払った金額からの値上げはない
(買った時点の値段より高くは買い取ってくれないって事かな?)
- 自分の家にいる間?House petに名前を付けられる
Petを右クリック→inventory window中の[Name Pet]を選択することで可
- Killした後も生きているように見えていた生き物は現在適正に死んだ状態で表示される
- 海から移動するために使うticketを購入した後、プレイヤに、campやそのZoneを離れる前にticketを使用しないといけない事を知らせるメッセージが画面に表示されるようになった?
- 自分の所属するGuildのlvがあがった時、GuildMemberにおめでとうのメッセージとDingで通知されるようになった


*** Mechanics ***

- 非常に高いSTRによってもたらされていたDmgBonusは減少された
例えば、以前にSTR400だと、200%のDmgBonusがあったが、パッチ後はこれが155%になっている
STR100の場合にはDmgBonusの変更はない。STR200の場合にはわずかに減少するだけ
- Heavy ArmorはDmgの吸収率が11%増し。Light Armorは35%増し
- Staminaが200以上あるCharaはHealth PoolのMaxが増加する
- (strength, agility, intelligence, またはwisdom)の合計が200を超える時、PowのMaxが増加する
- Melee combat artsにおいて、武器のconがblue/green/greyのものを装備している場合、その効果は減少しない?
- If an epic opponent can only be hit by a certain quality of weapon, that weapon's level must be within 75% or 5 levels of the target's level.
- A bug that was giving some characters extra points in certain skills has been corrected. For example, Artisans will no longer receive 5 extra points in the skills they stop advancing when they choose a class or subclass, and Brawlers no longer gain extra Deflection at lower levels.
- Players will no longer receive a "mini-ding" at reaching 100% of a level if they are unable to gain a level due to a milestone requirement (such as the citizenship quest, class quest, etc.).


*** Spells ***

- Spell casterはそれらのCastingSkillがMaxに達している場合、SpellのconがBlue以下のものでFizしなくなる。
- SpellのconがOrange、Yellow、Whiteの場合にFizする頻度は減少する
- Targeted persistent hostile spells (such as DoTs) should no longer drop if the caster summons a pet.
- Spectral Guard and Malefic Shroud will now last up to 10 hits before expiring instead of fading after a single hit.
- Flaming Agony and Fiery Doom should now show in the maintained window once they have been cast.
- Vexation upgrades are now available in from the appropriate merchants, recipe books, and loot drops.
- The stat bonuses given by Geotic Brand will no longer change when a player zones.
- Flameshield now does heat damage instead of divine.
- Summoned pets should no longer "dance" their way into unintended aggro.
- Dumbfireのpetsは戦闘中に敵からかけられたSpellをremoveしない
これは以下のものも同様
- Conjuror: Aqueous Hunters
- Shadowknight: Tainted Sacrament, Cursed Sacrament
- Necromancer: Jaul's Rotting Packhounds, Swarm of Rats, Plague of Rats
- Wizard: Protoflame
- Warlock: Netheros
- Defiler: Purulence, Eerie Avenger
- Illusionist: Construct of Order, Construct of Logic, Basten's Construct of Light
- Wizard changes:
- Breath of the Tyrant and Immolation no longer share the same reuse timer.
- Ball of Flames and Ball of Fire no longer share the same reuse timer.
- Piercing Icicles and Icy Coil no longer share the same reuse timer.
- Ball of Flame now has a cast time of 2 seconds and a recast time of 6 seconds.
- Burning Intimidation now does 4 times its previous amount of damage.
- Immolation now deals 2 additional ticks of heat damage at 120% of the initial instant damage. The cast time has been increased to 3 seconds and the recast time is now 21 seconds.
- Ice Comet's damage has been increased 275%, and its reuse time is now 45 seconds.
- Freeze and Daenor's Lingering Frost now do 3 times their previous amount of damage.
- Icy Coil's initial instant damage has been increased 350%.
- Piercing Icicles now deals 200% additional instant piercing damage.
- Warlock changes:
- Negative Absolution no longer shares a reuse timer with Null Absolution or Nil Absolution, and the maximum number of targets has been limited to 5.
- Null Absolution no longer shares a reuse timer with Negative Absolution or Nil Absolution, and the maximum number of targets has been limited to 5. The spell now deals additional poison damage over time.
- Nil Absolution no longer shares a reuse timer with Negative Absolution or Null Absolution, and the maximum number of targets has been limited to 5. The spell now deals additional poison damage over time and lowers strength by 5.
- Dark Distortion no longer shares a reuse timer with Nil Distortion, and its damage has been increased to 150%.
- Nil Distortion no longer shares a reuse timer with Dark Distortion. Its damage has been increased to 240% and it has a reuse timer of 18 seconds.
- Flashfreeze now has a casting time of 1 second, and its damage has been tripled.
- Noxious Bolt now has a reuse time of 6.5 seconds, and its damage has been tripled.
- Dark Emanations no longer shares a reuse timer with Torment of Shadows.
- Torment of Shadows no longer shares a reuse timer with Dark Emanations. Its instant damage has been tripled, and its damage over time has doubled.
- Dark Nebula now does 3 times its previous damage. It is an upgrade to Grievous Blast, sharing a reuse timer with Grievous Blast and Putrid Cloud.
- Devastation will now affect up to 5 targets in a radius of 10 meters with a recast time of 45 seconds. Its instant damage and DoT effect has been reduced by 50%.
- 効果時間の短いGrpBuffはその効果が10分持つようになった
single target buffは15分持つようになった
これは以下のものも同様
- Assassin: Bleeder's Talent, Merciless Villainy
- Bard: Bria's Stirring Ballad, Performer's Talent
- Berserker: Bloodlust, Battle Chant, Screaming Fury, Tides of War, Destructive Rage, Greater Fury, Uthros' Superior Tactics
- Brigand: Burgle, Rough Skin, Stealthy Burglary, Aegis
- Bruiser: Intimidating Orders, Rousing Cry, Velan's Nervy Order
- Coercer: Recklessness, Refresh, Annoying Demeanor, Empathic Link, Mind's Eye, Konious' Glowing Breeze, Glyssa's Emboldening Glyph
- Conjurer: Provocation, Fire Seed, Volatile Refuge, Vehement Stone, Flameshield, Blazing Presence, Varski's Encouraging Ward
- Crusader: Offering of Armament, Theron's Heartening Call
- Defiler: Dread Invective, Lucar's Grasping Tendrils
- Dirge: Death's Scent, Lithe Disbelief, Tuyen's Chant of the Arcane
- Druid: Nettleshield
- Enchanter: Breeze
- Fighter: Call to Arms
- Fury: Bristlepelt, Savagery, Fae Fire, Porcupine, Brishan's Quillshield, Hammerwind's Zealous Frenzy
- Guardian: Form of Ferocity, Guardian's Call, Call of Command, Desperate Flurry, Do or Die, Call to Battle, Return to Battle, Briteblade's Command, Braksan's Desperate Rally
- Illusionist: Fleeting Thoughts, Alacrity, Scintillating Aura, Intensity, Kor-Sha's Adroit Seal, Fozzin's Propitious Visions
- Inquisitor: Act of Belief
- Monk: Wisdom of Zephyl, Everburning Flame, Quiet Purity
- Mystic: Avatar
- Necromancer: Boon of the Lifeless, Rending Frenzy, Opal's Aggravating Seal, Darkbriar's Corpseskin
- Paladin: Blessing of the Penitent, Divine Inspiration, Blessing of the Devout, Prayer of Devotion, Call to Glory, Caswon's Penitent Benediction, Theron's Call of Hope
- Predator: Hunter's Instinct
- Ranger: Steady Aim, Forester's Insight, Veil of the Forest, Tolan's Talent
- Rogue: Smuggle, Street Smarts
- Shadowknight: Unholy Order, Insatiable Hunger, Genux's Dark Embrace
- Sorcerer: Burning Radiance, Accord
- Summoner: Agitation
- Swashbuckler: Swarthy Distraction, Freeboot, Flight of Fancy, Feigned Bravado, Bootleg, Bladeweaver
- Templar: Vigilant Benediction, Glory of Combat, Resolve
- Troubador: Elise's Ditty, Daelis' Dance of Blades, Cassindra's Chant of Clarity
- Warden: Barbcoat, Primeval Instinct, Numbing Spores, Duststorm, Vesteri's Gorseshield, Salmekia's Pact of the Pride
- Warlock: Venomous Runes, Abhorrent Gift, Toxic Grasp, Nihilism, Palon's Burning Blood
- Warrior: Battle Tactics, Uthros' Defiant Cry
- Wizard: Flametongue, Concurrence, Frostbound Gift, Frostshield, Casthopur's Frostburn, El'Arad's Custodial Warding


*** Items ***

- 空のbagは他のbagの中に入れられるようになった
bagの中に収められているbagにItemを入れる事はできない
- Attune済みのItem、またはNO TRADE属性のItemはNPC merchantに売れるようになった
- 走行速度Bonusがついていた乗り物やItemはその速度が減少された
- Starter Mounts (2.5pp) - Patch後 24% / Patch前 32%
- Standard Mounts (5pp) - Patch後 32% Patch前 40%
- Best Non Status Mount (8.2pp) - Patch後 40% / Patch前 48%
- Flying Carpets/Undead Mounts (50pp and status) - Patch後 48% / Patch前 56%
- Crusader Mounts - Patch後 10% / Patch前 32%
もうPaladinの馬あんまり乗ってる意味ないぽい...2.5ppだしてPaladinの安馬と同じ速度なんてくやしぃいいぃっていう人はいなくなりますね...おめでとう...
- Totem buff - Patch後 24% with a 30 minute duration, Patch前 40%
- Cold Link Greaves should now have the correct item icon.
- Necklace of Doom can now be equipped in the correct slot.
- The Rallosian Tunic is now light armor.
- The pants for the Monk and Bruiser level 20 quest armors should no longer use the tattered legging appearance.
- The Bramblewood round shield now looks like a round shield.
- Inspecting Petrified Eyes will now provide text explaining bone consumption.
- Vials of swordfish blood should no longer display a bug icon.
- The Rod of Everlasting Flame should now have the correct appearance.
- Bruise Forger Cestus now does the same type of damage as other cestus weapons.
- Starter weapons on the Isle of Refuge will not need to be attuned before using them.
- All kukri swords now look like kukri instead of falchions or scimitars.
– Holiday foods will now provide the same regeneration as other store-bought foods. This includes Aromatic Red Wine, Box of Jumjum Chocolates, Schmenko's Warm Spiced Cider, Festive Fruitcake, Nyla's Holiday Eggnog, and Jumjum Snap Cookies.


*** Zones and Population ***

- Timers on most instanced zones have been reduced. Level and group size requirements have been removed, except for guild raids purchased with status points and certain quest-specific zones. The new timers are as follows:
- Level 10-19 zones - 1 hour fail, 8 hour reuse
- Level 20-29 zones - 2 hour fail, 12 hour reuse
- Level 30-39 zones - 2 hour fail, 18 hour reuse
- Level 40-49 zones - 4 hour fail, 18 hour reuse
- Level 50+ zones - 6 hour fail, 18 hour reuse
- The quality of drops from level 50 epic raid encounters has been increased.
- The vertical doors in Solusek's Eye and the Obelisk of Lost Souls should work better.
- Keys that allow you to progress deeper into the Wailing Caves will now be found on their respective owners' corpses rather than inside treasure chests.
- Venekor's breath attack has been adjusted so that subsequent ticks of its damage-over-time spell do the same amount of damage as the initial hit.
- The Vision of Vox's breath weapon does less damage, but can now affect all members of a raid party. Her loot quality has been improved.
- The loot dropped by encounters in the Draconic quests has been improved.
- Foulgill the Rotten's loot has been adjusted to better match the challenge of the encounter.
- Raids cannot zone into the instanced dungeons in Enchanted Lands and Thundering Steppes.
- Entrances to the instanced dungeons in Orcish Wastes, Enchanted Lands, and Thundering Steppes will now appear more frequently.
- Advanced solo/small group encounters have been added to the Orcish Wastes, the Feerrott, and Rivervale.
- That greedy little rat Stiletto fired his scouts and is carrying out his orders alone now to maximize his profits.
- Bouncer Prud can now be found more frequently.
- Opponents that require two or more groups are now more likely to drop useful crafting components.
- NPCs in the Open Grave Heroic zone should now be between 25 and 27, except for the boss who is a higher level.
- Adjusted some of the abilities of the Drakota Niscanth.
- Under Rumbler should now be spawning correctly in the Rumbler Caves.
- Level 40+ epic encounters do slightly more spell damage and heal for slightly more.
- Boss lifetap abilities now do more damage.
- Fixed some cases where boss mobs would drop twice their intended amount of personal treasure.
- The damage done by Darathar's breath weapon has been reduced.
- Stench in the Serpent Sewer should now drop items appropriate for his level of difficulty.
- Level 50 spell scrolls will now only drop from epic encounters.
- NPCs that had been using charm spells will temporarily use other abilities until an issue with charm effects can be corrected.
- NPCs that are Wizards or Warlocks will also benefit from the changes made to player class spells. Approach with caution.


*** Quests ***

- Sir Tatters will now give the Small Matter of Bristles quest to those adventurers who declined or were unable to accept the quest before.
- Nillipuss will now only reward adventures upon completion of his quest.
- Varski, Part III can now be completed and the appropriate rewards will be given.
- Drodo will now let you complete Drodo's Goodies if you completed Curse of the Bloody Shank beforehand.
- Completion of The Lost Legend of Lavastorm heritage quest will now award status points.
- Targok will now give you another chance at accepting the third part of his quest if you initially declined the invitation.
- The items Bendik Jonkers seeks can now be found in the Edgewater Drains.
- Language quest items will now drop as corpse loot to allow those who have outleveled the creatures to complete the associated language quests.
- Additional dialog responses have been added into the Bitter Brew quest.
- Players will now receive a title reward for completing the "Deception" quest.
- Fixed some issues with the Hostile Forge instance and lowered its reuse timer.
- Corrected an issue with the access quest to the Vestibule.
- Emissary Midia in North Freeport should now allow you to complete her quest.
- You should now be able to find the bones of the Knights of the Swords of Flame.
- Gawar the Bad should now be appearing correctly in Antonica and Thundering Steppes.
- The "Deepening Barrier" quest should now be working correctly.


*** Tradeskills ***

- Four new crafting abilities have been discovered: apothecary, weaving, timbercraft, and geomancy. These skills allow all artisans to refine the materials and components needed to make final products. New recipe books can be found on merchants or scattered throughout Norrath which teach you how to use these skills. Artisans automatically gain 5 points per level in these skills.
- New events and reaction arts have been created for apothecary, weaving, timbercraft, and geomancy. Reaction arts for these skills are based on thaumaturgy, binding, woodcraft, and geocraft. These skills increase through use. The higher your skill level, the better your chances of creating higher-quality items.
- Using the new crafting abilities to create components not normally made by your profession requires additional fuel, since you aren't a master of the skills from which these new recipes originate.
- All tradeskill recipes now require a new type of fuel at each 10-level range. Fuel cost increases with level.
- Base level 0 - 4c
- Base level 10 - 14c
- Base level 20 - 58c
- Base level 30 - 2s 30c
- Base level 40 - 9s 22c
- Culinary recipes use different types of fuel that are less expensive:
- Base level 0 - 1c (Walnut Kindling)
- Base level 10 - 4c (Mulberry Kindling)
- Base level 20 - 14c (Cherry Kindling)
- Base level 30 - 55c (Hickory Kindling)
- Base level 40 - 2s 21c (Mesquite Kindling)
- A bug causing certain artisan-related skills to be 5 points too high has been corrected.
- The Advanced Scholar 15 book has been added to the appropriate loot drops.
- You can now consume food and drink properly when performing tradeskills.
- Tradeskill society tasks will now reward a 60% profit margin based on the fuel costs necessary to create the items.
- Guild tradeskill tasks that award status will also provide a 20% monetary profit based on the fuel costs necessary to create the items.
- Crafted food and drink now restores 25% more health and power per tick. Store purchased food and drink has had its restorative benefits reduced by 66%. Summoned food and drink is now half as effective.
- NPC vendors should offer to buy crafted goods at 80% to 120% of production costs. Please note that their offer is based on how many steps are required to make the item you're selling. Finished goods will sell for a small profit, whereas selling back a refined item will result in a slight loss.
- The number of charges on totems has been increased from 1 to 5.
- The number of arrows and thrown weapons produced has been increased from 5, 10, 15, or 20 (based on quality level) to 6, 13, 19, or 25.
- The number of charges on potions and poisons has been increased from 1, 2, 3, or 4 (based on quality level) to 4, 5, 6, or 7.


*** Controls, Commands, and UI ***

- Examining a spell or art now gives you more detailed information on the exact effects of the ability.
- Heal amounts are now sent to the chat window, as in "You heal for X hit points." A healing subcategory has been added to the chat options.
- A Combat General chat option has been added to filter start/stop fighting messages.
- Dragging a recipe icon into the chat window should no longer cause a crash.
- Checking and unchecking categories in Chat Options now work more logically.
- Merchant UI: New categories have been added for Potions, Poisons, Lore, and Attuneable items.
- Merchant UI: Searching for Activateable items works properly.
- Merchant UI: Searching for food by con color works properly.
- Merchant UI: The names of unusable items now appear in red.
- The scroll speed of the recipe examine window has been increased.
- The chat tab frame now fades along with the main chat window frame.
- Various issues with chat scrolling have been addressed.
- A keymap has been added for the Implied Target window. You will find the option to bind a key to this window in the Controls tab of the Options menu under Window Keys.
- Chat tabs no longer share the same buffer. You can now view up to 1000 lines of text in each chat tab.
- Chat tab titles can now be up to 20 characters long.
- Shift + Page Up and Shift + Page Down now let you scroll through responses on the primary chat window (defined with "Always Chat Here").
- Your guild will no longer show up at the bottom of the social structure list.
- Quest update messages now tell you the current/needed target numbers. The wording on many quest update messages has been clarified, and colors have been changed for emphasis.
- The tooltip on ranged weapons should now report the correct damage information for when the user masters the weapon.
- Item con colors in the broker, merchant, trade, and examine windows should better indicate whether someone can use an item.
- Changed the default targeting options so that an arrow indicates the current target and there are no frames around the names of encounter members. As always, you can set the options to your liking.
- The /who command will now allow you to search on a partial guild name. Typing "/who bumb" would list people in a guild called "Bumblebees" as well as those in a guild called "Bumblers."
- There is now a confirmation dialog when destroying coins.


*** Art ***

- Riders should no longer float above their horses. Additional fixes for riding animations will follow in our next update.
- Fixed the tail on fancy horse LODs.
- Improved the horses' idle animations.


*** Audio ***

- You can no longer change the speaker type from within the game.
- Many city folk who were quiet before have found their voices.


*** UI Files Updated ***

eq2ui.xml
eq2ui_examine.xml
eq2ui_FrameStyles.xml
eq2ui_gamedata.xml
eq2ui_ime.xml
eq2ui_generictexttemplate_chatfont.xml
eq2ui_mainhud_experience.xml
eq2ui_mainhud_target.xml
e2qui_mainhud_impliedtarget.xml
eq2ui_mainhud_mainchat.xml
eq2ui_mainhud_persona.xml
eq2ui_proxyactor.xml

- The EverQuest II Team
Update Notes
2005年02月17日 (木) 13:27 | 編集
Update Notes: February 16 2005 2/16/2005 7:00 AM

*** Optional Audio Download ***

- An optional audio download is now available. This download includes additional voice files for City Ecology, Quest NPCs, and Combat Voice Overs.
- To enable optional downloads, run EverQuest II and click "Download Options" on the launchpad. Select the optional audio packs you would like to download and click the "Save Changes" button.


- The EverQuest II Team
Love of Ages Past
2005年02月13日 (日) 03:32 | 編集

20050213031659.jpg
このおじさまに話しかけてみたところ、Happy Erollisi DayのEvent Questを貰ったのですが

20050213032434s.jpg
このStepのStatueがみつかりまへん。


chat logをじーっと眺めていた感じでは、結構な人がみんなQeynosのNorth coastlineを探し回っているけど誰も見つけられないとぼやきまくっていた。
Freeport側もいなかったみたいですね。14日にしかpopしないのだろうという結論になっていました。
私も探してみましたが見つかりませんでした。

さて、果たして14日にちゃんとpopするのでしょうか...
そして何がもらえるのでしょう。ワクワク。

...そんなこんなしてるうちにこんなメッセージが。

20050213034044.jpg


え?(笑)
Update Notes
2005年02月13日 (日) 01:12 | 編集
Update Notes: February 12 2005 2/12/2005 7:00 AM

*** Happy Erollisi Day ***

- The festival that honors the Queen of Love, Erollisi Marr, is nearly
upon us! Seek out members of the Swornlove family, who need your help to
celebrate this day of love and friendship. Aaronolis is found on the
bridge outside the North Qeynos gates, and Annalisa is found outside the
West Freeport gates near the towers. Lend them a hand and you will have
a charming holiday!

- The EverQuest II Team
Update Notes
2005年02月09日 (水) 08:35 | 編集
Update Notes: February 8 2005 2/82005 5:00 AM

*** Gameplay ***

- Fixed an issue with the Guise of the Deceiver quest that was causing Nektropos Castle to crash.

- The EverQuest II Team
A Message for Kitty
2005年02月08日 (火) 01:28 | 編集
Thundering SteppesのQeynosTower3にいるAmy BhorgeseがくれるQuest。
half sisterであるKittyを探してくれという内容。
ちなみに[half sister]は異母(父)姉妹という訳になるんですねぇ。へぇ。
さてさて...いろんなところを探します。

-Ruins of Karana(TS)
-Archer Woods(Antonica)
-Behemoth Pond(Nektulos Forrest)

最後のNektulos Forrestにて見つける事ができます。
SSとっておいたんですが...失敗したみたいで、きちんととれていませんでした。
着ているものがすごく可愛いくて華やかなんですよ!あぁ可愛い!
あれ欲しいよ!

悔しいので後日またSS取りにかけづり回ってみましょう。

で、このQuestそんな難しいと思わないんですけど...

20050208012516.jpg
Itemのlvl高すぎて装備できません...ガクリ


Gmail inviteもらいました(^ ^
2005年02月08日 (火) 01:11 | 編集
Shift Styleさんのところにて[Gmailにご招待します。]という記事があり、
2/7の夜、是非紹介してくださいとの依頼を送りましたところ
素早い対応をいただき、先ほどはれてGmailアカウントを取得できました。
少しさわってみたんですが、軽いですね。
使いやすいという評判をちらほらいろんなサイトでは見かけていたんですけども、なかなかいい感じですね。

Lunacyさん、本当にありがとうございました(^o^
Update Notes
2005年02月07日 (月) 22:09 | 編集
Update Notes: February 6, 2005 2/6/2005 5:00 AM

*** Gameplay ***

- The Brigand's Ruse art should once again be doing its former amount of damage.

- Cassok's Cassok is now a robe.

- Rare crafted level 40 leather armor no longer looks like the level 20 quested armor. Other level 40 drops share this appearance.

- Level 20 common crafted leather armor should share the same appearance as the level 20 quested armor, but without tinting.



- The EverQuest II Team
Passage to Isle of Zek
2005年02月07日 (月) 19:29 | 編集
先日TSの浜辺にてCaptain Abella Coranisに話しかけたらcon whiteのOrc*4に追っかけられてのたれじんだのですが、これはあの噂のZekへ行くためにやるQuestのはじまりだったんですね...
Quest受ける受けないの確認も特になかったので、何が起こったのかさっぱりでしたわ...
Zekは怖いところなのかしら。これはその洗礼?

いきなりpopはひどい;_;

20050207221238.jpg
コイツ


Trantieral Thunderhoof
2005年02月06日 (日) 10:35 | 編集
Watcher of The Fieldsから貰ったQuest。
KillするMobが鹿っちなので、すぐ終わるかなぁと思って頑張っていたら大間違い。
perfect antelope hoovesを見つけた!というメッセージがなかなかでない。
まあでも鹿だしKillは楽なものです。

やっと4つ集まったら今度はThundering Steppesのエリア巡り4ヶ所。
- Thundermist Valley
- Shattered Gully
- Ruins of Karana
- Dead River Basin
Dead River Basin巡りだけはちょっと苦労した。
いろんな所からDead River Basinエリアに入ってもDoneにならない。
webで調べまくっていろんなpointにいってみたけどよーわからん。
Grave Pool→Giant's Forgeに抜ける道の向かって左手の崖を走り抜けたらDoneになった。
Watcher of The Fieldsの周りに立っている旗のうち[Trantieral Thunderhoof]をClickして終わり。

*Reward : Bracers of Motion

20050206103424.jpg

Update Notes
2005年02月06日 (日) 00:03 | 編集
Update Notes: February 5, 2005 2/5/2005 5:00 AM

*** Gameplay ***

- You can no longer scribe an upgrade to a spell while it is being cast.
- The Gown of Woven Grass was changed back to a tunic, and is once again classified as light armor.
- Rallosian Leather is now light armor instead of medium.
- Cold Link, Trade Cured, and Trade Link armor sets are back to their original appearances.
- The Garment of Varsoon should again appear as a robe.
- All Crafted Fulginate Chain should have the same look as Crafted Ebon Chain, though the latter will have a slightly darker tint.



- The EverQuest II Team
Defiled Lord Byron
2005年02月05日 (土) 23:33 | 編集
[Berik's Revenge]というQuestのMobであるDefiled Lord ByronをKillしにStormholdにきてみました。
途中でLv28なWarden(だったと思う)な外人さんとPartyを組む。
Quartermasterの側にpopするa defiled knightがPHだという情報がwebに載っているので、ひたすらKill。
ところで...PHってPlaceHolderを意味するんですね。
知ったかぶって使ってみましたが、今日まで知りませんでしたorz

20050205231540.jpg


暇すぎてMacroで遊んでいる二人

2時間ほど経過した時
「次popしてやつじゃなかったらここを離れるよ。」
と彼がいったので、諦めムードで次のpopを待っていた。
そして

20050205232948.jpg
きたぁぁぁぁぁぁ(大興奮)


残すはBattlepriest Alexandria。はよ終わらせたいなぁ
勝手にFashion show
2005年02月05日 (土) 23:08 | 編集
余所の人が身に着けているArmorやらRobeが綺麗で羨ましい。

20050205224931.jpg
シックだけど黒い縞々でちょっとチャーミング?

20050205225616.jpg
NPCのくせにィ!いい色合いのArmor着てるじゃないの...

20050205230021.jpg
民族色がでていていい感じなのではないでしょうか...

20050205230317.jpg
これもいいなー。なんかこう品がよく見えるというか...

20050205230645.jpg


私のArmorいたって地味...色が欲しい柄が欲しい
Update Notes
2005年02月05日 (土) 10:46 | 編集
Update Notes: February 4, 2005 2/4/2005 5:00 AM

*** Grouping and the Con System ***

- Higher level group members will no longer take a disproportionately large share of group experience splits. Previously, when one or two group members were higher level than the group's average, they gained a much larger share of the XP than they were supposed to.
- The blue/green range has been expanded for groups whose members are not all the same level. Depending on your group's level range, even in groups as small as two, you now have more targets to choose from. Some encounters that were grey will now be green or even blue.
- Since encounter con is based on the group's level, it is conceivable that an encounter may be grey to a player while solo, but turn green when they join a group with an average level that is lower than their own.
- The blue/green range for players in their low 20s is now significantly larger, allowing them to hunt in some of their favorite spots for longer.


*** Gameplay ***

- Wisps will once again lead you where you need to go. Tracking is also back to normal.
- Corrected an issue causing the character's total AC value to display somewhat higher than it should for most classes. The AC value on your Persona window will now accurately reflect your character's overall defensive rating.
- Fixed a rounding error that caused the displayed weapon delay value to be off by 0.1 in some cases. No items were changed, and the actual delay of your weapon has not been affected. This was a display bug only.
- An issue causing Shrouded Strike to break has been corrected.
- Open bags should no longer close when zoning. The exception to this is your house vault, which will close when you leave your home.
- Ebon and Rubicite Vanguard should now have a dark ebon-like appearance, and all pieces of the set should match.
- Blouses should once again appear as robes.
- The Augurs quest rewards can now be equipped at level 27 instead of 38.
- The Ash Necklace quest should no longer crash the zone. The repair cost has been changed from 2 gold to 30 silver.



- The EverQuest II Team
Thundering Steppesを放浪
2005年02月04日 (金) 22:39 | 編集
QuestのためにGnoll狩りしていたらこうなりました。1000Kill達成??
(見えにくいですが[Initiate Gnoll Slayer]です)

20050204223323.jpg
まだまだ若造よのぉ。

20050204223335.jpg


んでもって、[Know Your Giants]を狙わずしてGetしちゃいました。こんなとこにあったりするんですね~
そして

20050204223346.jpg
やっとあなたに会えました。安全な近道を知りませんでしたのよオホホホホホ

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