* i l l u m e *
スポンサーサイト
--年--月--日 (--) --:-- | 編集
上記の広告は1ヶ月以上更新のないブログに表示されています。
新しい記事を書く事で広告が消せます。
が~
2005年03月31日 (木) 00:25 | 編集
作っておいたEQ2のスレッドテーマが消えてなくなるくらい、更新ができていません。
が、また作ってやりました。今度はもうちょっと長生きしますように。

EQ2にLoginできなかった件の原因が判明。
ルーター(YAMAHA)のセキュリティが高いと入れず、セキュリティのレベルを少し落としてやると入れました。

最近何か設定を変えたのでしょうか…ぜんぜん覚えがない。

そんな事より、すっかりEQ2にご無沙汰してるせいで、プチ浦島太郎状態に陥っている為、モチベーションが下がりそうな予感が。

さっさとLvあげて、新しい遊び方ができるようになりたいわァ~。
スポンサーサイト
はふ
2005年03月24日 (木) 23:06 | 編集
でかPatch後、Loginできない状態が続いていると思いこんでいたけど、どうやら…Patchがあたったあと、22日にはまだ入れていたラシイ。
SSを見直していたら22日の朝のものがでてきた。

After0322.jpg


Loginしていきなりまたこれです。
今度はなにをAttuneせーいうとんじゃい。

Potion.jpg


kusuri mo kayo!

ああめんどくさい…

Status0322.jpg


なんか新しいものが増えてます。
・Mitigation
・Avoidance

暫くまともにPatchの内容を確認していないので、何のことなのかさっぱりです…


果たしてちゃんとLoginできるようになるのか。
ていうかはよぅLoginしたいよT-T
なんでだろう・・・
2005年03月24日 (木) 12:25 | 編集
先日の大きなPatchが当たって以来、Loginができなくなってしまいました・・・
NetWorkServerがTimeOutしてしまいます。

DAoCは普通に入る事ができるのですが、EQ2だけダメ。
原因はPortなのでしょうか?経路なのでしょうか?ああわからん。

近々引越しもあり、新天地でのネット開通が早くて29日になるので、今週末から29日まではどちらにしてもつなげないからアレなんですが。
『エバークエストII』発売日決定
2005年03月23日 (水) 12:55 | 編集
http://www.playonline.com/eq2/

発 売 日:2005年6月16日(木)
βテスト開始日:2005年4月6日(水)
に一応決まったようですね。

DAoCでもそうですが、こうなんでもかんでも英語→日本語に変えようとして、変な日本語を無理やり当てるのはどうなんでしょう。
武器とかCombatStyleとか日本語にしようがないものがあると思うんですけど・・・
Update Notes
2005年03月23日 (水) 08:46 | 編集
Update Notes: March 22, 2005 3/22/2005 4:00 AM

*** The Norrathian Express ***

- Friends and trustees can now use in-house mailboxes.
- Items flagged as No Destroy cannot be sent as gifts.
- Coins sent as gifts will no longer automatically convert into other denominations. For example, sending 300 silver will result in the recipient getting 300 silver, not 3 gold.


*** The Bloodline Chronicles ***

- The Shattered Vampire Fangs quest can now be completed.
- Trelech Stonehome's second quest update message has been changed to one that is more appropriate.
- Titles awarded at events leading up to the Bloodline Chronicles should now be granted properly.
- Solo versions of the Nektulos Forest instanced adventure areas should now allow up to 6 players inside.
- Ceremonial Bracers of Marr are now corectly flagged as a wrist item.


*** Gameplay ***

- Players who have completed lots of quests should now find their Quest Journals working correctly.
- The gnomes in Thieves' Way are no longer quite as willing to give up their treasure. Darn greedy gnomes.
- Regent Grozmag in Draconic instance of Deathfist Citadel will now react appropriately to intruders.


*** Commands, Controls, and User Interface ***

- The Quest Journal should now open faster for those who have completed a large number of quests.
- Fixed a crash related to adjusting the height of custom UI windows.
- Custom interfaces should no longer crash when examining items.

- The EverQuest II Team
Update Notes
2005年03月22日 (火) 09:26 | 編集
Update Notes: March 21, 2005 3/21/2005 6:00 AM

*** Headlines ***



- The Bloodline Chronicles has arrived!

- All EverQuest II subscribers now get two additional character slots!

- Stay in touch with your friends with our in-game mail system!

- Share house rent among multiple characters and pay rent in advance!

- Crafters can use new recipes to make enchanted weapons, armor, and items!

- Evaluate the potency of weapons easily with the new Damage Rating!

- Understand your defenses better with separate Avoidance and Mitigation ratings!

- See the level of quests when they're offered to you or listed in your journal!

- New level 50 heroic zone: Return to Nektropos!





*** The Bloodline Chronicles ***



- The EverQuest II team is pleased to announce the launch of our first Adventure Pack: The Bloodline Chronicles!

- This Adventure Pack is intended for characters that are levels 30 to 45.

- New weapons, armor, spells, combat arts, and tradeskill recipe books are available in the new zones. Players who don't purchase The Bloodline Chronicles can buy these and other goods from adventurers who explore the caverns below Nektulos Forest.

- Subscribers who have chosen not to purchase the Bloodline Chronicles can download a new zone, the Tombs of Night, at no additional charge.

- To download the necessary files, run EverQuest II and click "Download Options" on the launchpad.

- To receive only the optional new zones, check the box next to "Additional Live Game Content" and select whether you want to download the files immediately or receive them in the background.

- To receive all Adventure Pack files, check the box next to "Adventure Pack #1: The Bloodline Chronicles" and select whether you want to download the files immediately or receive them in the background. Choosing this option will also download all the "Additional Live Game Content" files.

- When you are finished, click the "Save Changes" button.

- The Bloodline Chronicles is available via digital download only. It can be purchased online at The Station Store: https://store.station.sony.com/





*** Two Additional Character Slots ***



- All EverQuest II subscribers have been given two additional character slots. You can use them to try out different race/class combinations, or make characters on other servers to play alongside your friends.

- Subscribing to EverQuest II provides a total of six character slots, while our Station Access subscribers have a total of ten slots.





*** The Norrathian Express ***



- Now you can exchange messages with your friends via the new in-game mail system.

- You can send and receive mail at Norrathian Express mailboxes located in East Freeport and Qeynos Harbor, as well as all districts and villages.

- If you have unread mail waiting for you, you will see a mail icon in your Spell Effects window. This icon will always appear in the first slot, and mousing over it will inform you that "You have unread mail."

- Members of guilds that are level 15 and higher can purchase their own mailbox through status merchants.

- Clicking on a mailbox will open the Mail window, which has two tabs: Inbox and Send.

- Mail will be deleted 3 days after opening it, while unread mail will be deleted after 30 days. The time remaining until deletion is shown to the right of each letter.

- Letters can contain money or an item, shown below the text of the letter. You can accept these parcels by clicking the Receive Gifts button.

- To reply to the sender, click on the Reply button.

- You can send along one item or any amount of coin with your letter. To send money, click the Give Coin button and enter the amount you wish to send. You can change your mind by clicking Give Coin again and clearing the amount. To include an item, drag the item you wish to send from your character's inventory onto the slot in the gifts area. You can change your mind by right-clicking on the item and choosing to remove it, or by dragging and dropping it onto an open section of the screen.

- You can only send gifts to another character that is a citizen of the same city you are, though you can send text-only messages to anyone. Items sent through the Norrathian Express cannot be Lore, No Trade, No Zone, or Temporary.

- Your Inbox is limited to a total of 50 messages. If someone tries to send you a message when your Inbox is full, they will receive a message telling them so.

- Plain text letters or those with coin attached cost 10c to send. Letters with gifts attached cost 50c. There is no charge to read mail that has been sent to you.

- You can send messages to your friends on other servers, or to those who play EverQuest and Star Wars Galaxies!

- To send mail to someone on another EQ2 server, enter the name as servername.charname

- To send mail to a friend playing EQ, enter the name as eq.servername.charname

- To send mail to a friend in SWG, enter the name as swg.servername.charname

- Players in SWG or EQ can send mail to EverQuest II players by entering the name as eq2.servername.charname





*** Shared Housing Upkeep ***



- Housing upkeep can now be prepaid and shared among characters. To prepay rent, just press the "Pay Upkeep" button before your next upkeep payment is due.

- To share rent, use the account that is now linked to each house. Any character with Friend access or higher can contribute coin, status, or both to the account. Characters with Trustee access or higher can pay the upkeep fees from this account.

- The account retains a history of who has contributed to it (up to 250 people), how much was contributed in total, how much was contributed in the last deposit, and the date of the last deposit. The account also retains a history of the last 52 rent payments made from the account, who paid them, and when.

- The housing menu is accessible from outside by friends and trustees when upkeep is due.

- You can only pay housing upkeep up to 28 days in advance.





*** New Harvested Items and Recipes ***



- There are new types of uncommon harvested items to be found. They can be gathered from existing harvesting nodes and are identified as glowing, sparkling, glimmering, or luminous depending on their level range.

- New recipe books are available for purchase at the camps of the Hand of Marr and Brethren of Night. Those wishing to buy the books will need to first earn favor with the merchants.

- Using these new recipes and new harvested items, Alchemists can create magical extracts that other crafters can use to make new items or enhance existing goods.

- Armorers and Tailors can combine the magical extract with certain pieces of pristine armor and make new types of enchanted armor. When the wearer is attacked, chest pieces have a chance to proc a heal-over-time spell and leggings have the chance to proc a damage spell.

- Weaponsmiths and Woodworkers can combine the magical extract with certain types of pristine weapons and make new types of enchanted weapons. These weapons have the chance to proc a damage spell in combat.

- Woodworkers can combine the magical extract with certain types of pristine shields and make new types of enchanted shields that have a chance to proc a damage spell during combat. They can also use the magical extract to infuse wands with an activated damage spell.

- Tailors can use the magical extract to create hex dolls that cast a detrimental effect on an enemy. The dolls also provide a minor stat buff to the user.

- Jewelers can combine the magical extract with certain types of pristine rings and make new types of enchanted rings that provide activated buffs to strength, agility, wisdom, intelligence, or stamina.

- For weapons, armor, and shields, the quality level of the creation process determines the potency of the magical effect attached to the item. All quality levels of enchanted weapons, armor, and shields retain the stats of the pristine item used to make them.





*** Damage Rating ***



- Weapons now display a Damage Rating that makes it easier to judge the relative base damage of a given weapon.

- The higher the Damage Rating, the better a weapon's base melee damage output.

- The Damage Rating does not take into account stats, procs, or effects, so there may be circumstances where a weapon with a lower Damage Rating is more desirable.





*** Avoidance and Mitigation ***



- Instead of displaying a single value to express your character's defensive capabilities, your Persona window now separates AC into Avoidance and Mitigation.

- Avoidance represents your chance to avoid physical attacks. Mousing over the Avoidance value on your Persona window will show your overall chance to avoid attacks, and will indicate the value of your various avoidance-based skills and your shield if you have one equipped.

- Mitigation indicates how well your armor will absorb incoming physical damage. Mousing over the Mitigation value on your Persona window will show your overall absorption percentage against attacks at your level. Examining a piece of armor will show its relative mitigation value based on level, quality, and type of armor.

- Shields now display a Shield Factor to represent their relative usefulness.

- Both Mitigation and Avoidance percentages are based on defending yourself against an average opponent of your level. You will tend to mitigate and avoid better against weaker opponents and worse against stronger ones.





*** Return to Nektropos ***



- Groups of high-level players can experience one of our most popular zones in a whole new way: Nektropos Castle!

- Those who have defeated Maltus Everling will encounter an old elf outside of the Nektropos gates who is seeking their assistance. He knows a dark secret: that this cursed castle summoned forth the cursed souls that were once defeated within.

- Be warned, this is a much more challenging place than most level 50 zones. The opponents will be tougher, but the rewards will be great.

- Experience a linear storyline progression, defeat scripted encounters, hunt for keys to go deeper into the castle, and find lots of new high-end treasure.

- Like the original Castle Nektropos, this version is intended for a single group. But be warned, the Return to Nektropos will test the mettle of even the most seasoned adventurers.





*** Mentoring ***



- The Target and Implied Target windows now only show the character's effective level when Mentoring.

- Effective level, actual level, and class name are shown in the Persona and Inspect Player windows.

- Mentors should no longer gain combat XP if they have it disabled.

- Players should now receive quest rewards correctly when Mentoring.





*** Gameplay ***



- Characters revived underwater will now appear with a full breath bar.

- Corpses and chests that were slightly out of reach should now be easier to loot.

- Attempting to swap items by dragging and dropping them should now work more consistently.

- Mini-dings now occur every gold XP bubble (10% of each level) instead of every other. Skill increases will still happen every other bubble.

- The Disarm Trap skill now has a 50% chance of going up anytime you disarm a chest regardless of the level of the encounter that dropped it.

- The red border around an aggro NPC's name should no longer change when the encounter is locked.

- "Find NPC" is now the default action when interacting with guards, and the guards will now tell you where an NPC is anywhere in the zone.

- Corrected an issue that caused low-level characters to display an inflated AC value that decreased as they gained levels. AC should start out lower and increase with level gain.

- When an enemy stops chasing you, it should no longer retain you as its implied target.

- Guild leaders and officers can promote and demote members if they are in another zone or not currently online.

- Guild leaders can now remove other guild leaders from the guild.

- Pursuit rules that NPCs follow have been changed:

- If you break an encounter and try to flee from an opponent, it will now follow you a set distance regardless of whether it was a stationary encounter or a wanderer.

- When the opponent reaches that set distance, it will immediately stop following you and return, at run speed, back to the point where it was aggroed.

- As the opponent runs back to its point of aggro, it will be invulnerable to attack and will not add any other player to its hate list.

- Jumping should be more consistent regardless of your framerate.

- Crusaders, Paladins, and Shadowknights can now use Axe and Great Axe weapon types.





*** Zones and Population ***



– The Niscanith encounter should now present a greater level of challenge.

- Guard Dirdra and Guard Virik in The Orcish Wastes should no longer attack each other.

- The roads in Nektulos Forest should be a bit safer to travel, and solo content should be more easily accessible.

- Mooshga now lives within the Commonlands.

- Bloodskull masons in the Commonlands will get back to work after being distracted.

- The Incubator has become more mobile.

- Doors in the Obelisk of Vul should open properly.

- Certain camps of the Dervish Cutthroats are now more suitable for solo play.

- Player housing can now be purchased in the Seafarer's Roost in East Freeport.

- "A Cave Slink" and "A Pustular Scout" in Fallen Gate can now be targeted more easily.

- Venekor and Vaz'Gok are now level 54 to be in line with other epic content.

- Some contested epic encounters that did not drop master-quality loot every time will now do so.

- Non-repeatable and challenging instanced encounters in the Draconic quest should now have treasure commensurate with their challenge.

- Ladon has an improved chance to drop rare crafting components.

- The levels of overland miners, overland woodcutters, and traitorous farmers in Antonica, as well as infected cows in the Commonlands, have been adjusted to better match the zones they inhabit.

- Tremblar the Behemoth's breath weapon will cause less item damage and he will use it less often. The Super Behemoth will also cause less damage, though players are advised to heed the coercer's warning. If Tremblar is defeated, he has a chance to drop certain items in which crafters will be very interested.

- Sneaking past the guards in Qeynos in order to relinquish a player house should be much easier to do.

- Stench in the Serpent Sewer is now level 21 instead of 25, and is now a rare spawning boss encounter.

- The encounters with Dythra and Articae have been modified slightly.

- Gil McMartin should now respond to players when hailed.

- The Octagorgon encounter in the Cove of Decay should no longer spawn an infinite amount of skeletons.

- King Zatan and the other members of his entourage should now be using the correct appearances.

- Devout Thule Sattar and Dread Sattar should be much more rare.

- A swine fiend in Nektropos Castle should now have a correct appearance.

- The range of the Vision of Vox's ice breath ability has been reduced.

- Kayva Illbrax should now be a female.

- Entering Tallon Hording Halls should no longer crash the player back to the login screen.

- Doomsquall will no longer roam near the entrance to the Ruins of Varsoon.

- Lady Vox's will no longer despawn in her crypt.







*** Items ***



- Examining an item will now give you an indication of its rarity. Certain items are labeled as Handcrafted, Treasured, Legendary, Fabled, or Mythical. Common items will have no label.

- Expendable or utility items (ammunition, potions, horse whistles) should no longer take damage, either through the effects of death or due to an NPC spell.

- The regenerative effects of certain very valuable items (including Prismatic weapons, Golden Efreeti Boots, and Robe of the Invoker) should now work whether the character is in or out of combat.

- You can no longer interact with an item that is being traded or sold, nor can you sell or trade an item that you are interacting with.

- Sharpscar and the Scorched Wood Staff are now attuneable instead of No Trade.

- The Fishgut Ring can now be equipped.

- There are now versions of faction reward armor that can be worn by any class. These are listed on the merchant lists as Ceremonial and will provide little protection to the wearer. For example, mages can wear a Ceremonial version of the Freeport Militia plate armor.

- Examining the Translucent Elixir of Vitality should give you the same information whether or not it is equipped.

- Ghoulbane's examine text should reflect that it is extra effective against the undead.

- Bladewarder and Tonfa of Bladewarding should now proc a slashing resist buff on the wielder.

- The Albino Snakeskin Bag is now No Trade.

- Ortallian Blackhook Tunic should now equip in the chest slot instead of the leg slot.

- Vanguard Sabatons of Fortification will now reduce slashing/crushing/piercing damage by a smaller amount.

- The drop rates of the Muculent Bracers and Totemic Kite Shield have decreased.

- Hand to hand weapons now use the crushing skill to determine how well you wield them. The damage type of cestus weapons is piercing, metal claws are slashing, and metal knuckles are crushing.

- Soft Fur Shoes, Sturdy Leather Boots, Pickbringers Brigandine Boots, Qeynosian Chain Boots, Qeynosian Pioneer Slippers should now equip in the feet slot instead of the leg slot

- All variations of "Dagger of Depression" should no longer despawn after zoning.

- Self-heal weapons procs with "Soothing of the Ancients" glyph should now heal approximately once per minute.

- Fulginate materials should no longer drop off of raid encounters.

- Orc Eye Earring is now attuneable.

- Ring of the Nightblood's power regeneration effect should now work correctly.

- The proc on the Screaming Mace should now be fixed.

- Heritage furniture house items no longer give status reduction for upkeep costs.

- The following items now display the correct icon: Snakeweave Banded Shoulder Pads, Klakrok Elytra Pauldrons, Manticore Scale Shoulder Pads, Orc Centurion Chainmail Mantle, Vallon Miner Shoulder Pads, Ettin Platemail Pauldrons, Gnawler Fur Cowl, Feather Woven Shoulderpads, Pickbringer's Brigandine Mantle, Qeynosian Chain Mantle, Snakeweave Banded Shoulder Pads, Ettin Platemail Pauldrons, Gnawler Fur Cowl, Klakrok Elytra Pauldrons, Manticore Scale Shoulder Pads, Orc Centurion Chainmail Mantle, Vallon Miner Shoulder Pads, Viroc's Bloodletter, Sea Turtle Shell.

- Roundshield of the Archon's health regeneration effect should now work correctly.

- The following armor pieces should be equippable: Bark Coated Chain Mantle, Coral Coated Pauldrons, Dragoon Sentry Spaulders, Netted Kelp Cape, Patchwork Flesh Shoulder Pads, Rustic Brigandine Shoulder Pads, Steppes Bear Shoulder Pads, Feather Woven Shoulderpads, Pickbringer's Brigandine Mantle, Qeynosian Chain Mantle, Snakeweave Banded Shoulder Pads, Ettin Platemail Pauldrons, Gnawler Fur Cowl, Klakrok Elytra Pauldrons, Manticore Scale Shoulder Pads, Orc Centurian Chainmail Mantle, Vallon Miner Shoulder Pads, Flowing Robes Of Dlyle, Gloves Of Vigor, Headband Of Vigor, Fishgut Ring, Nymph Glyphed Cowl, Qeynos Pioneer Shoulder Pads, Sigil-Painted Linen Sleeves, Woven Treant Root Shoulderpads.





*** Quests ***



- The fifth stage of the Glowing Black Stone quest should now properly take the Palladium Torque.

- Sir Valinayle's intro quests should now correctly display their quota count on updates.

- J.P. Feterman in the Commonlands has some new quests to offer: "A Hunter's Tool" and "Grizzlefang's Mane".

- Those working on Bendik Jonkers' quest will now be able to enter the Murkwater Nook. Adventurers can enter the zone again after they have completed the quest.

- Varski will now allow players to complete his third and fourth quests out of order.

- A Tallon lugger in Oricsh Wastes has been changed to a Vallon lugger in order to allow completion of a quest.

- The Amazon Thunderbow quest now requires only ten crater fish to complete.

- The Bloody Fistwrap quest now requires only one metal stud and one metal clasp to complete. Instead of killing a ghost to complete one of the steps, you will now be tasked with killing orcs.

- The Giant Slayer now requires only one club head to complete. It also directs players to find the wire on a giant.

- Gnoll Weaponry now requires only one blade to complete.

- A Bloodstained Blade now requires you to kill a Dragoon lieutenant to progress the quest.

- The Veriche Maul quest now requires you to kill a Deathbone Savage to progress the quest. The target for stage three of the quest has been changed to an Infernal Rock Heap.

- The Rage will now direct you to kill ten Gul'Thex Rage.

- Strange Mutations will now progress when you kill mutated rats.

- Shadows of the Past can now only be progressed by killing undead within Nektulos Forest.

- A Heavy Lockbox now requires one set of keys to be found instead of requiring you to kill ten raiders.

- Something Sounds Rotten now directs you to inspect the item rather than seek another out.

- The following quests can now be properly completed:

- Kleron's Ring

- A Rat Divided

- Can't We All Just Get Along?

- Love Will Find the Byway

- A Hard Man to Please

- A Hunter's Tool

- Seer Stone

- Hyena Jerky

- Soup De Jour

- Wisp-er Sweet Nothings

- Rhino-rific

- O' Mugwump Where Art Thou?

- Overlord's Omelet

- Packyderm Punch

- The Giant Slayer

- Outland Brigade Reports

- Proof is in the Pudding now has more descriptive text in the quest journal.

- Far From Home now has the appropriate reward and dialog.

- Mooshga's Good Eats and The Bloody Fist Wrap are now listed in the quest journal under the Commonlands.

- Oversized Troubles can now be advanced by killing giants.

- Forgotten Enemies will now require you to kill Gul'Thex clerics instead of any skeleton in Nektulos Forest.

- A Bloodstained Blade now requires you to kill an arachneidae spiderling instead of an arachneidae widow.

- Veriche Maul now requires you to kill deathbone knights. It will also advance correctly when killing rock heaps.

- Trouble About should now be easier to complete.

- Grizzlefang's Mane is now a level 20 quest. When Grizzlefang appears, he will now lock to the player who is on the quest.

- A Hunter's Tool is now a level 15 quest.

- Encounters related to the access quest for the Chamber of Immortality should spawn more frequently.

- Completing the boat portion of the Feerrott access quest now completes all the "Save the ship" versions of the quest to account for players that may be still carrying the old versions of "Protect the LMS Intruder/QSS Bootstrutter."

- The Invasion of the Vale quest will now be flagged as completed when the character enters the zone.

- Ellowys Laceleaf and Chel Morgan's quests now reward bags which are more in line with the challenge of the quest and to avoid impacting the crafted bag market. Bags that were previously awarded have not been reduced in size.

- The title of "Xaliea's Request" should now appear correctly.

- The level-based restriction has been removed from Holly Rowan and Sarma Singebellows.

- Logan Belchbottom will once again talk to anyone who found his Lost Friend in Fallen Gate.

- Players can now repeat "A Key to the Past" quest in order to receive a reward.

- The following items will now properly gives players a quest: a decayed scroll, a glowing orb, and a rust covered key.

- Karnath the Forgotten should now work properly.

- Players should now receive an extra reward after completing stage two of the Potion Making quest.

- The Broken Halfling Skull quest will now provide an additional coin reward.

- The chest that begins the encounter with Master T'Lys will now despawn when the encounter is completed.

- NPCs that are a part of the Journal of Elkare quest should now appear an appropriate respawn rate.

- The completion text in Far Seas Requisition Special Contract #TS023 has been modified slightly.

- The journal and helper information involved in "Thundering Bear Claws" has been corrected.

- Items related to the following quests will be removed from inventory once the quest has been completed: Hail to the Derris Heroes, Hail to the Sullon Heroes, Hail to the Tallon Heroes, Hail to the Vallon Heroes.

- "Potion of Earthwalking" should now be purchasable.

- The completion text in "The Return of the Light" quest has been corrected. Additionally, voiceover has been reattached to Cannix Silverstone.

- Various Heritage quest ambushes have been set to despawn after 10 minutes.





*** Spells and Combat Arts ***



- Ward spells will now work properly against the damage of DoT effects.

- You can now recast/refresh a spell that uses concentration without needing to cancel it first. Bards are so happy, they just might write a song about it.

- Maintained hostile group spells (like the Coercer spell Dreadful Awe) should no longer drop from all target encounter members whenever one member of that encounter takes damage.

- Toggleable maintained spells will now begin their reuse timer when cancelled. They should block any other spells that are upgrades/downgrades of the same line while active, and should begin the reuse timers on those upgrades/downgrades when the blocking spell is cancelled.

- Casting single-target spells on an implied target (e.g. casting a heal on the enemy attacking you so that you get the heal) and auto-target spells (such as pet-only or caster-only) should now display where the spells are actually landing.

- Resurrection spells can now be cast on fallen members of your raid party.

- Hostile spells that have a chance to break (such as root) should no longer break when someone in the group casts a beneficial spell.

- The pet window will no longer open when summoning pets that can't be controlled. Pets that do not accept commands will not verbally acknowledge them.

- Non-maintained pets can now zone with you.

- Stamina debuffs should now properly decrease the target's stamina.

- Examining spells and combat arts that increase in power without an upper limit will show (Unlimited) as their mastery skill level.

- The range of damage shown when examining most spells or combat arts that initiate a melee attack will no longer change based on the weapon equipped. There are are few spells/arts (such as the Berserker's Fury art) that vary based on weapon type, but the overwhelming majority of spells and arts are not affected by weapons.

- Examining spell and combat art scrolls will now show the actual stats of the spell, not just the description.

- Examining a spell or combat art will now tell you the skill name and skill level required to both cast and master the ability.

- Examining a spell's description will now indicate if its effects are suspended during combat.

- Crusaders should no longer get an error message when sitting after they dismount their holy or unholy steeds.



Assassin changes:

- Spitting Viper (Adept I) now has the correct name (Spitting Viper vs. Killer Instinct).

- Assassin's Shot and Head Shot no longer share a reuse group with Hager's Befuddling Strike.



Brawler Changes:

- Thundering Fists will now stun your enemy and display a message in the chat window.



Bruiser Changes:

- Shrug Off now mitigates a more appropriate amount of damage.



Defiler changes:

- Baleful Countenance will now display a chat message when the fear proc goes off.



Fury changes:

- Toxic Quills' description now indicates that it decreases the attack speed of the target.

- Savage Mask's description now indicates that it increases the caster's power pool.

- Feral Salve should now increase damage potential and agility, not just slashing damage.

- Seizing Brambles: the snare portion of the spell is now also AoE.

- The description of Feral Pulse should now better match the illusion it gives and properly describe its benefits.



Mystic changes:

- Fading Spirit's proc should now go off 100% of the time.

- Runic Shield's description is now more accurate.

- Path of the Grey's description now indicates that it regenerates the health and power of your ally.



Paladin changes:

- Ancient Wrath now inflicts a small slashing DoT effect.

- Holy Sunder now inflicts a small slashing DoT effect instead of heat.

- Judgment Strike now inflicts a small slashing DoT effect.

- Condemnation's slashing and crushing resistance modifiers now match.

- Summon Squire no longer shares a reuse timer with other spells.



Ranger changes:

- Longshank: If you turn auto-attack off before the attack lands, you will go into stealth mode. Your target will also be ensnared when this attack lands.

- Lunging Thrust will now appear in the maintained spells window.

- Raven Embers now has the appropriate duration.

- Natural Selection's icon background is now green to indicate that it is an AoE spell.



Shadowknight changes:

- Sorrow will now unleash an AoE disease attack in addition to the DoT. It has a five-meter radius and can hit up to five targets.

- The Grim Harbinger spell should now be working correctly.



Swashbuckler changes:

- Flight of Fancy now gives a greater amount of hate reduction.



Templar changes:

- Greater Intercession now adds AC appropriately and will no longer erroneously display the "No Eligible Target" message.

- Combative Faith's description now indicates that it also has a DoT effect.



Warlock changes:

- Aspect of Vul will now display the name of the caster in the chat window rather than the recipient.

- Paralyzing Fear and its related spells now have a chance to break when additional hostile actions are taken against the target.



Wizard changes:

- Surge of Flames no longer displays an interrupt message each time it is cast.

- Benumb and Enfeeblement will now appear in the maintained spells window.

- Distorted Visions' description should now indicate that it slightly snares the target of the invisibility.





*** Tradeskills ***



- When harvesting from stones at all levels, rare clusters and gemstones will now be found about twice as often.

- There are now additional types of harvesting tasks available for alchemy and culinary components.

- There are now harvesting tasks available for higher-level players that call for items from level 30+ zones.

- Wholesaler society tasks will now be issued based on the character's highest harvesting skill rather than their adventurer or tradeskill level.

- New recipe books that make use of Fabled components will now drop from certain epic encounters. The items crafted from these recipes will be highly coveted.

- Tier 2 recipes have been added for daggers, great spears, war hammers, cudgels, and kite shields. These recipes can be found in Craftsman Essentials Volume 14, Outfitters Essentials Volume 14, Advanced Outfitter One Handed Weapons Volume 12, Advanced Craftsman Volume 14, and Advanced Outfitter Dual Weapons Volume 14.

- Changed the name of cinnamon, honey, and cardamom to raw cinnamon, raw honey, and raw cardamom.

- Changed the Ebon Vanguard Spaulders recipe to require 3 paddings and 1 pattern rather than 1 padding and 3 patterns.

- Corrected the recipe for Carbonite Vanguard Spaulders to require a Carbonite Sheet and a Carbonite Stud instead of a Canvas Padding and a Generic Canvas Pattern.

- Totems now show their minimum and maximum skill requirements in Magic Affinity.

- Culinary reaction arts should now scale properly so that they grey out at the same rate that other reaction arts do.

- Reduced the level and difficulty of Teak Round Shield to match the book it is found in. It is now level 42 with 210 difficulty rather than level 47 with 240 difficulty.

- Rune of Killer Instinct was renamed Rune of Spitting Viper, and should be reflected correctly in the recipe book.

- Fixed several situations when crafting that could result in a blank tradeskill window after the message "The components you selected are invalid. Trade skill process halted." is displayed.

- Apothecary events should now display the correct icon so that congeal and liquefy events will now work properly.

- Tradeskill-created turned lumbers are now stackable.

- Changed Timbercraft-created paper from requiring an "Engraved Desk" to "Sawhorse" to better match the direction of Timbercraft.

- The names of harvested item now reflect their rarity. Lowercase names are common, uppercase names are rare.

- Added the recipe for Ruby Ring to Advanced Jeweler Volume 44.

- Added the recipe for Agate Orb, Carbonite Idol, Carbonite Censer, Carbonite Tablet, and Gold Symbol to Jeweler Essentials Volume 22.

- Added the recipe for Opaline Orb, Feyiron Idol, Feyiron Censer, Feyiron Tablet, and Velium Symbol to Jeweler Essentials Volume 32.

- Added the recipe for Bloodstone Orb, Fulginate Idol, Fulginate Censer, Fulginate Tablet, and Diamondine Symbol to Jeweler Essentials Volume 42.

- Added the recipe for Palladium Symbol, Palladium Tablet, Steel Idol, Jasper Orb, and Steel Censer to Advanced Jeweler Volume 22.

- Added the recipe for Feysteel Censer, Opal Orb, Feysteel Idol, Feysteel Tablet, and Ruthenium Symbol to Advanced Jeweler Volume 32.

- Added the recipe for Rhodium Symbol, Ebon Idol, Ebon Censer, Ebon Tablet, and Ruby Orb to Advanced Jeweler Volume 42.

- Geomancy Shape now has -40 progress instead of -48

- Orb recipes should now properly use metal sheets.

- The quality of planed lumber used in a recipe will now affect the quality of the final product.

- The following reaction arts were adjusted to be more consistent:



Weaponsmith

- Toughen: changed from +9 progress -3 success, to +18 progress -6 success

- Solidify: changed from +9 progress -6 success, to +20 progress -6 success

- Vitrify: changed from +5 durability -15 progress to +5 durability -10 progress

- Drawing Metal: changed from +10 durability -30 progress to +10 durability -20 progress

- Anneal: changed from +28 progress -6 success to +18 progress -6 success

- Indurate: changed from +10 durability -12 power to +10 durability -10 power

- Braze: changed from +15 durability -14 power to +20 durability -20 power



Provisioner

- Awareness: changed from +8 progress -6 power to +9 progress -5 power

- Realization: changed from +10 durability -12 power to +10 durability -10 power

- Foresight: changed from +18 progress -14 power to +18 progress -10 power

- Apprehension: changed from +15 durability -14 power to +15 durability -15 power

- Constant Heat: changed from +24 progress -9 durability to +27 progress -9 durability

- Slow Simmer: changed from +5 durability -12 progress to +5 durability -10 progress

- Rapid Boil: changed from +16 progress -6 durability to +18 progress -6 durability

- Reduce Heat: changed from +10 durability -24 progress to +10 durability -20 progress

- Seasoning: changed from +16 progress -6 success to +18 progress -6 success

- Spice Up: changed from +10 durability -6 success to +10 durability -3 success

- Pinch of Salt: changed from +16 progress -6 success to +27 progress -9 success

- Dash of Pepper: changed from +15 durability -8 success to +20 durability -6 success



Armorer

- Steady Heat: changed from +15 durability -9 success to +10 durability -3 success

- Stoke Coals: changed from +15 durability -9 success to +20 durability -6 success

- Angle Joint changed power cost to 5.

- Bridle Joint: changed from +10 durability -12 power to +10 durability -10 power

- Corner Joint: changed from +15 durability -14 power to +20 durability -20 power

- Hammering: changed from +5 durability -15 progress to +5 durability -10 progress

- Smithy: changed from +10 durability -25 progress to +10 durability -20 progress



Jeweler

- Mind over Matter: changed from +7 progress -3 durability to +9 progress -3 durability

- Precognition: changed from +14 progress -6 durability to +18 progress -6 durability

- Psychokenesis: changed from +15 durability -25 progress to +15 durability -30 progress

- Round Brilliant Cut: changed from +6 progress -6 power to +9 progress -5 power

- Square Cut: changed from +10 durability -12 power to +10 durability -10 power

- Oval Cut: changed from changed power cost to 10.

- Radiant Cut: changed from +15 durability -14 power to +15 durability -15 power

- Focus of Spirit: changed from +14 progress -3 success to +9 progress -3 success

- Center of Spirit: changed from +15 progress -4.5 success to +10 progress - 3 success

- Fixation of Spirit: changed from +14 progress -3 success to +18 progress -6 success

- Convergence of Spirit: changed from +5 durability -1.5 success to +20 durability -6 success



Tailor

- Knots: changed from changed power cost to 5.

- Binding: changed from +10 durability -12 power to +10 durability -10 power

- Cord: changed from changed power cost to 10.

- Tether: changed from changed power cost to 10.

- Dexterous: changed from +10 durability -6 success to +10 durability -3 success

- Ambidexterity: changed from +15 durability -9 success to +20 durability -6 success

- Stitching: changed from +14 progress -3 success to +9 progress -3 success

- Embroider: changed from +10 durability -25 progress to +10 durability -20 progress

- Braid: changed from +10 durability -25 progress to +15 durability -30 progress



Woodworker

- Measure: changed from +16 progress -6 success to +18 progress -6 success

- Weigh: changed from +10 durability -6 success to +10 durability -3 success

- Estimate: changed from +16 progress -6 success to +27 progress -9 success

- Appraise: changed from +10 durability -6 success to +20 durability -6 success

- Handwork: changed from +8 progress -6 power to +9 progress -5 power

- Crafting: changed from +10 durability -12 power to +10 durability -10 power

- Whittling: changed from changed power cost to 10.

- Detail: changed from +15 durability -14 power to +15 durability -15 power

- Cutting: changed from +8 progress -3 durability to +9 progress -3 durability

- Chipping: changed from +10 durability -24 progress to +10 durability -20 progress

- Chiseling: changed from +8 progress -3 durability to +18 progress -6 durability

- Carving: changed from +10 durability -24 progress to +15 durability -30 progress



Alchemist

- Experiment: changed from +6 progress -6 power to +9 progress -5 power

- Assay: changed from +18 progress -13 power to +18 progress -10 power

- Speculation: changed from +15 durability -13 power to +15 durability -15 power

- Reaction: changed from +14 progress -3 success to +9 progress -3 success

- Synthesis: changed from +10 Durability -6 success to +10 durability -3 success

- Results: changed from +21 progress -4.5 success to +27 progress -9 success

- Cessation: changed from +5 durability -1.5 success to +20 durability -6 success

- Theory: changed from +14 progress -6 durability to +18 progress -6 durability

- Assumption: changed from +14 progress -9 durability to +27 progress -9 durability



Scholar

- Lettering: changed from +6 progress -6 power to +9 progress -5 power

- Scribing: changed from +18 progress -13 power to +18 progress -10 power

- Penmanship: changed from +15 durability -16 power to +15 durability -15 power

- Notation: changed from +14 progress -3 success to +9 progress -3 success

- Record: changed from +7 progress -1.5 success to +18 progress -6 success

- Scripting: changed from +10 durability -3 success to +20 durability -6 success

- Spellbinding: changed from +21 progress -9 durability to +18 progress -6 durability

- Incantation: changed from +21 progress -9 durability to +27 progress -6 durability



Apothecary

- Stir: changed from +6 progress -6 power to +9 progress -5 power

- Agitate: changed from +10 durability -12 power to +10 durability -10 power

- Blend: changed from +18 progress -18 power to +18 progress -10 power

- Mix: changed from +15 durability -21 power to +15 durability -15 power



Weaving

- Cure: changed power cost to 5.

- Preserve: changed power cost to 10.

- Strengthen: changed power cost to 10.

- Reinforce: changed power cost to 15.



Geomancy

- Imbue: changed power cost to 5.

- Infuse: changed power cost to 10.

- Permeate: changed power cost to 10.

- Ingrain: changed power cost to 15



Timbercraft

- Carve: changed from +6 progress -6 success to +9 progress -3 success

- Whittle: changed from +10 durability -6 success to +10 durability -3 success

- Chisel: changed from +16 progress -6 success to +18 progress to -6 success

- Shape: changed from +10 durability -6 success to +20 durability -6 success

- Stain: changed from +8 progress -3 durability to +9 progress -3 durability

- Laminate: changed from +10 durability -24 progress to +10 durability -20 progress

- Enamel: changed from +8 progress -3 durability to +18 progress -6 durability

- Glaze: changed from +10 durability -24 progress to +15 durability -30 progress

- Sand: changed from +6 progress -6 power to +9 progress -5 power

- Furbish: changed from +10 durability -12 power to +10 durability -10 power

- Scour: changed from +18 progress -18 power to +18 progress -10 power

- Burnish: changed power cost to 15.





*** Commands, Controls, and User Interface ***



- The number of slots in the Maintained window has been increased to 30.

- When you are asked whether you wish to accept a quest, the quest's level is now displayed.

- In the Quest Journal, the quest's level is now displayed before its name. Within a given category (i.e. Collection, The Commonlands) quests are now sorted by level.

- The Inventory window now has an area that lets you drop items to be moved into your inventory.

- Added the /house_kick command which allows the owner of a house to remove an unwelcome guest. Just typing "/house_kick" will remove the targeted player, while "/house_kick NAME" boots a specific character. Only house owners can use this command. The kicked player will appear outside the home as though they had left normally.

- Using the /togglebags command or a hotkey to open all your inventory bags will no longer open containers inside other containers.

- A raid window toggle has been added to the default keymap options.

- Maintained spells now show Concentration used if applicable.

- Skill increase messages now show your character's current and max skill levels. The skill gain message stays on screen one second longer.

- If your target is immune to an attack due to weapon level or quality, a message to that effect will be displayed in the chat window.

- The option setting for "allow windows offscreen" will now save properly.

- "Druid Ring" is now spelled correctly on the Orcish Wastes map.

- The list of respawn locations should now be sized correctly within the window border.

- The right-click option to buy items from the Market window has been removed.

- The Guild window will now sort on the last online column and will remember the online only state.

- The map for Lavastorm should now work properly.

- The zone selection window is now better able to accommodate longer zone names.





*** Art ***



- Fixed the teeth on those nasty kholrats.

- Corrected some weighting issues with vanguard armor on human males.

- In-combat "ouch" animations should be triggered more consistently when you (or your opponent) are hit.

- Characters should no longer stand on top of their mounts when crouched.

- Visual effects for AoE spells have been adjusted to allow better framerate.

- Fire effects on flaming creatures should look better from a distance.

- The catoplebas' name should now be directly above its head.

- Venekor's name should be higher over his head.

- Added missing cast and result visuals to many persistent spells.

- Optimized a result visual used in many Mage spells.

- Added missing result visual effects on the following Guardian spells: Do or Die, Return to Battle, Braksan's Desperate Rally.





*** UI Files Updated ***



images\widgets03.dds

images\icons\icon_is61.dds

eq2ui_fonts.xml

eq2ui_gamedata.xml

eq2ui_ImageStyles.xml

eq2ui_journals_active.xml

eq2ui_journals_quest.xml

eq2ui_loginscene.xml

eq2ui_mainhud_mail.xml

eq2ui_mainhud_openedmail.xml

eq2ui_popup.xml

eq2ui_popup_setprice.xml

eq2ui_popup_setpricestatus.xml



- The EverQuest II Team
Update Notes
2005年03月22日 (火) 09:25 | 編集
Update Notes: March 19, 2005 3/19/2005 4:00 AM

*** The Bloodline Chronicles ***

- All files related to our first Adventure Pack, the Bloodline Chronicles, are now available for download.

- Subscribers who have preordered the Bloodline Chronicles, as well as all Station Access subscribers, are encouraged to download the files early so you can begin to enjoy the new zones as soon as the Adventure Pack launches on March 21.

- Subscribers who have chosen not to purchase the Bloodline Chronicles can download a new zone, the Tombs of Night, at no additional charge.

- To download the necessary files, run EverQuest II and click "Download Options" on the launchpad.

- To receive only the optional new zones, check the box next to "Additional Live Game Content" and select whether you want to download the files immediately or receive them in the background.

- To receive all Adventure Pack files, check the box next to "Adventure Pack #1: The Bloodline Chronicles" and select whether you want to download the files immediately or receive them in the background. Choosing this option will also download all the "Additional Live Game Content" files.

- When you are finished, click the "Save Changes" button.



Note: For more information on background downloading, please see the following thread on the official forums:

http://eqiiforums.station.sony.com/eq2/board/message?board.id
=news_announcements&message.id=113


- The EverQuest II Team
Update Notes
2005年03月19日 (土) 00:42 | 編集
Update Notes: March 18, 2005 3/18/2005 4:00 AM

*** Gameplay ***

- Rognog the Angler has decided to take a brief vacation, so admittance to his fishing area is temporarily closed.


*** Optional Voiceover ***

- Another 25MB of City Ecology voiceover is now available for download.
- To enable optional downloads, run EverQuest II and click "Download Options" on the launchpad. Select the optional audio packs you would like to download and click the "Save Changes" button.
- Note: This download is part of the 400+ MB optional voiceover update offered on February 16. If you previously downloaded the following files, you already have this optional voiceover data:

- The EverQuest II Team
Update Notes
2005年03月17日 (木) 01:38 | 編集
Update Notes: March 16, 2005 3/16/2005 5:00 AM

*** Gameplay ***

- NPC health and damage output is now scaled more smoothly between levels 15 and 31. While these opponents will still remain challenging, they will not have the sudden jump in difficulty that they did prior to this update. This will provide players a better opportunity to adapt to the increasing challenge of encounters, as well as give them more time to improve the quality of their equipment and abilities.

- The EverQuest II Team
Google AdSense
2005年03月16日 (水) 15:36 | 編集
Google AdSenseに新しく、テキスト形式の[Ad Links]機能が追加されたというNewsをYahoo!Japanで見たので、あたらしもの好きの私はさっそく変更してみました。

これ、Simpleで邪魔にならなくていいけど、今までのものより広告効果が低い気がする。
私みたいに使ってみたいだけの人にはいいのかも?
Update Notes
2005年03月16日 (水) 08:38 | 編集
Update Notes: March 15, 2005 3/15/2005 7:00 AM

*** Optional Voiceover ***

- Another 25MB of City Ecology voiceover is now available for download.
- To enable optional downloads, run EverQuest II and click "Download Options" on the launchpad. Select the optional audio packs you would like to download and click the "Save Changes" button.
- Note: This download is part of the 400+ MB optional voiceover update offered on February 16. If you previously downloaded the following files, you already have this optional voiceover data:
OP2englishVoiceOver30.vpk
OP2englishVoiceOver31.vpk
OP2englishVoiceOver32.vpk
OP2englishVoiceOver33.vpk
OP2englishVoiceOver34.vpk

- The EverQuest II Team
Blog Parts
2005年03月15日 (火) 18:53 | 編集
最近EQ2のPlay時間不足から、更新が行き詰ってます・・・
寂しいので、ブログパーツなるものを貼ってみました。

SuperCounter.org
カエルティッカー

ちゃんと貼れてよかった
Update Notes
2005年03月12日 (土) 23:56 | 編集
Update Notes: March 12, 2005 3/12/2005 4:00 AM

*** Gameplay ***

- Defeating the boss in the Maiden's Gulch epic zone will now properly set the reuse timer.

- There are now reuse timers on the completion of certain stages of the Draconic quests.

- Prismatic weapons now give a skill bonus that makes them more effective. Melee weapons enhance damage skills, while caster weapons enhance casting skills.

- The Prismatic Swiftblade now gives +40 Power instead of +40 Health.

- Slaughtergrott and Boulden will now recognize adventurers who have completed the "Protect the Priest's Ship!" quest and will send them to the Feerrott instead of back to the Thundering Steppes.

*** Optional Voiceover ***

- Another 25MB of new City Ecology VO is now available for download, for those of you who may not have received it a couple of weeks ago.

- To enable optional downloads, run EverQuest II and click "Download Options" on the launchpad. Select the optional audio packs you would like to download and click the "Save Changes" button.

- The EverQuest II Team
Update Notes
2005年03月10日 (木) 22:42 | 編集
Update Notes:March 10, 2005 3/10/2005 4:00 AM

*** Gameplay ***

- Quests will no longer grey out. The lowest con level for all quests is now green.
- The level of the Maid for the Mist quest series should now be set correctly.
- The run from the docks of Thundering Steppes to Antonica should once again be safe.
- Anyone finishing the new "Protect the Priests Ship!" quest will now be able to zone to the Feerrott via the bell in the Thundering Steppes or by purchasing a ticket from the harbormasters.
- Items that grant power or health regeneration will add the amount of power or health listed rather than apply it as a percentage. For example:
- Prismatic weapons should replenish 12 power per tick.
- Golden Efreeti boots should replenish 20 power per tick.
- Robe of the Invoker should replenish 20 power per tick.
- Kiteshield of the King should replenish 24 power per tick.
- Prismatic weapons had their base damage increased to be comparable to other raid-dropped weapons.
- The Footman's Buckler was set to No Value to match other class quest rewards on the Isle of Refuge.
- Worn Treasure Hunter's Knife is a dagger once again.


*** Mentoring ***

- Attuned items worn by the Mentor will now show their names in purple and have a purple icon background to indicate that the item has been scaled down in effective level.
- Permanent effects (such as procs) on equipment will now be disabled while the wearer is Mentoring someone.


*** Optional Voiceover ***

- Another 25MB of new City Ecology VO is now available for download.
- To enable optional downloads, run EverQuest II and click "Download Options" on the launchpad. Select the optional audio packs you would like to download and click the "Save Changes" button.

- The EverQuest II Team
Update Notes
2005年03月09日 (水) 14:19 | 編集
Update Notes: March 8, 2005 3/08/2005 6:00 AM

*** Headlines ***

- Act as a Mentor for your lower-level friends with our new Mentoring system!
- New treasure is available for solo players and small groups!
- Grouping made even better with a reduction in shared XP debt!
- Solo and small group XP increased even more, especially for players over level 30!
- Artisans can let buyers know they're available with the new /LFW (looking for work) tag!
- Quest coin and experience rewards have been increased!
- Friends and guilds can now share housing more effectively.
- Experience a new level 50 epic battle in The Deserted Mine!
- Enjoy a new solo instance in the Commonlands: Valley of the Rogue Magi!


*** Mentoring ***

- Act as a Mentor for your lower level friends with the new Mentoring system!
- When you right click a lower-level group member, you will see an option to Mentor them.
- Selecting "Mentor" will set your level to that of your lower-level friend, and you will operate at the same effective level as your group mate.
- The Mentor and Apprentice will receive experience, loot, and quest credit as if the Mentor were the same level as the Apprentice. Mentors, be sure to revisit any of those quests or locations that you may have missed along the way!
- The Apprentice will receive an experience bonus while under the guidance of a Mentor. Up to five other players can act as a Mentor for a single player at the same time (each increasing the experience bonus).
- Mentors receive experience and advance toward their actual level while mentoring; the rate at which they receive XP depends on the level of their Apprentice. Mentoring someone below level 20 will earn very little XP for the Mentor, while taking an Apprentice that is level 25 or higher will earn a greater percentage of experience for the Mentor.
- The effectiveness of your gear will scale down in level. You don't need to go out and get different gear to Mentor friends of different levels.
- While you are Mentoring, you can use any of your abilities that you would normally have available at that level.
- The Mentor's skill values equal those of a character with 80% XP toward their next level.
- You can select "Stop Mentoring" if you wish to cease acting as a Mentor to your ally.
- If the Mentor or Apprentice leaves the group or exits the game, the Mentor will return to his or her original level.
- When one player starts Mentoring another, all maintained spells will be dropped from the Mentor.
- A player who is being Mentored is not allowed to Mentor someone else.
- You cannot turn off Mentoring while you are dead. If the group (or the Apprentice) disbands while you are dead, you stop Mentoring but remain dead until you release from your corpse or are revived.
- Mentors will only gain combat XP when they are within reward range (50 meters) of their Apprentice.
- Mentors will only gain XP if their Apprentice also gains experience.


*** Solo and Small Group Loot Improvements ***

- All solo and small group encounters in the following zones now have the chance to drop improved treasure: Antonica, the Commonlands, Nektulos Forest, Thundering Steppes, the Orcish Wastes, the Enchanted Lands, Rivervale, the Feerrott, Everfrost, and Lavastorm.
- It will be easier to collect sets of armor and accessories from certain types of creatures. A solo creature that drops a given armor type is likely to drop additional armor pieces of the same type. A creature that drops accessories is likely to drop more accessories.
- More loot! You will now see more items of various levels drop than ever before.
- There is now greater variety in the volume and type of loot that normal solo creatures and advanced solo/small group encounters will drop.
- Encounter drops are now separated by the high and low levels for each zone. For example, level 12 solo encounters in Antonica will drop level 10-14 appropriate gear, spells, and recipes. A level 16 solo encounter in Antonica will drop level 15-19 items.
- Progressive solo population has been added to the Enchanted Lands, the Orcish Wastes, and Thundering Steppes.


*** Increased Solo and Small Group XP ***

- Solo and small group experience has been increased again to further enhance the solo/small group game. Players over level 30 will especially notice an increase in solo and small group XP rewards.


*** New Zones ***

- New Level 50 Raid Zone: The Deserted Mine can be entered from the Orcish Wastes. Protect the Coercer you find within, or who knows what might happen!
- New Solo Instance: Valley of the Rogue Magi can be found in the Commonlands near Matthias Siegemaker. Encounter elementals, gargoyles, skeletons, zombies, and more foul creatures within.


*** Looking for Work (/lfw) ***

- Artisans can now let other players know they are willing to take crafting requests with the /lfw command.
- Using /lfw works much like the /lfg (looking for group) tag. Players can perform a "/who lfw" command and find artisans willing to take crafting requests.
- Players can also search for a specific profession, such as "/who carpenter" for a list of Carpenters who are online or "/who lfw alchemist" to get a listing of Alchemists currently flagged as looking for work.


*** The Bloodline Chronicles ***

- The Hand of Marr and Brethren of Night have moved their camps deeper into Nektulos Forest as they continue their research into the strange affliction plaguing the people of Freeport and Qeynos.
- The grinnin that remain in the forest have moved further downstream.


*** Gameplay ***

- We have reduced the percentage of XP debt shared by group members.
- Improving your Swimming skill now increases the speed at which you swim.
- Encounter behavior has been changed such that if an encounter breaks and would have reset (and respawned the same encounter), it will now check if it was overpowered or overmatched and, if not, it will instead unbreak and become a viable target for a short period of time. If the encounter is defeated successfully during that time, players will receive all of the original encounter XP bonus and some portion of the loot.
- The time required to camp out has been reduced from 30 seconds to 20 seconds.
- If a player was kicked from a guild while offline, their spendable guild status points will no longer be lost once they rejoin a new guild.
- Encounters should no longer break if your pet lands the final blow on a wild dog in The Sprawl.
- All group members in the same zone when a guild is created should automatically receive an invitation to join it.
- A pop-up message will now let players know that they must use their boat tickets before camping or leaving the zone.
- Flying mounts should no longer have a random orientation when they first start flying.
- Fixed an issue that was sometimes preventing an encounter from ever resetting after being broken.
- Characters who have more than 100% XP in their current level but have not gained a level due to a hallmark restriction (such as their class quest) will no longer be prevented from entering zones tied to those quests.
- Experience earned through questing is no longer affected by Mentoring, Vitality, or any other XP modifier (except for paying back XP debt).
- If an aggressive opponent would con red to the lowest-level member of the group but instead cons gray to the group because of its average level, the NPC will remain aggro and attack all the members of that group. A normally aggressive creature that will not aggro should no longer have a red border around its name. In short: grey mobs that have a red border will attack your group; grey mobs without a red border will not.


*** Housing ***

- Items marked No Trade can be placed in a house by trustees or the owner.
- All No Trade items placed in a house remember who placed them and can only be picked up by that character.
- The house owner and any Trustees can move any No Trade items placed in the house.
- The house owner can destroy No Trade items not owned by them.
- No Trade items already placed in houses before the update are treated as follows:
- If items with identical names are found in the house, the first four items of the same type are set to No Owner.
- No Owner house items cannot be picked up until they are claimed. The "pickup" menu item is replaced with a "claim ownership" menu item for these items.
- After the first four identical items are set to No Owner, all subsequent items of the same type are automatically owned by the house owner.
- If the Owner of the house wishes to claim all No Owner items, that character can use the command /house_own_all to do so.
- If the Owner of the house uses the "Collect Contents" button, they will NOT pick up No Owner items, they must explicitly claim those items using the right click menu or /house_own_all.
- Example: A house contains three "Know your Gnolls" books and twelve Simple Forges. All three "Know your Gnolls" books become No Owner and can be claimed by any trustee or the house owner. Four of the Simple Forges become No Owner and can be claimed by any trustee or the house owner. Eight of the Simple Forges are automatically owned by the house owner and can only be picked up by that character.


*** Zones and Population ***

- Skeletons on the Isle of Refuge should now be solo encounters, except for those in the graveyard itself.
- Two relics have been found in Lavastorm that allow easier access to the entrance of Solusek's Eye. To use the relics, you must first discover them.
- You will now appear directly outside the door when exiting Solusek's Eye, and a safe area has been added to allows groups to gather.
- Sartar, Raster, and Cythan have gained a new ability that might take you aback.
- The merchants on or near the docks of Qeynos Harbor now sell fish meat rather than edible food.
- Fire Toad will be seen less frequently on the beach in Lavastorm.
- Harbinger will not be encountered as often in the Obelisk of Vul.
- The number of fishing spots in many outdoor zones has been reduced, making way for other harvestable resources.
- The success and failure boat timers for the following zones have been set to 25 minutes: the Orcish Wastes, the Enchanted Lands, Everfrost, the Fanged Sea, and Lavastorm.
- The Windstalker Rumbler should no longer break the encounter when attacked.
- The restrictions placed on zoning into Blood Skull Valley have been lessened; players can now enter with 1-24 people instead of 12.
- Modifications have been made to The Malevolent Knight in the Freeport Graveyard.
- Some modifications have been made to the Drayek event in Icebound.
- More elder hawks have been spotted near their nesting grounds in Thundering Steppes.
- Lower-level deer should no longer roam in the higher-level areas of Thundering Steppes.
- All solo encounters within A Pirate's Hidden Stash, The Rumbler Caves, and An Open Grave should now be of the correct difficulty.
- Rognon the Angler should no longer spawn twice in the same instance.
- Zoning out of the Crypt of Vox will now allow you to arrive in a safer location.
- Evacuating the dungeon instances in the Thundering Steppes and the Enchanted Lands should now take you to the dock area of those zones.
- Wildlife in front of the gnoll towers in the Thundering Steppes will no longer break the encounter when attacked.
- Advanced solo creatures in the Thundering Steppes will now be aggressive toward travelers.
- Gurk Strongarm will be found within the mill in the Orcish Wastes more often.
- A typo in the name of some lizardman encounters in the Feerrott has been fixed.
- The mariner's bell in Nektulos Forest that allows players access to the Enchanted Lands should now have the correct name.
- The reentry timer into the Cove of Decay has been fixed. Players should now be able to reenter the zone after two hours.
- Reentry timers have been added to Miragul's Menagerie, Icespire Summit, and Drayek's Chamber.
- The reentry timer into the Trembling Lagoon has been fixed. Players should now be able to reenter the zone after four hours.
- The reentry timer has been fixed for Zarvonn's Tower.
- Players attempting to access Heroic or Solo zones from Thundering Steppes, the Orcish Wastes, or the Enchanted Lands should now be able to make the choice much easier.
- The mouse-over text into instanced zones in Thundering Steppes, the Orcish Wastes, and the Enchanted Lands has been modified.
- Some inconsistently leveled NPCs in the Rumbler Caves have been set to an appropriate level.
- The reentry timer on the Vault of Flames has been modified.
- Ruins of Varsoon: Chamber of Immortality now has a reentry timer.
- The "overgrown bed of greenslade" should now be spelled correctly in the Feerrott.
- Douve Thule Sattar and Dread Satter in the Feerrott will now appear with less frequency.
- Guardian mist grinnins may now be found within Nektulos Forest.
- Group encounters in Lavastorm and Solusek's Eye will now drop treasure more frequently.
- Patrolling mobs should now be less likely to attack players in the Heart of Fear event.
- Players will be given a message when trying to enter an optional zone that they haven't downloaded.
- The following zones no longer have reuse timers if you fail the events inside:
- Antonica: Guild level 5 Qeynos raid
- Antonica: Guild level 5 Freeport raid
- Antonica: The Condemned Catacomb
- Antonica: Vale of the Shattering
- Antonica: Firemyst Gully
- Antonica: Foul Wind
- Antonica: Freeport 15 Guild Raid
- Antonica: Qeynos 15 Guild Raid
- Antonica: Vanudozalon's Lair
- Antonica: Arch Lich Uludan
- Antonica: Darathar's Lair
- All Qeynos class quest instances
- Edgewater Drains: Murkwater Nook
- Vermin's Snye: Sepulcher of Jahnda
- Crypt of Betrayal: Deathly Scarab Hive
- The Commonlands: Bloodskull Valley
- The Commonlands: Guild level 20 Qeynos raid
- The Commonlands: Guild level 20 Freeport raid
- The Commonlands: The Training Grounds
- The Commonlands: The Valley of Zarvonn
- The Commonlands: Guild level 10 Qeynos raid
- The Commonlands: Guild level 10 Freeport raid
- The Commonlands: Guild level 30 Qeynos raid
- The Commonlands: Echoes of Time
- The Commonlands: Gobblerock's Hideout
- Everfrost: Icespire Summit
- The Feerrott: The Trembling Lagoon
- The Feerrott: Dythra's Lair
- The Feerrott: The Gathering of Fear
- The Feerrott: Meeting of Minds
- Lavastorm: The Sanctum of Fire
- Lavastorm: Maiden's Gulch
- Lavastorm: Maiden's Gulch, Draconic
- Nektulos Forest: Cauldron Hollow
- The Obelisk of Vul: The Vestibule
- Runnyeye: Chamber of Rulgax
- Runnyeye: Overlord's Throne Room
- Solusek's Eye: Bastion of Flames
- Solusek's Eye: Nagafen's Lair
- Solusek's Eye: The Infernal Forge of Ages
- South Qeynos: Scout subclass instances
- The Temple of Cazic-Thule: Screaming Mace subzone
- The Temple of Cazic-Thule: Sanctum of Fear
- The Temple of Cazic-Thule: Niscanith's Lair
- Everfrost: Menagerie
- Everfrost: Tobrin's Eyepatch subzone
- Everfrost: Ar'ticae's Lair
- Fallen Gate: Vault of the Fallen
- Fallen Gate: Trendaloz's Lair
- Thieves' Way: Den of the Darkblade Assassins
- Serpent Sewers: The Serpent's Lair
- Orcish Wastes: Deathfist Citadel
- Orcish Wastes: Deathfist Citadel, Draconic
- Permafrost: King Drayek's Chamber
- Permafrost: King Drayek's Chamber, Draconic
- Permafrost: Crypt of Vox
- Stormhold: Tomb of Valor
- Thundering Steppes: Cove of Decay
- Thundering Steppes: Treaty for Treasure
- Thundering Steppes: Freeport 25 guild raid
- Thundering Steppes: Qeynos 25 guild raid
- Thundering Steppes: Mjolni's Lair
- Thundering Steppes: Rognog the Angler
- Ruins of Varsoon: Chamber of Immortality


*** Quests ***

- Quest coin and experience rewards have been increased from this day onward. The experience increase will be especially noticeable in non-repeatable quests that are of a lower level than your character. You may want to complete any quests that you may have missed during your journeys in Norrath.
- Books providing details on the Norrathian calendar can now be found in each city's library.
- All items that initiate a quest have been changed to No Trade.
- Fixed an issue that would sometimes prevent players from starting the Feerrott access quest.
- Logan Belchbottom's "Lost Friend in Fallen Gate" can now be completed by those who outleveled the quest after receiving it.
- An item used in "Far Seas Supplier - Elven Attack" can now be obtained in order to complete the quest.
- The "Nektulos Creature Cataloging" quest will now require players to seek out "a dusk dart" instead of "a voracious bleeder".
- The quest "A Foul Wind" can now be found under the "Access" category.
- The quest "The Idol of Fear" can now be found under the "Access" category.
- "The Treaty For Treasure" quest can now be found under the "Access" category.
- Players should now be able to complete "Fresh Samples", even if they've already outleveled the quest.
- Tome quests in the Obelisk of Vul and Serpent's Sewer should now have a quest category added to them.
- A new version of "Children's Rhymes" has been added. Please note, the original version in a player's quest journal will remain unaltered.
- Permafrost tome quests will now be listed in the appropriate section of the quest journal.
- Taskmaster Deldrin's dialogue has been clarified.
- The "Karnath the Forgotten" quest in Thundering Steppes should now be easier to complete.
- Added the correct quest category to item and tome quests in Serpent's Sewer if they previously lacked them.
- Added the correct quest category to item and tome quests in the Obelisk of Vul.
- The target for the "Wanted Gnoll Bandit!" quest has been changed to a darkpaw raider.
- "The Fate of Fleshripper" should now update properly.
- The "Gut Ripper" quest will now need to be completed in order.
- The "Double-Plated Breastplate" quest will now need to be completed in order.
- The "Black Horn Ring" quest will now require players to harvest a Crimson Clay Pebble instead of mud stones.
- Players should now be able to complete the "A Mission for Midia" quest.
- Dialog issues with the "Of Spars and Sails and..." quest have been corrected.
- Rubbish the Scarecrow should once again be talking in the Secrets of Runnyeye quest.
- Rama’nai, Captain Ogof, and Captain Gaer will appear more frequently to assist those on the Greater Lightstone Quest.
- Lady Vox should no longer despawn in her crypt during the Draconic quests.
- The Herald of Nektropos can now be spoken to every 30 seconds instead of every 10 minutes.


*** City Sabotage ***

- Some Sabotage quest objects in South Qeynos, West Freeport, South Freeport, North Freeport, and East Freeport have been relocated.
- An inaccurate quest detail with "Towers of Stone" has been corrected.
- "A wandering cow" has been renamed "an infected cow".
- Players should now be able to interact with buckets in Qeynos.
- Quests will now be completed properly when returning to Gol M'Tun.
- Several sabotage quest items have been renamed in order to stay consistent with the requirements of the quest.
- "Sabotage: The Furious Cows" quest is now listed in the Sabotage category.
- "Sabotage: Halt the Expansion" quest should now be working correctly.
- "Sabotage: Sealed Lips" quest should now be working correctly.
- Interactive objects involved in the Sabotage quest series can now only be interacted with once.
- NPCs that are a part of the Sabotage Quest system should no longer offer quests to players without showing the offer window.
- The appearance of sabotage-related tents in Antonica has been changed to that of an open tent.
- Bait buckets for the sabotage quests in Antonica will now appear less frequently, allowing other targets to appear more often.


*** Items ***

- Prismatic weapons now have improved damage/delay and more effective procs.
- Merchants no longer sell items related to Erollisi Day.
- Heritage items are now No Trade. NPC merchants have a keen desire to get their hands on these rare items.
- The Inscribed Wooden Staff no longer has a typo in its name.
- Delacar's Axe of Savagery now uses the correct two-handed weapon animation.
- Bruise Forger Cestus now references the Fists damage type rather than Slash.
- Some turtle-related items (turtle meat, etc) now have proper icons.
- Some tooltips that mentioned "talbard" have been corrected to "tabard".
- Repair costs on heritage items have been reduced.
- Tutorial quest reward items are now flagged as No Value.
- The repair costs on heritage quest rewards have been adjusted.
- Sigil-Painted Linen Sleeves can now be equipped.
- Thulzite Gems now cost 5 gold. Additionally, lizardmen in the Temple of Cazic-Thule should drop them more frequently.
- The quality of the food and drink that players start with on the Isle of Refuge has improved.
- The Serrated Bone Dirk now has repair costs in line with other heritage quest items.
- Forearms of Forbidden Rites should now have the correct icon.
- The procs and regenerative effects on many rare and raid-quality items should now function correctly. This includes Golden Efreeti Boots, Prismatic weapons, Kiteshield of the King, Royal Greatflail, Vicious Sai, and more.
- The food and drink sold by merchants on the Isle of Refuge should now match those sold in the cities.
– The proc effect on the Screaming Mace will now grant additional power to go along with the increased power pool.


*** Spells and Combat Arts ***

- Assassin changes:
- Slip Away should now function correctly and its description has been clarified.
- Assassin's Mark should now function correctly.
- Torment is now called Assassin: Torment to prevent confusion with the Inquisitor and Coercer versions of this art.
- Bard changes:
- Denon's Deafening Strike will now share a reuse timer with Quick Strike.
- Berserker changes:
- Press will now appear in the maintained spells window.
- Rupture will now appear in the maintained spells window.
- Tides of War will now appear in the maintained spells window.
- Bloodlust is now called Berserker: Bloodlust to prevent confusion with the Fury version of the art.
- Coup de Grace's description has been modified.
- Brigand changes:
- Lurk and Craven Walk will now place a reactive feign death effect on the Brigand. The reactive effect will take place the next time the Brigand is damaged.
- Maddening Shot will now reduce the target's power.
- Low Blow and Dirty Blow have had their growth levels adjusted.
- Plead for Mercy now has an Apprentice IV quality spell effect.
- Waylay should now have an appropriate description reflecting that it has a chance to stun the enemy.
- Cuss Apprentice IV should now have the appropriate spell effect.
- Bum Rush now has the chance to interrupt your opponent.
- Bruiser changes:
- Roughhouse Apprentice IV will now decrease deflection appropriately.
- Cleric changes:
- Redoubt should now display a grammatically correct message when cast.
- Coercer changes:
- Demoralizing Gaze should now function correctly.
- Bewilder's prose text should no longer have any grammar errors.
- Torment is now called Coercer: Torment to prevent confusion with the Inquisitor and Assassin versions of this spell.
- Mind's Eye, Dreadful Thoughts, and Consuming Thoughts have had their power reduction reduced to be more in line with that of Illusionists.
- Psychic Wail's effects now match its description.
- Conjurer changes:
- Vexation can now be upgraded.
- Flameshield will now do Heat damage instead of Divine damage.
- Geotic Brand's buff effects will no longer fluctuate after zoning.
- Provocation and Vexation now tick at the proper interval.
- Fiery Doom will now appear in the maintained spells window.
- Flaming Agony will now appear in the maintained spells window.
- Spiked Rain will now appear in the maintained spells window.
- Aqueous Hunters now has a more water-based visual effect.
- Aery Stalker now has a more air-based visual effect.
- Rockslide's examine information no longer redundantly indicates that it "Casts Rockslide."
- Tellurian Recruit and Pandrus' Tellurian Hero now share timers.
- Defiler changes:
- Degeneration, Atrophy, Contamination, Suppuration, Loathsome Seal, Tierbold's Pestilent Miasma, and Mizzmog's Sallow Degradation now correctly debuff stamina.
- Baleful Countenance's description has been changed to reflect that it has a fear proc.
- Dirge changes:
- Wail of Woe now deals mental damage.
- Druid changes:
- Elemental Amending should now give the appropriate resistances.
- Vigor now displays the appropriate text message when cast.
- Fury changes:
- Call of the Hunt now provides an out-of-combat run speed increase.
- Feral Pulse will now transform the target into a ghost lion instead of a wolf. It should also correctly affect all nearby members of your group.
- Toxic Quills should now function as intended.
- Feral Tenacity now has an appropriate visual effect.
- Seizing Brambles should now function correctly.
- Bloodlust is now called Fury: Bloodlust to prevent confusion with the Berserker version of this spell.
- Dooming Swarm will now appear in the maintained spells window.
- Deadly Swarm will now appear in the maintained spells window.
- Guardian changes:
- Ruin and Ferocious Charge will now do slashing damage over time appropriately.
- Anchor Apprentice IV now has an attack speed decrease.
- Illusionist changes:
- Construct of Order, Construct of Light, and Basten's Construct of Light will no longer remove maintained effects.
- Dismay will now appear in the maintained spells window.
- Speechless will now appear in the maintained spells window.
- Unsar's Endearing Splendor's prose has been modified to reflect its intended functionality.
- Devitalizing Stare has had its power regeneration reduced slightly.
- Inquisitor changes:
- Scolding Alleviation will now affect the entire group.
- Dogmatic Healing will now provide a minor attack speed increase.
- Oppression and Torment now correctly debuff stamina.
- Oppression now appears in the maintained spells window.
- Fanatical Reverence's description now indicates that it increases damage per second rather than attack speed.
- Reproach is now called Inquisitor: Reproach to prevent confusion with the Swashbuckler and Templar versions of this spell.
- Torment is now called Inquisitor: Torment to prevent confusion with the Assassin and Coercer versions of this spell.
- Several spells had grammar issues that were corrected.
- Monk changes:
- Everburning Flame had its duration increased to 15 minutes.
- Mystic changes:
- Fallacy had a spelling error in its prose that has been corrected.
- Delusion, Fallacy, Chimerik, Cry of the Ancients, Howl of the Ancients, and Kelian's Curse of Spirits now correctly debuff stamina.
- Necromancer changes:
- Revivication can now be used to resurrect your allies.
- Zarvonn's Vitae Gorge was changed so it deals damage over time and heals over time as well. The spell should also show up in the maintained spells window.
- Terror no longer stuns the caster while the fear spell is in effect. This should remove the "Interrupted!" message that was being displayed.
- Pestilential Blast and Skinrot will now debuff your opponent correctly.
- Boon of the Lifeless and Words of the Wicked now tick at the proper interval.
- Grisly Mark, Horrific Mark, and Nevagon's Pestilential Mark now correctly debuff stamina.
- Accursed Cloud will now appear in the maintained spells window.
- Breath of the Unearthed will now appear in the maintained spells window.
- Opal's Aggravating Seal now shares a reuse timer with Agitation.
- Cloak of the Venril: The lifetap damage shield will now work properly.
- Grisly Brace: The spell description has been modified.
- Rending Frenzy had a grammar issue that was corrected.
- Paladin changes:
- Divine Vengeance now grants strength.
- Predator changes:
- Hann's Quick Stab will now share a reuse timer with Quick Strike.
- Elaa's Relentless Ambush will now share a reuse timer with Ambush.
- Priest changes:
- Courage had its prose file updated to reflect the chance to proc Blessed Weapon.
- Ranger changes:
- Steady Aim had its duration increased to 15 minutes.
- Natural Selection will now deal AoE damage.
- Longshank will now stealth the Ranger on a successful hit.
- Huntsman's Trap should now snare an attacker if it successfully damages the Ranger.
- Survival of the Fittest now correctly debuffs stamina.
- Miracle Shot and Miracle Arrow will now grow to the appropriate levels.
- Rogue changes:
- Hager's Befuddling Strike will now share a reuse timer with Quick Strike.
- Snoop will now display flavor text within the chat window.
- Smuggler's Talent will now display flavor text within the chat window.
- Scout changes:
- Escape no longer displays its rank, as it is not upgradeable.
- Quick Strike will now share a reuse timer with Hann's Quick Stab, Denon's Deafening Strike, and Hager's Befuddling Strike.
- Ambush will now share a reuse timer with Elaa's Relentless Ambush.
- Shadowknight changes:
- Tainted Caress and Cursed Caress should again allow for the creation of Tainted Essences.
- Grim Harbinger should now function correctly and will provide a message in the chat window.
- Infernal Pact should now proc correctly.
- Tainted Sacrament no longer overwrites maintained spells.
- Grim Harbinger should now function correctly and will provide a message in the chat window.
- Shaman changes:
- Eliania's Salve of the Spiritist had a text error in its chat message. This has been fixed.
- Sorel's Withering Limbs now correctly debuffs stamina.
- Summoner changes:
- Agitation now ticks at the proper interval.
- Buffs applied to a pet will no longer remain after the pet owner leaves the group.
- Essence Shift and Bloody Ritual will no longer cause your pet to run toward you.
- Swashbuckler changes:
- Disheartening Guile should now work correctly. It now has a 6 second duration and decreases your opponent's crush, slash, and pierce mitigation.
- Cat's Paw now has a 20 second duration and should work as described.
- Flash of Steel now interrupts and reduces the agility of your target at a reduced hate level.
- Brazen Thrust should now work correctly. The knockback effect has also been changed to an interrupt.
- Dexterous Slashing's description has been modified to reflect the functionality of this combat art.
- Swarthy Distraction's reactive hate proc will no longer cost power when it triggers.
- Ambuscade's knockback effect has been changed to an interrupt.
- Razor Edge now has a stun effect.
- Frigid Blast now drains your opponent's power. Its description also indicates that the ability requires a bow rather than any ranged weapon.
- Bootleg's description has been changed to reflect that it gives an enhanced movement speed. Its duration has also been changed to 15 minutes.
- Dazzling Shroud should now work correctly.
- Feigned Bravado's description has been clarified and its duration has been increased to 15 minutes.
- Bladeweaver will now correctly lower hate production. Its description now indicates that the art gives Stamina rather than Strength.
- Bladeweaver and Dexterous Slashing agility buffs now stack with each other.
- Lie in Wait should now function correctly. When stealth is broken, the Swashbuckler's strength should increase and the attacker should be mesmerized.
- Reproach is now called Swashbuckler: Reproach to prevent confusion with the Inquisitor and Templar versions of this art
- Watery Shot's description now indicates that the ability requires a bow rather than any ranged weapon.
- Hamstring's description now indicates that you must be behind or flanking the target to perform this ability.
- Templar changes:
- Reproach is now called Templar: Reproach to prevent confusion with the Swashbuckler and Inquisitor versions of this spell.
- Troubador changes:
- Lore's Magniloquent Roust now works as described.
- Exquisite Shrill now correctly debuffs stamina.
- Warden changes:
- Sylvan Embrace will now affect all group members within 10 meters of the caster.
- Benison of the Wild is now an upgrade to Blessing of the Wild as intended.
- Stacking issues between Blessing of the Wild, Benison of the Wild, Protection of the Seasons, and Blessing of Oak have been corrected.
- Warlock changes:
- Bellengere's Sapping Salvo has received the same upgrades as Dark Distortion.
- Heneva's Viral Blast now has the same icon as Noxious Bolt.
- Devastation had its reuse timer adjusted to 45 seconds.
- Wizard changes:
- El'Arad's Custodial Warding can now be canceled via the spell window.
- Concurrence can now be canceled via the spell window.
- Fiery Pulse has a new description and icon to reflect that it is a heat-based spell.


*** Traits, Traditions, Tactics, and Training ***

- Erudite: Summon Wisp will now be on its own reuse timer and will not prevent you from summoning a normal pet.
- Barbarian: Cold Retribution now appears in the maintained and spell effects windows.
- Half Elf: Tend Wound had a minor grammar error that was fixed.


*** Heroic Opportunities ***

- Shower of Daggers should now have the correct proc effect. Its description has also been corrected.
- Soldier's Instict's prose has been corrected.
- The following Heroic Opportunity buffs can now be canceled via the spell effects window:
- Crucible of Life
- Inspiring Piety
- Scholar's Insight
- Resonating Cascade
- Divine Nobility


*** Tradeskills ***

- The price at which crafted items sell back to NPC merchants now includes a value for harvested components. The harvested items themselves, however, still have no value to merchants.
- Lower-level refined and interim products have been removed from tradeskill merchants. Bread, pasta, and a packet of spices will still be sold because these items are used through every level range.
- Fuels used in tradeskill production will now display which tier they intended for in their examine text.
- Examining a recipe should now show exactly what type of fuel is required for that recipe.
- Recipes for shurikens have been added to Artisan Essentials Volume 8, Outfitter Essentials Volume 18, Weaponsmith Essentials Volume 21, Weaponsmith Essentials Volume 31, and Weaponsmith Essentials Volume 41.
- Increased the number of charges on poisons and potions that were previously missed.
- The events that occur during production of ebon plates have been changed to heavy armoring instead of weaponry.
- The examine text on poisons will now display the maximum number of times that the poison can trigger before it fades from your weapons.
- Doubled the effectiveness of Reduce Heat.
- Modified high grade honey to allow for pristine item production.
- Changed the descriptions of Stain, Laminate, Enamel and Glaze to indicate that durability is reduced rather than power.
- Wash recipes have been added to Apothecary recipe books.
- Thread recipes have been removed from Apothecary recipe books.
- Several totem recipe descriptions have been corrected.
- Apothecary, Weaving, Timbercraft, and Geomancy reaction arts are now granted at the appropriate levels.
- The Vigor of Trust spell recipe has been added to the appropriate Scholar volumes.
- Several Provisioner recipes have had their levels adjusted to match the level of the book they came from.
- Certain crafted containers that did not previously show up on merchant sell lists will now do so.
- Feyiron Plate and Feyiron Ring recipes were contained in both Armorer Essentials Volume 29 and Volume 30. The duplicate recipes have been removed from Volume 30.
- Pristine and Crude Alder Bookcases now have the correct appearance.
- Tin Hunting Arrows will now produce in a higher quantity per combine than before.
- Merchants should now sell the following fuels: Walnut Kindling, Mulberry Kindling, Cherry Kindling, Hickory Kindling, Mesquite Kindling.
- Refine recipes contained within Apothecary recipe books now use the Thaumaturgy Technique and Apothecary Knowledge.
- The level and difficulty of the Blackened Iron Arrow Head recipe has been corrected.
- Worked shallots should no longer be edible.
- The durability of the worked quality Strengthened Leather Strap has been increased to the appropriate level.
- Blinding Strike Apprentice IV is now named Eye Rake Apprentice IV since it scribes that spell.
- The extra copies of the Iron Bar recipe have been removed from Geomancy Essentials Volume 10.
- The extra copies of the Iron Plate recipe have been removed from Geomancy Essentials Volume 10.
- The extra copy of the Burlap Thread recipe has been removed from Weaving Essentials Volume 10.
- The extra copy of the Burlap Yarn recipe has been removed from Weaving Essentials Volume 10.
- Added recipes for the creation of Arcane Concerto and Noxious Concerto.
- Many recipe names were fixed to better match the name of the product being created.


*** Commands, Controls, and User Interface ***

- The Community window will now allow you to sort your friends by whether they are online or offline. There is now a checkbox that allows you to toggle only showing friends who are currently online.
- There is now a message in the chat window letting you know when an NPC spell has been interrupted.
- Chat window tabs will now number themselves more logically. A tab can never be given a blank title.
- Combat start and stop messages will now go to the proper chat filter.
- Chat updates for skill increases should now match the on-screen message.
- Examining an item involved in a quest should now correctly close the dialog box after being put away.
- Attempting to swap an empty bag with a full bag should no longer appear to destroy the empty bag.
- The location for the graveyard icon on the Commonlands map was updated to be more accurate


*** Art ***

- Made further improvements to riders that were floating above horses.


*** Audio ***

- Tradeskill device cues should now be easier to hear.
- You can again change the speaker type from within the game.
- Fixed certain sound anomalies that would sometimes occur as you enter a new zone.
- Added "/playsound " which plays 2d sounds locally.
- This is to support user sound modifications. It lets users trigger any sounds locally for testing/script feedback.
- Users can modify sounds by placing properly named .wav files into /ui/sounds or /ui//sounds
- The UIBuilder documentation has an initial list of these .wav files.


*** UIBuilder ***

- There is a new version of the UIBuilder.zip file. The updated UIBuilder includes support for several new features. Please read the documentation file for further details.


*** UI Files Modified ***

eq2ui_community.xml

- The EverQuest II Team
Update Notes
2005年03月07日 (月) 14:02 | 編集
Update Notes:March 05, 2005 3/05/2005 4:30 AM

*** Gameplay ***

- The /claim command now checks your inventory before giving you a Lore item. If you already have one, you won't be given another.

- If you have more than one of a given LORE item equipped, all except one will be moved into your overflow slot.

- The Vision of Vox has become more mobile.

- The quality of the food and drink that players start with on the Isle of Refuge has improved.

*** Optional Voice Over ***

- - 25MB of new City Ecology VO is now available for download, for those of you haven't already downloaded it.

- The EverQuest II Team
Update Notes
2005年03月03日 (木) 22:45 | 編集
Update Notes:March 03, 2005 3/03/2005 4:15 AM

*** Tradeskills ***

- The cost of pasta and bread should now be properly calculated in the sell-back prices of items that use those ingredients.

- The EverQuest II Team
Update Notes
2005年03月03日 (木) 00:51 | 編集
Update Notes:March 02, 2005 3/02/2005 4:15 AM

*** Adventure Pack: Items ***

- Added new armor and accessories to discover within the D'Morte Burial Chambers. Players who have preordered EverQuest II: The Bloodline Chronicles or are Station Access members have access to this area of the world.


*** Optional VO ***

- 25MB of new City Ecology VO is now available for download, for those of you haven't already downloaded it.

- The EverQuest II Team
Sword of Thunder
2005年03月01日 (火) 08:37 | 編集
POOOOOOOOP!

Battlepriest_Alexandria.jpg


とうとうやりました。最後のNamed骨をKillして、Berik,Sword of Thunderを手に入れました。

Sword_of_Thunders.jpg


conはすでに青ですが、そんなのどうでもいいです。
成し遂げた事が嬉しい!

うふふ…嬉しいなぁぁ

Sword_of_Thunder2s.jpg


なかなか模様もいい感じですよね?
Maintenance Notification
2005年03月01日 (火) 08:09 | 編集
Maintenance Notification: February 28, 2005 2/28/2005 7:00 AM

Just see something new? Curious about what may be at hand? Check the website http://www.thebloodlinechronicles.com for more information, and keep your eyes open in Norrath for opportunities and signs of dangers to come. Excitement is in the air, the adventure is coming, preorder today!

- The EverQuest II Team
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