* i l l u m e *
スポンサーサイト
--年--月--日 (--) --:-- | 編集
上記の広告は1ヶ月以上更新のないブログに表示されています。
新しい記事を書く事で広告が消せます。
Update Notes
2005年06月30日 (木) 00:23 | 編集
Update Notes: June 30, 2005 6/30/2005 7:00 AM

*** The Splitpaw Saga ***

- Drowned Caverns: Brutal Acts of War now requires those entering to be level 45 or higher, and the zone no longer dynamically scales. In addition, some encounters in this epic zone now have enhanced abilities.


*** Gameplay ***

- Emotes that make use of a target now require the target to be visible to and in the line of sight of the player character, and only work within the radius that a /say would be heard.


*** Epic Encounters ***

- Epic boss mobs should no longer run out of power if their encounter resets.
- The patriarchs who heal King Zalak have found an additional way to defend their master.
- Archlich Udalan's chaotic elementals are now the intended level, and should disappear in a timely manner if adventurers fail to defeat the Archlich.
- Avoiding Borxx's gaze now requires more effort.
- The Kra'thuk's minions are now of the intended level for the challenge of the encounter.
- The Vision of Vox's minions are now of the intended level and should pose more of a challenge to players.


*** Items ***

- Items with the Battlement of the Mind effect (e.g. Ring of Nightblood, Band of Shimmering Spirit, Cryptic Boots, Tablet of the Cryptkeeper) now regenerate 7 power per tick. While the effect will stack with other forms of item-based power regen, the effect does not stack with itself.


*** Spells and Combat Arts ***

- Bounty of the Virtuous no longer displays a smite message.


*** Tradeskills ***

- Harvested "rough" gems no longer have value to NPC merchants.
- The duration of the buff granted by spirit totems has been fixed to be 30 minutes.


*** Commands, Controls, and User Interface ***

- Having four or more banks of hotkeys on screen will now work correctly.

-The EverQuest II Team
スポンサーサイト
Update Notes
2005年06月28日 (火) 21:31 | 編集
Update Notes: June 28, 2005 6/28/2005 7:00 AM

*** Headlines ***

- The Splitpaw Saga begins!
- Examining an item now shows which classes can use it!
- Track the progress of your skill growth with the revamped skills window!
- Take 360-degree screenshots of your characters!


*** The Splitpaw Saga ***

- The EverQuest II team is pleased to announce the launch of our second Adventure Pack: The Splitpaw Saga!
- Those who purchase this Adventure Pack can access the new zones and /claim their azure shard. Venture into the Thundering Steppes, examine your shard, and seek out the mysterious terraporters that have appeared!
- The entrance to the Upper Tunnels of Sundered Splitpaw has recently been unearthed in the southern reaches of the Thundering Steppes. To enter the Upper Tunnels, you must have first explored Delving into the Darkness and completed that adventure.
- The Splitpaw Saga is intended for characters that are levels 20 to 50. The new zones automatically scale their population based on the average level of group members.
- Experience new styles of gameplay as you move objects and use explosive devices to solve puzzles and explore the depths of this deadly gnoll den.
- Many new items are available in the new zones. Players who don't purchase The Splitpaw Saga can buy these and other goods from adventurers who explore the caves below the Thundering Steppes.
- To download the files necessary for the Adventure Pack, run EverQuest II and click "Download Options" on the launchpad. Under "Optional Downloads," check the box next to "Adventure Pack #2: The Splitpaw Saga." If you wish to receive the files right away, check the box next to "Download Immediately." If you would prefer to let the files download in the background while you use your computer for other tasks, leave the box unchecked.
- As a bonus for all players, gnolls across Norrath now have improved animations!


*** Item Examine Information ***

- Examining items such as armor, weapons, and spell scrolls will now show which classes can use them and at what level they can be equipped. This replaces the previous information that showed the skill name and required skill level, which was often confusing.
- In the near future we will modify the market window to allow browsing by class.


*** Skills Window ***

- The Skills window (opened by using the L key) is now divided into Adventure, Tradeskill, and Utility tabs.
- The Adventure tab displays combat-related skills that grow as you use them. Examples of this include crushing, slashing, and defense.
- The Tradeskill tab shows your harvesting abilities (e.g. foresting, mining, trapping) and knowledges used in crafting like metalworking, artistry, and chemistry.
- The Utility tab shows skills like swimming, and lists the languages your character has learned.
- Skills that increase automatically as you level (such as light armor, great axe, etc.) are no longer listed.


*** 360 Degree Screenshots ***

- You can now issue a single command to make the camera travel in a circle around your character and take a series of screenshots. Use them to make your own 360-degree mini-movies of your character or the environment!
- To take character pictures, go into third-person mode and set the camera the desired distance from your character. Then type the "/cl_screenshot_orbit" command, which will cause the camera to circle around your character and take a series of 36 screenshots.
- Use the "/cl_screenshot_orbit_count X" command to specify the number of shots you'd like the camera to take (where X is the desired number).
- To take environment shots, go into first-person mode and issue the "/cl_screenshot_orbit" command. This will cause the camera to turn in a circle and take shots of your character's surroundings.
- Take these shots and combine them into mini movies, just like we did on www.everquest2.com!


*** Gameplay ***

- Players can no longer mount griffins while feigning death.
- You can now see the spirit shards of group members.


*** Zones and Population ***

- Wolves in Rivervale now drop corpse loot.
- The zone out from Drafling Tower should now be safer.
- The following NPCs will now remain about twice as long in their respective zones: Mangler (Rivervale); Grimfeather, Doomsquall, and General Linarius (the Thundering Steppes); Underwurm (the Commonlands); The Seraph of the Stags (Everfrost).
- Lord Gydak's companions in Stormhold should now go away after a time if Gydak isn't killed.
- Characters should no longer fall through the ground when running into doors in the Temple of Cazic-Thule.
- The cartographer's group in the Orcish Wastes should now stay closer together, thus the encounter should no longer break.
- Player characters entering the instanced zones in the Orcish Wastes (the Sullon Mines, the Tallon Hording Halls, and the Dark Den) should now arrive at the proper starting location.
- Menders have been added to the docks of the Thundering Steppes and Nektulos Forest.
- Skulkers in the Ruins will no longer flee when low on health.
- The Disciple of Satrinah no longer carries much in the way of valuables.


*** Epic Encounters ***

- Rognog the Angler is back, but his stomping grounds can only be entered once every six days.


*** Quests ***

- Master training tomes now require killing "lavacrawlers" instead of "thoughtbleeders" as the latter were too rare.
- The mail kiosk in Temple Street no longer blocks one of the spawn points of a sabotage target.
- Obsid will now provide another Cracked Stone Hand Axe during the early stages of the Polished Granite Tomahawk heritage quest if the original axe was destroyed.
- Fixed an issue with the Obelisk of Lost Souls access quest located in the Feerrott. Defeating The Eye of Thule's guardians will once again start the temple event as part of "The Mark of the Adumbrate."
- Defeating a bouldering during “The Lost Legend of Lavastorm” heritage quest will now update “a bouldering heart” every time.


*** Items ***

- Items that have a guild status cost will now refund the spendable status points when you sell them back to a merchant. If you're not in a guild when you sell the item back, the points will be available when you join another guild.
- Golden Efreeti Boots now regenerate 5 power per tick. Robe of the Invoker now regenerates 7 power per tick. These regen effects will stack with each other.
- An item with the Battlement of the Mind effect now regenerates 5 power per tick. While this effect will stack with either or both of the items above, having multiple items with Battlement of the Mind will not result in additional power regeneration. The effect does not stack with itself.
- The proc on Cryptic Pants and Ethereal Shoulder Pads should now trigger at a more appropriate rate.
- Items with base levels that aren't a multiple of ten now display their resistance values correctly.
- The Fishermans Walking Stick now has a rod graphic instead of a sword.
- Rod of Pollution is now one-handed instead of dual-wield.
- Epee of the Hatebringer no longer has a No Rent flag.
- Slippers of the Fleshripper now equip in the feet slot instead of the head slot.
- Stun procs on items should no longer affect epic raid mobs.
- Girdle of the Grudgebearer is now a waist item.
- Expendable items should no longer regain charges when zoning.


*** Tradeskills ***

- The guild level requirement on Wyrmsteel recipes has been lowered from 30 to 25.


*** Controls, Commands, and User Interface ***

- The target window now clears properly after a character has been resurrected.
- The tooltip that is visible when mousing over house decorations now shows the amount of status reduction provided.
- Mousing over an activatable item will now display the number of charges remaining.
- The new fonts introduced in the last live update are now brighter and crisper, and should fit better in many of the game windows.
- Font size should now save correctly in chat windows.
- The new fonts introduced in the last update are now available on the French and German versions of EverQuest II, although they are disabled by default until spacing issues in some of the game windows can be addressed. If you wish to enable the smoother fonts, you can do so by checking the box in the options menu under “Options->User Interface->Game Windows->Smooth Fonts.”


*** UI Files Updated ***

eq2ui_mainhud_skills.xml
eq2ui_commonelements.xml
eq2ui_specialelements.xml
eq2ui_textstyles.xml
eq2ui_windowelements.xml
eq2ui_examine.xml

-The EverQuest II Team
QuestのJournalにCollectionTabが!
2005年06月27日 (月) 18:11 | 編集
これは見やすいし、なんとなく綺麗だし、collectionしてるという実感がより沸いてきていいのではないでしょうか

QuestJournals.jpg


あと、少し前に導入された新しいDefaultFontも私は好きです
FirefoxのPlugin
2005年06月27日 (月) 01:06 | 編集
私はFirefoxを使っているのですが、そのPluginについてまとめてあるサイトがありました。メモメモ
情報源:TILE-MIXさん

このうち、Tab Xを導入済みですが、なかなか便利でよいですよ
フェラーリのタイヤヒーター
2005年06月26日 (日) 13:30 | 編集
合法か否かはさておき、厳しいレギュレーションを乗り切るために各チームあの手この手と知恵を絞って頑張ってるんですね。
情報源:Nifty F1さん
→フェラーリの『タイヤヒーター』違法?

フェラーリ・チームがここ数戦で使用している『タイヤヒーター』が話題を呼んでいる。

これはこれまでのタイヤウォーマー(電気毛布のようにタイヤ表面を覆う)とは異なり、タイヤそのものを電熱ボックスの中に入れて暖めておくというもの。
これにより、タイヤの実用温度がより長時間にわたって保持されるという優れもので、ミシュランに比べて暖まりが悪いとされるブリヂストンタイヤならではのアイデアか。

FIAはすでにこれを合法として認めているが、他チームからは疑問の声が挙がっていると英誌は報じている。
ただこれをB・A・R Hondaがやっていたとしても、FIAは合法だと認めたのか・・・うぅ~む。

>Nifty F1さん
書き込み中にブラウザが死んでしまい、記事が3重書き込み→3回トラックバック送信になってしまいました。
見苦しいトラックバック送ってしまいすいません。
Update Notes
2005年06月25日 (土) 23:35 | 編集
Update Notes: June 24, 2005 6/24/2005 7:00 AM

*** Epic Encounters ***

- Lord Nagafen now possesses some unique abilities. Have fun.
- Rognog has returned from his deep-sea fishing trip.

*** Tradeskills ***

- Successfully countering tradeskill events will now always result in a successful round of tradeskilling (+50 progress, -10 durability) with +/- mods you earned for that round. We mean it this time.

-The EverQuest II Team
:)
2005年06月25日 (土) 02:59 | 編集
→6/22時点の記事
ひそかにROMしていたEverQuest2.tvさんのサイトが完全に更新停止されたようです。

EQ2Play開始当時、情報集めによく拝見させていただいておりましたが…残念です。

今まで更新ご苦労様でした。

→6/25追記
EverQuest II .tv Japanese Edition Edition?(´・ω・`)
として復活してました(笑)
ヘレステスト2日目 B・A・R Honda好調
2005年06月24日 (金) 15:51 | 編集
Buttonも琢磨くんも好感触みたいですね

この調子で本番もマシントラブルなどなしで戦い抜いてほしいものです。

FIAの処分で水を差されなければよいのだけど
アメリカGPのその後の影響
2005年06月23日 (木) 19:30 | 編集
B・A・R Hondaは、サンマリノでのButtonマシンに対する燃料タンク問題で、6ヶ月の執行猶予中だったらしいのですが(知りませんでした・・・)これにより、他チームより大きなペナルティを受ける事になるかもしれないと一部で報道されているようです。

情報源:F1GPNews
BARとアメリカGPと執行猶予

再び出場停止処分が下されるなんて事には、お願いですから、ほんとにお願いだからやめてほしい・・・
その他にも[全戦出場停止の可能性浮上]なんていう情報も・・・
ああ嫌だ、そんなの絶対嫌だ!

果たしてどのような処分が下されるのか・・・
Update Notes
2005年06月22日 (水) 14:32 | 編集
Update Notes: June 22, 2005 6/22/2005 7:00 AM

*** Zones and Population ***

- There is now an object in the cavern area of the Obelisk of Lost Souls that allows adventurers to leave the zone, teleporting them randomly to one of six locations: Antonica, the Commonlands, the Thundering Steppes, Nektulos Forest, the Orcish Wastes, or the Enchanted Lands. The portal can be found directly outside the entrance to the pillar.


*** Tradeskills *** (a.k.a. Frizznik unleashed!)

- The following tradeskilled damage shield potions will now last 126 seconds instead of 36 seconds:
- Aegis of Ortallis
- Aegis of the Silverback
- Aegis of the Windrider
- Alimaja's Awakening
- Budo's Protection
- Bulwark of Jaggedpine
- Concoction of Adventure
- Concoction of the Wind
- Crovsar's Invigoration
- Elixir of Precision
- Elixir of the Champion
- Elixir of the Stoutheart
- Essence of Battle
- Favor of the Froglok King
- Guardsmanship of the Thicket
- Guardsmanship of the Vale
- Kendoan's Magical Concotion
- Luminous Elixir
- Natures Wonder
- Scintillation Potion
- Shielding of Dragonkind
- Shielding of the Faydark
- Shielding of the Tranquilheart
- Shining Elixir
- Spirit of the Warrior
- Stormfeather's Protection
- Warding of the Forest Princess

-The EverQuest II Team
波乱のアメリカGP・・・
2005年06月21日 (火) 20:19 | 編集
琢磨くんの初表彰台の地ということもあり、この日も琢磨くんの活躍をいつもにもまして楽しみにしていたのですが、
まさかあんなレースになるなんて思ってもみませんでした。

レース開始直前までごたごたしている雰囲気は中継の画面からもよく伝わってきていました。
全車そろってフォーメーションラップに飛び出していったので、レース自体はいつものように行われるのかと思いきや、ミシュラン勢はそのままPITへ・・・。

一斉にPITに入っていく様子を見て、思わず体がこわばってしまいました。

予選で初ポールポジションを獲得したTOYOTAのTrulli、そして私の大好きなB・A・R HondaのButtonや琢磨くん。
どんなに悔しくて残念だったことだろう。
どのチームも、どのドライバーも走りたかっただろうに。
予選を終えた時点の、各チームやドライバーのコメントや表情が頭の中をよぎって、とても切なくて悲しくなってしまいました。

GPを現地まで見に行っていた観客のみなさんの落胆もすごかっただろうな。

数少ないドライバーがレースを続行する中、みるみる観客席の人影が減っていくのがまた寂しかったです

なんとかうまく解決してあげられなかったのだろうか・・・

報道されているミシュランの対応にそれなりの誠意が感じられ、FIAに対する印象はまた悪くなりました。
Update Notes
2005年06月21日 (火) 14:31 | 編集
Update Notes: June 21, 2005 6/21/2005 7:00 AM

*** Gameplay ***

- NPCs should be less likely to warp on top of player characters during combat.


*** Epic Encounters ***

- Contested level 50+ epic encounters were intended to be made more challenging in the previous update. However, due to a data error some of their special abilities were accidentally removed. Those abilities should now be working properly and these contested encounters should offer the intended level of challenge.


*** Tradeskills *** (a.k.a. Frizznik unleashed!)

- Successfully countering tradeskill events will now always result in a successful round of tradeskilling (+50 progress, -10 durability) with +/- mods you earned for that round. Previously you would be getting +/- mods and then could get 5 different degrees of success cCritical failure, failure, nothing, success, and critical success).
- Blessing of Ages is now a poison which does a very large amount of upfront damage and a very small amount of damage over time. It has been renamed Torrent of Ages.
- Tradeskill created poisons that claimed that they would do either "a large amount of upfront damage and a small amount of damage over time" or a "very large amount of upfront damage and a very small amount of damage over time" will now actually do what they say.
- Honey Liqueur and Rum now properly ask for "Raw Honey" and "Raw Cardamom" respectively.
- The recipe for Mooshga Musha now asks for "Crab Meat" instead of "Crab Parts."
- The recipes for Packet of Spice, Pasta, Griffin Steak, Jumjum Cider, Orange Cider, Fayberry Cider, Wild Apple Cider, and White Peach Cider have been changed to interim recipes requiring 200, 300, 450, and 600 progress for each quality level rather than 400, 600, 800, and 1000.
- The recipe for Fir Pike now correctly asks for a Carbonite Spike.
- Fir Spell Binder Staff should now properly ask for "Gold Ornaments". Oak Spell Binder Staff should now properly ask for "Velium Ornaments". Teak Spell Binder Staff should now ask for 2 ornaments.
- Spirit totems no longer have an upper level cap on them. The illusion and effect should now work properly for any level above the minimum level requirement.
- Carpentry reaction arts have been changed to be more inline with each other as follows:
- Concentrate changed from +9 progress -5 power to +28 progress -6 success.
- Metallurgy changed from +27 progress -9 success to +9 progress - 5 power.
- Tee Joint changed from +10 durability - 3 success to +20 durability -10 progress.
- Consider changed from +10 durability -10 power to +20 durability -3 success.
- Geology changed from +10 durability -20 progress to +10 durability -7 power.
- Contemplate changed from +18 progress -6 success to +14 progress -3 success.
- Muse changed from +20 durability -6 success to +40 durability -6 success.
- Smelting changed from +15 durability -15 power to +20 durability -14 power.
- Wedge Joint changed from +30 progress -15 durability to +30 durability -15 progress.

-The EverQuest II Team
Update Notes
2005年06月17日 (金) 11:53 | 編集
Update Notes: June 17, 2005 6/17/2005 7:00 AM

*** Epic Encounters ***

- Contested level 50+ epic encounters have been made considerably more challenging. They have been increased in levels: x2 mobs are now level 56, x3 and x4 mobs are now level 57. They have been given a base damage increase, an auto-attack haste increase, and a special multi-target attack.

- The respawn time on contested level 50+ epic encounters now has a wider window to allow more variance on when these encounters will reappear in the world. This will allow more guilds to have an opportunity to challenge them.



*** Quests ***

- Repeatable adventure quests within Rivervale and the Orcish Wastes now have a timer that limits the number of times the quest can be taken and completed.



*** Tradeskills *** (a.k.a. Frizznik unleashed!)

- Certain tradeskill writs for Jewelers, Sages, and Weaponsmiths that had stopped working can once again be completed.

- Loose Loam will no longer function as a dye.

- Acorns can now be harvested in level 20 to 30 zones.

- Apothecary, Geomancy, Weaving, and Timbercraft recipes will now designate in their names that they use one of these secondary tradeskills. This should clear up confusion on duplicate recipe types.

- The health damage caused by many failed tradeskill events has been halved. The values used previously weren't very forgiving.

- Wash, Oil, Resin, and Tempers will now only produce pristine versions. The difference in quality is based on quantity.

- Store-bought harvest tools now carry a small skill mod to the appropriate harvesting skill.

- The spell "Torment" has been removed from tradeskill writs because it no longer exists.

- The misspelling of "tigre" has been corrected in tradeskill writs.

- The following culinary beverage recipes have changed to allow for a smoother progression.

- Jumjum Brandy changed from level 4 to 8.

- Pond Juice changed from level 4 to 5.

- Nutmeg Fizzlepop changed from level 6 to 5.

- Halasian Porter changed from level 7 to 5.

- Changed Vodka from level 16 to 15.

- Changed Orange juice from level 16 to 14.

- Changed Vanilla Fizzlepop from level 16 to 15.

- Changed Fayberry Juice from level 25 to 22.

- Changed Cinnamon Fizzlepop from level 25 to 23.

- Changed Oolong Tea from level 26 to 23.

- Changed Gin Tonic from level 23 to 26.

- Changed Gin from level 26 to 24.

- Changed Big Fayberry from level 24 to 26.

- Changed Fayberry Martinia from level 26 to 28.

- Changed Fayberry Wine from level 28 to 26.

- Changed Brown Ale from 27 to 26.

- Changed Rolled Oat Malted Milk from level 36 to 34.

- Changed Ambrosia from level 35 to 37.

- Changed Honey Liqueur from level 37 to 35.

- Changed Gnoll Bite from level 35 to 39.

- Changed Hog's Breathe Bock from level 39 to 36.

- Changed Wild Apple Wine from level 39 to 35.

- Changed Color Flux from level 44 to 49.

- Changed Absinthe from level 49 to 48.

- Changed Corn Malted Milk from level 45 to 44.

- Changed Stolen Epitaph from level 45 to 49.

- Changed Sea Foam from level 47 to 48.

- The different quality levels of Luminous Elixir now have the proper number of charges.

- The misspelling in "a pristine cloth portrait" has been corrected.

- The effect on Clouded Spirit of the Ox has been changed to be a "Spirit of Ox" effect.

- The recipe for Cracked Spire has been changed from level 4 to 5.

- The recipe for Griffin Steak has been changed from level 35 to 32.

- The recipes for Steel Vanguard Gauntlets and Feysteel Vanguard Gauntlets were asking for the incorrect type of Studs. The proper stud was being accepted though. Changed the description of the stud to be what actually is needed.

- The recipe for Briarwood Lumber will now only return one briarwood scrap at worked quality level.

- Meat can now be harvested from Commonland Dens.

- The following Carbonite Weapons will now longer be given out in writs: Harpoon, Cardiche, Hatchet, Javelin, Flail, Kukri, and Maul. Tailored Boiled Whips have been removed as well.

- Recipes have been added to create arrows from rare arrowheads.

- The recipe for Luda's Resonant Sonata has been renamed to match the name of the product, Gerard's Resonant Sonata.

- Interim culinary drink recipes now require the proper amounts of progress for the different quality levels. Some of them were higher than intended. Recipes that were affected are:

- Black Coffee

- Brandy

- Jumjum Juice

- Nutmeg Fizzlepop

- White Tea

- Antonican Coffee

- Black Tea

- Orange Cider

- Orange Juice

- Orange Wine

- Vanilla Fizzlepop

- Vodka

- Whisky

- Fayberry Juice

- Fayberry Sparkling Wine

- Gin Tonic

- Mountain Coffee

- Oolong Tea

- Tequila

- Green Tea

- Honey Fizzlepop

- Ice Coffee

- Rolled Oat Malted Milk

- Schnapps

- Wild Apple Juice

- Absinthe

- Pu-Erh Tea

- Robust Coffee

- Rum

- White Peach Juice

- Barley Malted Milk

- Wheat Malted Milk

- Cinnamon Fizzlepop

- Rye Malted Milk

- Cardamom Fizzlepop

- Corn Malted Milk



-The EverQuest II Team
Update Notes
2005年06月15日 (水) 23:57 | 編集
Update Notes: June 15, 2005 6/15/2005 7:00 AM

*** Collection Quests ***

- Arcane orbs should now work properly with the new Collections tab on the quest journal.



*** Items ***

- The sparkle effect has been temporarily removed from the froglok tailsman house item.



-The EverQuest II Team
Update Notes
2005年06月14日 (火) 23:56 | 編集
Update Notes: June 14, 2005 6/14/2005 7:00 AM

***The Splitpaw Saga***

- Addressed an issue with rewards from rock crawler hatchlings.



***Quests***

- Feerrott - "Cleansing of the Cove" quests should now update properly.



-The EverQuest II Team
Destiny's Child、解散
2005年06月13日 (月) 20:33 | 編集
だそうです...
「エバークエストII」β最終日スペシャルイベント
2005年06月11日 (土) 03:01 | 編集
「エバークエストII」で、β最終日にスペシャルイベントが開催されるみたいですね。
6月12日の夜に開始だそうですよ。

4gamer.netの記事
Update Notes
2005年06月10日 (金) 23:55 | 編集
Update Notes: June 10, 2005 6/10/2005 4:00 AM

***The Splitpaw Saga***

- Gnolls in the Thundering Steppes will now be more protective of the terraporters in the area.

- NPC loot rewards should now be working properly.

- Some gnolls have had their difficulty adjusted to make them an appropriate challenge for solo adventurers.



***Quests***

- "Hunting Local Enchanted Creatures" - Kelbri Mossborn's quests should now only be able to be completed in Enchanted Lands

- "Battle with the Timberclaws" once again requires adventurers to seek out the proper gnoll targets.



-The EverQuest II Team
どきどきフェノメノン
2005年06月10日 (金) 18:10 | 編集
まだ【θは遊んでくれたよ】も読んでないのに、森さんの本をまた買ってしまったのであった

20050705213205.jpg

→どきどきフェノメノン 森博嗣 1600円(税込)
ダ・ヴィンチ 7月号
2005年06月10日 (金) 18:03 | 編集
昔は今月出る新刊のチェックをするために購入していたけれど、最近は【舞姫(テレプシコーラ)】が楽しみで買っているのかもしれない…

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→ダ・ヴィンチ 7月号 450円(税込)
本の購入履歴をつけてみよう。
2005年06月10日 (金) 17:58 | 編集
以前から気にはなっていたんだけど、果たして自分は月どのくらいの金額を本につぎ込んでいるのだろう?
思い立ったが吉日ということで、記録をつけてみよう
Update Notes
2005年06月09日 (木) 18:44 | 編集
Update Notes: June 9, 2005 6/9/2005 4:00 AM

***The Splitpaw Saga***



- The terraporters and their gnoll guardians should be now available at all times in Thundering Steppes.

- When leaving Sundered Splitpaw, adventurers will now return to Thundermist Village in Thundering Steppes.



***Quests***

- Sir Tatters should now offer his quests in the proper order.

- Several quests that were updating in multiple zones will now only update in the proper zone.

- Battle with the Timberclaws

- Tainted Souls of Stormhold

- Catacomb Rat Rummaging



***Collection Objects***

- Arcane orb items should no longer give dialogs when examined.



-The EverQuest II Team
Update Notes
2005年06月08日 (水) 14:26 | 編集
Update Notes: June 8, 2005 6/8/2005 7:00 AM

*** Headlines ***

- Gnolls are on the move and abducting adventurers!

- Track your collection quests easily in the quest journal!

- Cleaner, smoother fonts added to the user interface!

- Many new waypoints have been added to overland zone maps!



*** Increase in Gnoll Activity ****

- Reports from the Thundering Steppes indicate that a new (or perhaps rediscovered) breed of gnolls has been spotted.

- Some adventurers in the area are indicating that their comrades have been abducted by these gnolls, so beware!

- Strange objects are appearing along with these new gnolls. It is unknown at this time what link these objects have with the alleged abductions, but witnesses claim these objects move from place to place.



*** The Splitpaw Saga ***

- Our second Adventure Pack, The Splitpaw Saga, can now be preordered!

- Those pesky gnolls are attempting to abduct unwary victims into their lair. The gnolls are more likely to kidnap adventurers in the level range that typically hunts in the Thundering Steppes. Abductees will be taken to Sundered Splitpaw: Captive Audience.

- An additional zone version, Sundered Splitpaw: Delving into the Darkness, is available to those subscribers who preorder The Splitpaw Saga. Interacting with the abduction devices will allow our preorder customers to enter this zone at will.

- Both zone versions are designed for solo and small-group play.

- The population of these zones will automatically adjust to match the average level of the group that enters it. Loot drops will also be scaled accordingly.

- Preorder customers can /claim a new item that should prove handy in your dealings with this new breed of gnolls.

- NOTE: Preorder customers will need to /claim their item and examine the shard they receive before zoning into the Thundering Steppes in order to use the teleportation devices that take them to Sundered Splitpaw: Delving into the Darkness.

- The Splitpaw Saga launches on June 28, 2005. Be ready!



*** Collection Quests ***

- There is now a Collections tab in the quest journal listing all of your collection quests.

- Collection quests no longer count toward your maximum quest total of 50 in the quest journal.

- In order to add an item to your collection, you will now examine the item, then drag and drop it into your journal.



*** New Fonts ***

- The user interface now includes different fonts that improve the look and clarity of many visual elements.

- The new fonts are enabled by default. If you wish to go back to the original fonts, you can do so by unchecking the box in the options menu under ?Options->User Interface->Game Windows->Smooth Fonts.?



*** New Map Waypoints ***

- Many additional waypoint locations have been added to the maps for the following zones:

- Antonica

- The Commonlands

- Nektulos Forest

- The Thundering Steppes

- The Feerrott

- The Enchanted Lands

- Zek, the Orcish Wastes



*** Frogloks ***

- The froglok teacher in Kugup will now sell a house item version of the "History of the Frogloks" to adventurers returning to this village.



*** Gameplay ***

- Fixed an issue that allowed invulnerable NPCs to gain hate for players, which could cause characters to remain in combat mode after fighting had ended and prevented those characters from riding griffins.



*** Zones and Population ***

- Only a single group is allowed in The Cleansing of the Cove at one time.

- Evac spells have been disabled in the froglok raid instance of the Temple of Cazic-Thule.



*** Quests ***

- All the medallions for the "Locked Medallion Closet" quest can be found in Nektropos Castle; follow the clues in your quest journal to locate them.

- The Purse of Offering in Fallen Gate will now offer one of four different quests instead of just "Memorial of Hatred."

- "Trinkets of the Dead" in Nektropos Castle has been updated.

- The "Hundred-Fold Blade" quest in Nektulos Forest will now update properly.

- A patchwork captain should be appearing properly in Nektulos Forest.

- Sir Tatters will now allow adventurers to complete "The Last Straw" if they have already completed "The Moppet Master."



*** Items ***

- Etched Leather Wristpads are no longer flagged as No Rent.

- Heritage quest item rewards can now only be converted into a house decoration if they are at 100% condition. Get those heritage items polished up before placing them in your home!

- All hex dolls must now be attuned in order to be used.



*** Spells and Combat Arts ***

- Charm spells will now correctly show their chance to charm when examined.



Guardian changes:

- Tremor's DoT and stun effects should now properly take effect on targets.



Inquisitor changes:

- The reactive heal portion of the Inquisitor spells Favor of the Repentant and Stinging Penance should now trigger properly, regardless of whether or not the damage shield was resisted.



Shadowknight changes:

- The strength gained from upgraded versions of Siphon Strength will now stack with other strength buffs.



*** Tradeskills ***

- Recipes using Basil, Marjoram, Shallots, Cardamom, and Saffron as a main ingredient can now be made to pristine quality.

- The recipe for Fossil Temper will now only accept the following as a raw ingredient: tin cluster, lead cluster, or rough malachite.

- The recipes for A Halasian Rug, An Embellished Rug, and A Coalition Ornate Rug now require a sewing table instead of a woodworking table.

- The Elixir of Contamination now has 4, 5, 6, and 7 charges at murky, clouded, worked, and translucent quality levels.

- Essence of Fury has been removed from the level 48+ Alchemist tradeskill society task list, as this combat art no longer exists.

- The following Carpenter recipes should now be craftable:

- Level 13: a faydark wooden stool

- Level 14: A large bench

- Level 15: A medium bench

- Level 22: An antonican ornate end table

- Level 23: A short militia shelf

- Level 24: A broken large bench

- Level 34: An ornate end table

- Level 35: An ornate bedside table

- Level 37: A wooden end table

- Level 36: A skull post

- Level 38: A long ornate shelf



*** Housing ***


- Thexian torch bowl wall lamps can now be placed on the wall instead of the floor.

- Antonican Lamp Stoops will now appear when placed in your home.

- Floor Lanterns will now appear when placed in your home.

- Ornate Horizontal Flaming Torches will now appear when placed in your home.

- Lucanic Braziers will now appear when placed in your home.

- Large Cazic Wall Lamps will now appear when placed in your home.

- Simple Oil Lamps will now appear when placed in your home.

- Citizen's Oil Lamps will now appear when placed in your home.

- Iron Forge Chandeliers will now appear when placed in your home.

- Bixie Ceiling Lamps will now appear when placed in your home.



*** Controls, Commands, and User Interface ***

- There is now a "Repair All" button on the Mender window that will allow you to repair all of your equipment at once.

- You can no longer invite people who are ignoring you to your to your group, raid, or guild. Similarly, you cannot invite people whom you are ignoring.

- You can no longer scribe, equip, attune, or destroy items in your bank unless you are talking to a banker.

- Certain quests should no longer generate events containing [NO NAME] in the guild event log.

- Several situations that could make the tradeskill window unusable were fixed.

- You will no longer receive house access changed messages from players on your ignore list.



*** Art ***

- Frogloks no longer run in place while on a flying carpet.

- Many combat art animations should now look better if they are used while the character is moving.



*** UI Files Updated ***

eq2ui_newcharscene.xml

eq2ui_mainhud_replydialog.xml

eq2ui_gamedata.xml

eq2ui_journals_quest.xml



-The EverQuest II Team
Update Notes
2005年06月07日 (火) 08:25 | 編集
Update Notes: June 7, 2005 6/7/2005 4:00 AM

*** Epic Encounters ***

- The Kra'thuk's dynamically spawned inducers, shredders, and rippers should despawn 20-30 seconds after they quit fighting, which should reduce the chances of innocent bystanders being attacked by them.

- The Kra'thuk encounter is now on a shorter leash, allowing escape spells to work better as the Kra'thuk will not pursue enemies an excessive distance from where it spawns.



-The EverQuest II Team
Update Notes
2005年06月04日 (土) 09:09 | 編集
Update Notes: June 4, 2005 6/4/2005 4:00 AM

** Gameplay ***

- NPCs chasing players should be less likely to get stuck outside of the world and be unable to reach their target or return home. This should prevent most of the cases where players were getting stuck in combat mode until they logged out.
- NPCs in a broken encounter will now chase players the same distance as those in a locked encounter. Previously, broken encounters would end their pursuit at half the distance of a locked encounter.
- The way yelling for help works has been changed as follows:
- Typing /yell with no target or yourself targeted will now break all encounters to which you are locked.
- Typing /yell will always result in the "Player yells for help" message even if the encounter is already broken.
- Typing /yell with an NPC targeted should break that encounter (assuming the player is locked to it).
- Typing /yell with another player targeted will result in an error message.



-The EverQuest II Team
Update Notes
2005年06月03日 (金) 20:51 | 編集
Update Notes: June 3, 2005 6/3/2005 4:00 AM

*** Epic Encounters ***

- Varanak should no longer immediately re-aggro raids that wipe and revive in the zone after he has been activated.

*** Controls, Commands, and User Interface ***

- The quest journal should display properly when a character reconnects after going linkdead.



-The EverQuest II Team
Update Notes
2005年06月02日 (木) 18:36 | 編集
Update Notes: June 2, 2005 6/2/2005 4:00 AM

*** Gameplay ***

- Dying in one zone and reviving in another should now leave behind a sprit shard in the proper location.

*** Zones and Population ***

- The Alliz Tae summoner now only has the ability to summon a single Alizasaur.

*** Epic Encounters ***

- Archlich Udalan should now drop master chests at the correct rate.

*** Quests ***

- Valinayle's quests in Stormhold have been updated.



-The EverQuest II Team
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