* i l l u m e *
スポンサーサイト
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新しい記事を書く事で広告が消せます。
Update Notes
2006年02月26日 (日) 22:59 | 編集
Update Notes : 2/25/2006 7:00 AM

*** Offline Consignment ***

- Offline consignment has been re-enabled.


*** Kingdom of Sky ***

- The Halo of the Scaleborn will no longer destroy itself after 3 uses. It now has unlimited charges.

- Harvestable objects in KoS zones can now be harvested with a minimum skill of 250. They still have a difficulty of 315, so you'll need to skill up on them for a bit before you start getting items regularly.

- In Barren Sky, if you kill a Blacktalon mob you will no longer gain favor points with the Strifewing. Similarly, if you kill a Strifewing, you will no longer gain favor points with the Blacktalon.

- Halo of the Scaleborn's power has been reduced.

- The Writhing Gazer Staff should no longer have a pink box appearance.


*** Achievements ***

- Executioner's Wrath's critical effect will work properly.

- Sorcerer achievement familiars are now immune to AoE spells.

- Pressure Point is now a melee attack that breaks through the enemy's defense modes.


*** Player-versus-Player ***

- Necromancer Fighter Pets: Graven Strike will no longer apply its damage multiple times when used against PvP targets.

- Necromancer: The Grisly Defense line will no longer apply its damage multiple times per attack in PvP.

- Conjuror Fighter Pets: Telluric Strike will no longer apply its damage multiple times when used against PvP targets.

- Conjuror: The Volatile Brace line will no longer apply its rune multiple times in PvP.

- /tells can no longer be sent from outside servers to PvP-ruleset servers.


*** Combat ***

- Lower quality weapons and bare fists can now hit epic targets.

- All taunts and detaunts are slightly more effective than they were before.

- Encounters should no longer break when possess minion wears off.

Brigand changes:

- The Desperate Thrust self defense penalty no longer persists after the target dies.

Coercer changes:

- Befriend and Charm now have level caps, but they work more reliably than they did before and will not break as often.

Shadowknight changes:

- The Shield Slam line now deals a higher instant hate value on the initial hit.

- The Disease Cloud line damage component now deals almost twice as much damage, so that the overall amount of hate generated is the same as a normal taunt.


*** Quests ***

- Mooshga will now recognize those who have been sent to speak to her by Captain Arellius in the Ruins.
スポンサーサイト
Update Notes
2006年02月25日 (土) 21:49 | 編集
Update Notes : 2/24/2006 7:00 AM

*** Kingdom of Sky ***

- The egg warmer should now properly warm the egg in cases it previously did not.

- El'Arad has received word that his vaults are being raided by curious adventurers and as such, he's taken a few precautions to protect his vaults. Adventurers should be warned that his guards and researchers are not as weak as they were previously.


*** Player-versus-Player ***

- Thulian Symbol of Fear, The Forest Spider, Halfling Trickster's Ring, and Gritgut's Buckle of Screaming Fury have all had their control effects reduced by 50% for PvP encounters.


*** Achievements ***

- The Rogue's Feign achievement can no longer be toggled.


*** Gameplay ***

- Paladins and Shadowknights will no longer need to dismount their level 20 horses when zoning.


*** Zones and Population ***

- The oracle tower guards in Antonica will no longer attack those on the betrayal quest.


*** User Interface ***

- Stuns will once again list their appropriate durations when examined.

- The Attach Conversation Bubble to NPC's head option (under Options -> User Interface -> Name and Chat Bubble) now defaults to unchecked. Unchecking this option will make it so the NPC chat bubble and your replies do not move around while you are speaking.

- Spell links in Guild Events and Discovery messages will again link to that item's information.
Update Notes
2006年02月24日 (金) 21:45 | 編集
Update Notes : 2/23/2006 7:00 AM

*** The Ulteran Spires ***

- The Gate Callers have rechecked their supply numbers and noticed that their counts for sky essence contributions might have been slightly off.
They've corrected the bookkeeping error and are resending their thank you notes!


*** Kingdom of Sky ***

- The Aviak Language Instructor and Instructor Polly now will address you in Common rather than the language they are trying to teach you.


*** Achievements ***

- Brawler: Crane Flock no longer has a weapon requirement.

- Druid: Added additional information in the Druid starter achievement to make it clearer what each shapeshift form grants.

- Rogue: Feign: is now toggle able.

- Rogue: Formation now has a shield blocking bonus.

- Sorcerer: The Freehand Sorcery (Sorcerer) achievement can no longer be cast while in the middle of a spell, as it was causing it to terminate too early and canceling out its damage benefit.

- Sorcerer: Sorcerer achievement familiars no longer have collision.

- Enchanter: Mana Flow can now be used on enemies.


*** Player-versus-Player ***

- Respawn and Evacuation areas for unfriendly players in Freeport and Qeynos adventure yards will now function as the rest of the city.


*** Combat ***

- Taunt effects for Necromancer and Conjuror tank pets will once again work against NPCs.
Update Notes
2006年02月23日 (木) 19:43 | 編集
Update Notes : 2/22/2006 7:00 AM

*** Kingdom of Sky ***

- Minstrel's Aria and Minstrel's Melody will no longer stack exponentially until zoning.

- Brawler Achievement Mantis Leap will now cause you to land on the ground instead of in mid-air sometimes.


*** Player-versus-Player ***

- Pet stances now correctly apply as the PvP form of the spell.

- Pets will now have the correct con color to their owner under level 10. They will still con gray to everyone else.


*** Quests ***

- Writ givers within Freeport recognize the dangers of Fallen Gate and will only allow one task at a time from each of them when attempting to delve its depths.
Update Notes
2006年02月22日 (水) 20:40 | 編集
Update Notes : 2/21/2006 8:00 am

*** Headlines ***

- The Kingdom of Sky expansion is here!
- Player-versus-Player servers have arrived!
- New level 50+ tradeskill writs and tasks are now available!
- Compare your current equipment to potential purchases with handy tooltips!


*** Kingdom of Sky ***

- The EverQuest II team is pleased to announce the arrival of our second expansion: Kingdom of Sky!
- In Kingdom of Sky, explore the dangerous Dragon Isles, high above the land of Norrath.
- Improve your character's powers and customize your arsenal of abilities with the all-new Achievements system for level 20+ players who own KoS.
- Experience many exciting challenges as you make your way to the new adventure and tradeskill level cap of 70 and new guild level cap of 50.
- Discover thousands of new items, including profession hats and all-new armor sets.
- Embark upon exciting new quests as you unravel the intricate storyline in Kingdom of Sky, including new Heritage quests and Signature quests that advance the lore of EverQuest II.
- Of course, while you explore all the massive zones in Kingdom of Sky, you'll be able to take on more than 30 new Collection quests, gain many new titles for your character, and acquire dozens of new items for your home.
- Take each other on in two new Arenas with four new Arena Champions. When you purchase Kingdom of Sky, you can /claim the Aviak Hatchling, a fearsome champion with its origins in the Overrealm.
- Kingdom of Sky is available in your local retail outlet or via digital download. It can be purchased online at The Station Store: https://store.station.sony.com/


*** Player-versus-Player ***

- Outright war has erupted between the citizens of Qeynos and Freeport!
- Now's your chance to choose a side on one of our new PvP-ruleset servers.
- Experience pulse-pounding action and test your skills against other players!
- For information on the PvP ruleset, please read the PvP Overview:
* url
- There are 5 new PvP servers available:
* Nagafen (US)
* Darathar (UK)
* Talendor (DE)
* Gorenaire (FR)
* Vox (Station Exchange)


*** City Guards ***

- Guards no longer politely banish enemies from their city. Instead, they attack any intruders that they dislike and can be attacked in return!
- New guards have been enlisted to protect the cities of Freeport and Qeynos, and existing guards have undergone extensive training to ensure they are capable of protecting the areas to which they are assigned.


*** Desert of Flames ***

- Players who completed "A Final Note" and deleted "Delving Into Darkness" can now get "Delving Into Darkness" again from the Antiquitor.
- You'll now have a greater chance to find pages for the books "The Poems of Alyarrah" and "Of Maj'Dul Am I."
- "Wrapping it All" Up can now be completed a maximum of 30 minutes after the Godking has been defeated.
- Shoulder Pads of the Dark Disciple have a more brawlerly look.


*** Gameplay ***

- You can now use status points to pay for house upkeep even if you are not in a guild.
- An issue in which a character could appear to be in different places on different machines after jumping off a griffon has been fixed.


*** Quests ***

- Characters who are not in guilds can now do level 50+ writs.
- The recipe for the Shroud of the Manastone during "Stiletto's Orders Intercepted" now requires a sullied medium quality badger pelt instead of an Etched Hide Plate.
- The recipe for the Dull Granite Tomahawk during "An Axe From the Past" now requires a piece of severed ash instead of an Ash Stave.
- If you delete the Dusty Blue Stone and have not yet started the quest, you can hail Vida again to get another.
- Disciple Telas`velle should now be giving out writs in the same manner as other writ givers.
- Many of the older quests in the Qeynos Villages and Freeport Districts have had slight requirement changes to better streamline them with the new character progression.
- Corrupted dryads and skittering scavengers will now update the "Outlying Qeynos, Creature Catalog" quest.
- The DWB quest now only requires 15 harvests of ore/lumber.
- Inexperienced Freeportians will now be offered the chance to assist Mooshga in the Commonlands before aiding the Militia in the Ruins.


*** Items ***

- Imbued rings have had their stats modified to be more focused toward the imbued stat. Pristine Imbued rings of both common and rare varieties now carry the greatest benefit with decreasing benefit in the lower quality rings. The trigger percentage for the effects the imbue grants has been increased for all imbued rings.
- "Blissful Awareness" (Quest reward from "High Shaman of the Rockpaw" in The Qeynos Caves) has been retired this fashion season.
- Food and drink should now function and examine the same as they did before Live Update #19.
- All harvestable objects now have a maximum stack size of 50.


*** Zones and Population ***

- Many more beings throughout Norrath recognize their own sentience.
- The shortcut teleporter in Solusek's Eye is now functional.


*** Combat ***

- Spell and combat art casts will not fail after the initial cast due to being too far away as long as the target stays within 2x the spell's range. It actually really works this time. For real.
- Heroic Opportunities completed by a stealth art will no longer cause your stealth be stuck in an unusable state.
- Triggered spell effects will now only trigger as many times as they are supposed to, even if the trigger action happens multiple times at once. For example, if 5 mobs hit you at exactly the same time while you had "Ruse" up, you would do great damage to every creature that hit you. It will now only trigger one time.
- NPC racial abilities that placed reactive taunts on players will no longer taunt other enemies that strike that player.
- Procs will only occur on the first successful attack of a single combat art, not each attack. For example, if a single combat art strikes 5 times, the proc will only have a chance to trigger once during that art rather than 5 times.
- Combat arts will no longer be more likely to trigger a proc if you are using a slow delay weapon. These weapons will still retain a slightly greater chance of triggering a proc on auto-attack, but combat arts will no longer proc more or less often based on the delay of a weapon.
- The examine information for Rogue and Predator offensive stances has been corrected. It previously stated that the stances decreased parry, even though they do not.
- Spells that increase max health will scale your current health so you keep the same percentage.

Assassin changes:
- The stealth effect for Sneak Attack will now trigger much faster.

Brigand changes:
- Amazing Reflexes will break if the Brigand takes damage. Its reuse timer after breaking is 30 seconds. Additionally, it no longer increases hate but provides a brief movement speed bonus after it breaks.
- Ruse now triggers only on melee damage and does not have a power cost when it triggers.

Illusionist changes:
- Personae requires a 10 second casting time as with other permanent pet summons.

Monk changes:
- Silent Palm has a shorter duration but does not break when taking damage.

Paladin changes:
- Ranged Paladin spells can now be interrupted as normal.
- Cry of Conviction has a slightly larger radius.
- Sigil of Heroism will not affect an ally that has a spell from the Amends line on them.
- The Power Cleave line no longer requires the use of a two-handed weapon.

Ranger changes:
- Trick Shot's hate gain no longer increases as it is upgraded, and its duration has been lowered to 5 seconds.
- The stealth effect for Shrouded Attack will now trigger much faster.
- Shadow will now allow the Ranger to perform stealth-based attacks.

Shadowknight changes:
- Ranged Shadowknight spells can now be interrupted as normal.
- Cruel Aura has a slightly larger radius.
- Grim Coil's casting time has been halved.
- The Cleave Flesh line no longer requires a two-handed weapon and its wisdom debuff has been increased.

Swashbuckler changes:
- False Blade's hate gain no longer increases as it is upgraded, and its duration has been lowered to 5 seconds.

Troubador changes:
- Alin's Serenade should no longer produce more than 41% hate reduction.

Warlock changes:
- Netherous Realm's debuff effect will no longer cause triggered effects other than its own.


*** Tradeskills ***

- New writs and society tasks have been added for high-level artisans!
- 100 Aerated Mineral Waters can now be stacked with each other.
- Base level 50 Provisioner-made beer can be used as a Homemade Beer component.
- Various recipes for level 19 and below spells and arts have been added or moved to the appropriate level.
- The recipes for "Speechless" have been moved from level 28 Scholar books to level 30.
- "Prismatic Pulse" has been moved from level 27 Sage books to level 29.
- "Icy Coil" has been moved from level 29 Sage books to level 27.
- "Amplification" has been moved from level 24 Sage books to level 21.
- "Flametongue" has been moved from level 26 Sage books to level 25.
- "Dazzling Seal" has been moved from level 25 Sage books to level 26.
- Fuel prices have changed--some will go up slightly, while some will go down slightly, but the pricing structure is now more uniform overall.


*** Art ***

- The waypoint wisp has an all-new look!
- The colors for the pink, green, purple, red, and yellow saddled Armored horses have been adjusted.


*** User Interface ***

- When you get a tooltip for an item that your class can use, you will also see the tooltip for any items you currently have equipped that the item could replace. These tooltips appear on items in any location except for hotkey bars and the equipped icons around the paper doll.
- Examine windows and tooltips have been streamlined for Weapons, Armor, Shields, Expendables, House Items, Ammo, General Items, and Spells & Combat Arts.
- In Single Click Except Attack mode, single-clicking an enemy that already hates you will attack that enemy.
- The zone you are entering has been added to the onscreen message. You can filter this using Options -> User Interface -> Popup Messages -> Locations
- By popular request, jewelry shows its slot again (examine and tooltip).
- /whoraid output is now formatted more closely to /who.
- /whochannel will now correctly show off-world channel members.
- Items links will now work correctly in tells sent to other servers.
- You can now set the middle mouse button to toggle auto-run under Options -> Controls -> Movement Keys.
- Many windows have been updated to use the new style tooltips for item icons.
- Characters changing their appearance should no longer be shown in newbie starter gear (unless that's what they're wearing).
- Gamma values should remain constant when switching between fullscreen and windowed mode.
- The target window will no longer resize and send the epic flag off the bottom of the window.
- The client will now remember if it was maximized in windowed mode and, when the game is restarted, will restore to its maximized state.
- The guild window will now sort by adventure class names correctly.
- The quest helper can no longer be resized so small that the scrollbars fail to display properly
- The quest journal will now have a tooltip for rewards.
- The tradeskill UI will now update its component counts if your inventory changes.
- An option has been added to override icon tinting when spell requirements (e.g. not stealthed) are not met. Look in Options -> UI -> Spell Icons to turn the spell requirements off.
- Your success or failure at tradeskilling is now recorded in your chat window.

*** Power User Tweaks ***

- Added the ability to speed up the timeout on the new instruction buttons
* instruction_close_time
* Default is 10 minutes (600 seconds)
* This can be changed on the command line or eq2.ini
- Added the ability to ignore the new instruction buttons
* instruction_ignore_all <0|1>
* Default is false
* This can be changed on the command line or eq2.ini
- If you add the line "target_allow_pet_member_toggle 0" to your eq2.ini, F2-F6 will not switch targets to the group member's pet if the player was already targeted. Nor will it switch targets to the group member on + (F2-F6) if the pet was already targeted.
- If you add the line "target_allow_pet_self_toggle 0" to your eq2.ini, F1 will not switch targets to your pet if your character was already targeted. And it will not switch targets to your character on + (F1) if your pet was already targeted.


*** UI Files Updated ***

eq2ui_examine.xml
eq2ui_gamedata.xml
eq2ui_journals_active.xml
eq2ui_loginscene.xml
eq2ui_mainhud_impliedtarget.xml
eq2ui_mainhud_persona.xml
eq2ui_mainhud_target.xml
eq2ui_specialelements.xml
eq2ui_tradeskills.xml
Keep Tryin'
2006年02月22日 (水) 18:54 | 編集
auのCMで流れているのを聞いてすぐ好きになってしまいました。
一端耳にすると、サビのところが頭の中でぐるぐる回りっぱなしになります
歌詞の内容も面白いですね。PVもかわいい。

[Be My Last]の時同様、特設blogができてます。
『Keep Tryin’』 Blog by DUOBLOG
Keep_Tryin.jpg

→Keep Tryin'[Maxi] 1,100円(税込)
Kingdom of Sky導入
2006年02月22日 (水) 01:46 | 編集
Watson先生のblogによると、JST 2/21 21:00~2/22 7:00の作業予定でとうとう導入との事。
現在22日の1:30過ぎですが、EQ2試しに起動してみたらPatchがじゃんじゃん当たり始めました。

ちなみに私はおまけ付きのパッケージ版ではなくデジタルダウンロード版を買っちゃいました。

今回の拡張については、前もって期待して楽しみにしていたという訳ではなく、なんとなくまぁ導入しておこうかなくらいの心持ちだったのもあり、どのような変更点があるのかさらっとしか把握してません。
実際にGame内で変更点を体感しつつ、把握していこうかと思います…

ついていけるかな(-_-)
R―1ぐらんぷり2006
2006年02月21日 (火) 01:39 | 編集
番組自体は見逃してしまったが、博多華丸が優勝したのを知って妙に喜ばしかった。

いまから10年以上前に、毎週土曜日だったか日曜日だったか、福岡のローカル番組で鶴屋華丸・亀屋大吉コンビで司会やってたのを思い出す。
テンポの緩い番組だったのであまり見なかったけど、おたこぷーのおタコ体操とか、友達とやってたりしたな…。
福岡でも吉本!!ていう時代だったんだろうな。
博多駅の側にある博多駅交通センターの最上階に劇場とかあったんじゃなかったんだっけか…
行ったことなかったから本当のところは定かじゃないけど。

福岡吉本のHPなるものを見つけたので少し見てみた。
寿一実って、吉本だったのか。しらんかったゾ。
おたこぷー、いなくなったか…と思っていたら[プー&ムー]というコンビ名で現役で活躍しているようだ。
2001年には、[お久しブリッジ]というギャグをかます際にブリッジに失敗して背骨を骨折していたらしい。こわっ。
後遺症なくてよかったね…。

博多大吉はどうしているのやら、ちょっぴり気になりました。
どこかで芸を磨いているのでしょうかね。

博多華丸は見事脱皮したんだなぁ。今後もいろんな番組で見かけられるよう期待してます。児玉清マネのネタ、好きです
Update Notes
2006年02月17日 (金) 19:40 | 編集
Update Notes : 2/17/2006 2:30 AM

*** The Ulteran Spires ***

- The Gate Callers, an ancient order of Erudites, have returned to restore the power of the Ulteran Spires.

- Seek out the order's lead scholar to offer assistance in Antonica, the Commonlands, the Thundering Steppes, Nektulos Forest, the Enchanted Lands or the Feerrott.
Update Notes
2006年02月16日 (木) 22:15 | 編集
Update Notes : 2/16/2006 2:30 AM

*** Betrayal ***

- Guardians and Berserkers betraying Freeport can now complete Freeport to Qeynos - Acceptance.
Dark Age of Camelot アカウント停止
2006年02月15日 (水) 23:52 | 編集
サービス開始直後からたっぷりと遊んでいたDAoCでしたが、今月とうとうアカウントを閉じました。

Popしなくなってからも、Gameに対する思い入れが強すぎてずっと課金を止める事ができなかったDAoC。
とうとう止める事に決めた際、未練たらしく家賃をたっぷり家のVendorに入れ込んでおきました。
でも、もうきっとPopする事はないでしょうね。

いや~ほんと今までで一番のめり込んだGameでした。思い入れも半端じゃなくあったなぁ。
正直、今また遊んでも十分面白いGameだろうと思う。
でももう私の大好きだった友人達がいないGameに戻りたいとは思わないや…。

Morgan Le FayのMidを選んで遊んでよかったです。
今まで一緒に遊んでくださった皆さんに感謝。
FC2 WYSWIGテキストエディター機能
2006年02月13日 (月) 02:58 | 編集
こんな入力方式があったなんて全然しらなかったー
FC2で通知等あったのかな…

Webで検索にかけてみたところ
情報源:Wikipedia
WYSIWYG
情報源:IT用語辞典 e-Words
WYSIWYGとは
という訳で、作成・編集時にディスプレイ画面で見たものが、そのまま印刷物やHTML文書として出力できるエディタ機能なんですね。へー。

実際少し使ってみましたが、なんだかソースが汚くなっちゃって気持ち悪くてすぐやめちゃいました。
まぁ新鮮ではありますね。
ATOK 2006 for Windows 電子辞典セット CD-ROM
2006年02月12日 (日) 20:14 | 編集
PCを大幅にPowerUpさせた際、ついでに今まで使ってきたATOK15をそろそろ新調しようとしたのですが、
このATOK2006が2月10日に発売される事を聞きつけ、発売を我慢して待ってました。

そしてとうとうこの日曜に近くの電気店で購入
辞書みやすくなったし、入力時に英単語の翻訳や検索もできます。
とてもよい感じ。
Amazonで買うと、9,150円で買えます!知らなかった
私は11,550円で購入しちゃいました。

それにしても、ほんとMS-IMEってアホですよね…

ATOK_2006.jpg


→ATOK 2006 for Windows 電子辞典セット 9,150円(税込)
(注:Amazon価格)

→ITmedia +D Shopping:ジャストシステム ATOK 2006 電子辞書セット 価格比較
Update Notes
2006年02月10日 (金) 22:17 | 編集
Update Notes : 2/10/2006 3:00 AM

*** Desert of Flames ***

- You can no longer receive the Skull of Hadal without having completed the quest "Down to the Last Peacock."

- A slight upgrade was made to the rewards from the Pedestal of Sky event.


*** Betrayal ***

- Additional information was added to the quest journal for neutral betrayers to avoid any misunderstandings.
Update Notes
2006年02月10日 (金) 22:17 | 編集
Update Notes : 2/09/2006 2:30 AM

*** Solusek's Eye ***

- The shortcut teleporter in Solusek's Eye is now functional.


*** Gameplay ***

- World chat latency has improved on high population servers.
pearl ~The Best Collection~
2006年02月10日 (金) 01:02 | 編集
Origaの[Aurora]とあわせて、とうとうAmazonで注文しました。
相変わらず近くのお店ではさっぱり売ってません。KOKIAはメジャーと思ってたけどマイナなの…?

pearl.jpg


→pearl ~The Best Collection~ 3,045円(税込)
Update Notes
2006年02月09日 (木) 15:58 | 編集
Update Notes : 2/08/2006 2:00 AM

*** The Norrathian Express ***

- Old mail with attached items should actually show up again. No, really, we mean it this time.


*** Mentoring ***

- Armor and weapons should now scale appropriately while mentoring.


*** User Interface ***

- As a part of the tradeskill revamp, the Societies window has been removed.
Update Notes
2006年02月08日 (水) 20:02 | 編集
Update Notes : 2/7/2006 2:00 AM

*** Betrayal ***

- Characters that were betraying before Live Update #19 and chose their destination city's class will now be able to successfully complete their betrayal.

- Characters that were betraying and leveled beyond level 17 will now be able to complete their betrayal as outlined in their "Qeynos to Freeport - Acceptance" or "Freeport to Qeynos - Acceptance" quest.

- Characters that gained citizenship prior to LU #19 through tradeskills and then betrayed should no longer log in having their faction reversed and gaining their old city's call home spell.


*** User Interface ***

- When changing the appearance of an existing character, the correct class of the character will be displayed with the race, gender, and city alignment.
久しぶりに
2006年02月07日 (火) 14:44 | 編集
EQ2にLoginしてちょっと探索してみたのですが、雨の日の画面が暗い暗い…

ここ最近であたったPatchの影響なのか、それとも大幅に変わった私のPC環境のせいなのかさっぱりわかりませんが、転落死しないように気をつけたいところ(-_-)

ところで、今年あたまくらいにかなりGradeUpした私のPC。
Graphics cardも超贅沢なやつにしたし、メモリも2Gに増やしたし、もー快適快適。さいこー。幸せ

去年末くらいから頻発していたEQ2の異常終了も起こらなくなりました
Update Notes
2006年02月06日 (月) 00:31 | 編集
Update Notes : 2/5/2006 2:00 AM

*** Desert of Flames ***

- The rewards from the Pedestal of Sky event have been slightly improved.


*** Betrayal ***

- Characters who are not on the betrayal quest can again gain level 18.


***Ammo***

Ammo such as arrows now do their proper damage, but will display incorrectly until the next update.
Update Notes
2006年02月05日 (日) 01:50 | 編集
Update Notes : 2/04/2006 7:00 AM

*** Zones and Population ***

- Burt Everett in Starcrest Commune will now direct you to the human mentor in Nettleville Hovel.

- Anthony Glavias in Scale Yard will now spawn more frequently.


*** Betrayal ***

- An issue that would allow high level characters who had previously betrayed to be reset by their class trainers has been fixed.


*** Items ***

- The Righteous Scepter of the Godking now has a 5% single-target proc. It will now work off any beneficial spell cast on the target.

- The Dark Fury sword can now be chosen by Scouts.

- Furies and Wardens will now see the sword instead of the halberd as a choice.

- The Staff of Second Life can now be used by Shadowknights.


*** Combat ***

Berserker changes:

- Weapon Shield damage was unintentionally changed and has been restored.


*** User Interface ***

- The intro movie will now obey the volume slider positions in the Options window.

- Class and level information now displays correctly when examining spell scrolls.

- Upon completing a quest you will receive a message stating the amount of coin you gained (for real this time!).
Update Notes
2006年02月04日 (土) 13:40 | 編集
Update Notes : 2/03/2006 7:00 AM

*** Zones and Population ***

- The Visage of the Overlord in the Freeport Ruins will now speak a bit slower.


*** Quests ***

- Status values on writs and heritage quests should be at the correct levels.

- The level 40-50 writ givers should once again respond to players who are level 50 instead of telling them to see people who do not give out further writs.


*** Items ***

- There is now a reply choice on Tayil's Note on Outpost of the Overlord.

- Wyrmsteel weapons that were not correctly processing on Darathar should now do so.


*** Combat ***

Paladin changes:

- Consecrate will no longer damage other players.

Warlock changes:

- Netherous Realm will no longer cast on other players.


*** User Interface ***

- A movie will now play at the beginning of EverQuest II if you have the optional download turned on.

- When mouse click mode is set to Single Click Except Attack, single-clicking an enemy that hates you will no longer cause you to attack that enemy.

- The name of the zone you are entering will now display in a popup message.

- First-time home buyers will no longer see an erroneous message when purchasing a home.

- Necklaces, rings, and charms will again list their slot designation.

- Item tooltips in the merchant window now match those of items in inventory.

- Spell examine windows and tooltips will again show the spell level.

- The broker will now tell the seller the quantity sold for each transaction.

- Anonymous player names will now display in /who queries.

- Shift + left-click and drag no longer places an item link in your chat window.
Aurora
2006年02月03日 (金) 12:50 | 編集
2005年の10月上旬にリリースされているにも関わらず、これが置いてあるShopを未だに見つける事ができません。
Amazonあたりで買うしかないかな…

Aurora.jpg


→Aurora 2,100円(税込)
大人(アダルト) (通常盤)
2006年02月03日 (金) 12:39 | 編集
収録されている曲の中では[透明人間]が一番好き。
最近はもっぱら車の中でiPod繋いでこれ聞いてます。
DVD付きのアルバムもありましたが、そこまで見たいと思わなかったので通常盤買っちゃいました。

Adult.jpg


→大人(アダルト) (通常盤) 3,059円(税込)
Update Notes
2006年02月03日 (金) 02:03 | 編集
Update Notes : 2/02/2005 4:00 AM

*** Headlines ***

- New Character Progression has arrived! Choose your final class at level 1, experience new unique progression paths for each race and alignment, and much more!

- Solusek's Eye: New adventures, stories, and rewards!

- Mentor your friends without needing to change your hotbars!

- Adventure writs are now more convenient to obtain and offer clearer rewards!

- The Norrathian Express expands its coin and item delivery service between Qeynos and Freeport!

- Many house vaults gain some extra space!

- Enjoy a plethora of enhancements to the user interface!


*** New Character Progression ***

Character Creation

- New characters now choose a profession at character creation.

- Your alignment (good or evil) determines which class choices are shown.

- As you progress through character creation, your current choices (gender, race, class) are shown.

- Characters begin with several key pieces of class-specific armor that are visible in character creation.

- There are new portraits for every race and gender that you will see when selecting your race.


New Starting Zones

- The original boat tutorial is no longer used. Instead, new characters immediately arrive on one of two new islands. Evil characters explore the Outpost of the Overlord while good characters visit the Queen's Colony.

- Each island has unique inhabitants and quests more suited to the alignment of those who are raised there.

- All new quests await to train new adventurers for the challenges that lie ahead.

- Visit trainers on the island to learn about combat, harvesting, banking, and other gameplay elements.

- You can remain on the island for as long as you wish without a restriction placed on your ability to level up (though of course the population will eventually grey out).


Professions

- Players now select their profession at character creation instead of moving from archetype to class to subclass. For example, you can choose to play a Wizard at character creation. When you arrive in the world, you will be a Wizard--not a Mage.

- Distinct spells and arts designed for each profession are now given immediately in place of the more generic archetype and class versions. You are a member of your final profession right away instead of waiting 19 levels to do so.

- Some of the previous class and subclass quests still exist, but they are not required to progress in your chosen profession and will no longer restrict your level growth.

- Existing characters that were at the archetype or class level will be prompted to choose a profession before logging into the game. Existing spells and arts will be replaced (at the same quality level) by the new profession-specific abilities.


Racial Quest Paths

- Upon arriving in your home village or district, you may begin a new series of quests designed specifically for your race.

- These quests will provide a greater understanding of your race's history and how it fits into the fabric of your home city.


Adventure Yard Quests

- Completing your racial quest path will guide you to your city's adventure yards. The adventure yards have new population and quest lines as well.

- New rewards await those who complete these quests!


Citizenship

- The citizenship quest is gone. You earn citizenship on the tutorial island and become a citizen when you leave it.

- There is no longer a cap on your ability to level up due to a citizenship restriction.


City Betrayal

- The city betrayal quests currently remain as they were. These quests will be changing significantly in a future update.


*** Dungeon Exploration ***

Solusek's Eye

- A new group of residents have been spotted setting up camp in Solusek's Eye, at the site of the Solusek Mining Co. of old.

- Check out this highly dangerous, highly rewarding dungeon for new quests as well as high-risk adventure!


*** Mentoring ***

- Your high level spells are now useable (at a reduced effectiveness) when you mentor a lower level player. No more messing with your hotbar when you want to help out a friend!

- Most spells will no longer drop or suspend when you start mentoring a lower-level player. Instead, they now adjust themselves accordingly.


*** Writs ***

- You can now select from a list of all writs you are eligible to embark upon when speaking to a writ giver.

- Characters who are not in a guild can now do writs for their city's faction.

- The amount of status awarded by writs is now based on your level in relation to the writ's level rather than your guild's level.

- Writ givers will now display quest icons appropriately.


*** The Norrathian Express ***

- Much to the chagrin of both Antonia Bayle and the Overlord, the Norrathian Express has expanded its services.

- Citizens of Qeynos and Freeport can now mail each other items and coin.


*** User Interface Improvements ***

General:

- The default performance profile now varies according to the hardware on which the client is running. New installs will use this default performance profile.

- There is now a /load_uisettings command that allows you to load the UI settings from one of your existing characters. If you type the /load_uisettings command with no arguments, it will prompt you with a list of UI files to select from. You may also specify a specific file as an argument when using this command.

- Scout tracking abilities can now be filtered more specifically by name. It just got a lot easier to look for specific NPCs for the scouts of the world.

- Have friends on other servers or in other games? Great! You can now add friends from other games or other servers in much the same way you would send them a tell (For example, you can /friend unrest.blackguard to add Blackguard from the server Unrest to your friends list).

- Have enemies on other servers or in other games? Great! You can now ignore players from other servers or games in much the same way you would send them a tell (For example, you can /ignore unrest.blackguard to add Blackguard from the server Unrest to your ignore list).

- For those who want to see shorter combat messages, there is now a Hits Mode option (similar to EverQuest) for your chat windows in Options -> User Interface -> Game Features -> Hits Mode.

* Minimal: Shows just the damage numbers or in the case of a miss it shows miss/block/parry. Heals will also just show as numbers.

* Medium: Cuts down on the combat text a bit by removing the damage type and giving you strict basics.

* Full: This is how it exists today.

* Note: Full combat info will continue to be sent to your log file. The Hits Mode option only affects what you see in the Chat window.

- Anonymous and Roleplaying players will now be filtered properly when others perform a search:

* Anonymous characters will not show up for any specific searches made by players.

* Roleplaying characters will not show up in class, level, or race searches, but will still show up in LFG and LFW searches. They will also appear in guild and name type /who searches.

- If you hear something in a language you haven't learned, you are now told what language was spoken.

- There is now a context menu option to select what language you would like to speak in if you right click the Chat window.

- "SOGA Models" are now referred to as "Alternate Models," as players who weren't around for the launch of these models don't know what "SOGA" is.

- Added functionality to choice window so that Enter will submit guard searches and Escape will close the window.

- Some merchants will now show you items that you can't currently buy and will describe why you can't purchase that item.

- There is now a short pause on the revive window (around 3 seconds) before it accepts any input to prevent accidental revives (or reviving in the wrong location) during combat.

- Dialogue conversation bubbles and response buttons can now be detached from an NPC's head so that they don't float around with animations. This is available in the options menu under User Interface -> Name and Chat Bubble -> Attach Conversation Bubble to NPC’s head.

- UI enthusiasts, you now have a few more chat window related options that can be defined in eq2.ini. The defaults are listed next to each item:

* chat_force_mouseover_opacity_min_secs 20.0

* chat_force_mouseover_opacity_per_char_secs 0.1

* chat_force_mouseover_opacity_max_secs 30.0

* chat_force_mouseover_opacity_secs_onscroll 10.0



Broker Window:

- You can now Buy Stacks or Buy Quantities of items on the Broker window.

- The Broker window will now show real-time item quantities. If you buy an item, everyone who has that item on the page they're viewing will see the quantity decreasing. To avoid potential purchasing mistakes that might arise if items you see in the window are bought by someone else, items will show zero quantity instead of disappearing entirely.

- Class information is now displayed for items in the Broker window tooltips.

- There is now an option to pop up a confirmation box when making expensive purchases from the Broker window. The default price is 10 gold, and the slider for the minimum price can be set from 1 gold to 5 plat. This is to prevent the accidental purchase of an expensive item. The option is available in Options -> User Interface -> Game Features -> Broker Window.

- Health, power, and resists have been added to the dropdown in the Broker search window.

- Searching for food and drink should now be a bit simpler. For example, if you search for level 40-49 foods, you will now only see food that is appropriate for that level range.

- The Broker window will now perform a search if the Enter key is pressed while the Item Name or Store Owner fields have focus.

- The broker window buy/stack quantity is now more like the merchant window for consistency.


Commands:

- ESC will cancel spell casts for new characters. Existing characters can map a key to the option in their Options (Controls -> Spell Keys -> Cancel Casting).

- The default key for opening the Recipe Book is now "N" rather than "B."

- "B" now defaults to opening all of your inventory bags.

- "Shift + B" is now the default to open all bags in your bank vault.

- You can now quickly change to a different character on your account by using the following command: /camp

- The default use of the ESC key changed slightly:

* If you’re moving a house or world object, object movement is cancelled.

* If you’re casting a spell, that spell is cancelled.

* If you’re not casting a spell, your target is cleared.

* If you have no target, the top window is closed.

- Tab targeting will ignore harvest nodes while in combat. Harvest nodes can still be targeted manually while in combat.

- Shift click on an item icon will now put an item link in your main chat window.

- Changed the default behavior of Examines

* If you double click to examine an item, double clicking it again will cause the examine window to close.

* If you right-click examine an item, right-clicking again will show a [Close Examine] menu item which will close the examine window of that item.


Groups and Raids:

- Raid leaders who have set group loot options to leader-only will be able to distribute loot to any member of any group in the raid.

- Raid leaders can now move a raid member to an empty slot in another existing group by dragging the character name to the desired group.

- Raid leaders can now swap raid members between groups by dragging one member's name on top of the other raid member's name.

- Selecting a raid member multiple times will now toggle between the raid member and their pet if they have one.


Information:

- Poison tooltips will now display the remaining proc count of your poison.

- Haste, DPS, and run speed are now displayed in the Persona window.

- Crush, Pierce, and Slash mitigation values will now appear in the mitigation tooltip on the Persona window.

- Examining a melee weapon and viewing the weapon's tooltip will now display its damage type.

- You can now view the amount of status reduction you currently have from the Housing window.

- When examining an item, your character's class will be highlighted in green if the item is useable for your class.

- Pet names will now display the name of your pet with a purpose tag below (rather than all on one line).

- Durations in racial tradition descriptions will now be displayed in an easier-to-read format.

- The class display on item tooltips, examine windows, and broker tooltips has been condensed so it takes up less vertical space. The level indicator has also been separated out to its own line.

- Players will now receive item discovery notification even if they aren't guilded.

- Hunger and thirst messages will no longer repeat every time you zone or log in. They will only display once every 30 minutes.

- A message will now display during character creation letting you know if your name is currently invalid and why.

- The examine info for a spell will now say if the spell requires you to be sneaking.

- Examine descriptions for Character Traits and Racial Traditions will no longer include duration, casting time, recovery time, recast time, class, or weight.

- Tooltips and examine information on items have been rearranged to be more consistent. Among these changes:
* Weapon type and required skill now appear on the same line. Example: Dual Wield Piercing.
* Armor type and slot now appear on the same line. Example: Plate Armor (Shoulders).
* Shield Factor is now labeled "Protection."
* Classes that can use an item are now listed in alphabetically with commas separating them. If all Fighters can use it, it will say "All Fighters" rather than listing each one.
* If an item can be used by all classes, no class requirement is shown.
* If you can use an item at the time you examine it, the level number and class name will be green.
* If your class cannot use the item, all the class names are shown as red. Level will be white.
* If you aren't of high enough level to use the item, the level number will be red.
* If an item is Attuned, it will not also show No Trade.
* If an item is damaged, the condition number will be red. If the item is at 100% condition, the number will be white.

Mouse Behavior Modification (No mice were hurt during this process):

- The middle mouse button now defaults to auto-run.

- When mouse-click selection mode is set to "Single Click Except Attack", right-clicking a targetable object will target that object in addition to displaying its right-click menu.

- When mouse-click selection mode is set to "Single Click Except Attack", double-clicking on nothing now clears the target.

- In single-click-except-attack and single-click mouse mode, double-clicking something will no longer execute the default action twice.

- In single-click and single-click except attack mode, the "Too far away" message will not be displayed if the target is well out of range.


Quests:

- Quest con colors have been adjusted to mirror the NPC con system. Quest experience has not be affected.

- Coin rewards for quests will now be reported in chat.

- A quest's name and completion text will now display in its reward window.


Waypoint Wisps:

- Wisps will now update more frequently. They seemed to have a mind of their own and a desire to lead lost travelers astray.

- You do not have to get as far away from a waypoint wisp for it to re-path to your destination.

- In cases in which the wisp could not find its way to the destination and would go through walls or the ground, there is now chat text that provides a compass direction to navigate with.


*** Desert of Flames ***

- Tensions between the Ashen Order and the Ashen Disciples seem to be growing. The two orders have become more distinct in their appearance, philosophy, and combat techniques.

- The Djinn Master has mysteriously changed the way he works. He has grounded himself instead of insisting on hovering and the instruments within are now easier to play. Other changes to the way he must be fought are known only to the Djinn Master himself.


- Players that destroyed the Seeker's Notes before being offered the quest "I Seek Knowledge" can now return to Seeker Abdeef in Maj'Dul and ask him for a replacement note to begin the quest.

- You can now spawn the Ghost of Hadal on the final quest stage of "Secrets of a Used Skull."

- Page 15 of the exciting book "The Desert Beasts" can now be found in the Pillars of Flame.

- Players that completed "Wrapping It All Up" before completing "Delving Into Darkness" should now be able to speak to Seeker Abdeef and update the latter.

- The goblin documents will now highlight properly for those on the "Raid the Goblins!" quest.

- The Strength and Agility granted from the Dark Fury Sabre of Anuk has been modified.

- Shadowknights can now use the Wand of Second Life.

- The Staff and Wand of Second Life are usable now at level 57 to be consistent with the other quest rewards.


*** Gameplay ***

- You can now jump off a flying carpet or griffon at any point along your path by hitting your jump key. Beware, as you may take considerable falling damage.

- Small obstacles and minor changes in elevation should now be less likely to prevent attacks from landing on a target. As long as your character has line of sight to most of a target's body, attacks should be likely to hit it. Please note that having the camera in first-person mode provides the best way to judge whether your character has clear line-of-sight to a target.

- You should now be able to attack NPCs that are touching or partially inside a wall.

- By popular request from those unfortunate souls who are prone to meeting an untimely demise, potion, poison, and totem effects will now persist through death.

- When a character successfully uses Safe Fall, the falling sound and "ouch" animation will no longer play.

- Going more than 50 meters away from an encounter will cause the active Heroic Opportunity for that encounter to disappear for you, freeing you to perform other Heroic Opportunities on other encounters. Returning within range will cause the Heroic Opportunity to reappear as long as you aren't participating in any other Heroic Opportunities.

- You can now see how many personal status points you have in your Persona window and earn more of them while you are not in a guild.

- Frogloks have recovered their aqua vision.

- Erudites have recovered their aura sense.

- Jumping now cancels crouching and sitting.

- The range at which you can harvest an object has been slightly reduced.


*** Items ***

- Throwing weapons can now reside within any type of ammo pouch.

- Ammo bags in your base inventory will now accept ranged ammunition before other inventory bags.

- Item drop rates now obey the same rules as experience does when damage is contributed by people or creatures other than the group or person that engages an encounter. That is, you will be less likely to find treasure chests on creatures who players outside of your group help fight. The more damage they do, the less likely you will be to obtain the loot.
- Imbued jewelry now applies its effects permanently while it is worn. Imbued effects from these items will stack. For example, wearing two rings with the same strength buff will apply two strength buffs.

- All creature Lore and Legend items now stack. These items are also no longer Lore.

- Language items are no longer Lore and No Value and can stack.

- Reading is fun! Share (most) of your book page finds with your friends, as they are no longer flagged as No Trade.

- Creature corpse loot items should no longer carry the Uncommon or Handcrafted titles.

- The items effects Flow of Fyr'un and Prismatic Glow no longer stack.


*** Quests ***

- You will now see how much status a Heritage quest will award both when accepting the quest as well as in your journal.


*** Zones and Population ***

- Some NPCs will now greet you when hailed if they have no VO associated with their dialog.

- Guard Waters was getting a bit chatty despite being dead off the coast of Antonica. He will no longer speak because, you know, he's dead.

- Shard recovery agents have all retired and have given up their short-lived potion business.

- The following changes were made to Darathar's island:

* Wandering orc scouts now see invis (they're scouts... they should be alert).

* The Rujarkian orcs have taken over in place of the old world's weak species.

* Rawg, Traitor of Zek and Er'aithe the Broodmother are now more challenging, drop appropriate treasures, and can see invis.

* Darathar has been practicing: He is now a little more challenging overall.

* Darathar is now aggressive toward any adventurers he sees.

* He will no longer break from an encounter to fly away.

* Be sure to pay heed to your Wands of Discordant Winds.

- By order of Queen Antonia Bayle, many non-essential residents have moved out of Qeynos Harbor. Unless they were involved with quests or provided valuable services to citizens, they were asked to leave. (Performance in this zone should increase for many players.)
- Thyr giants can once again see invis when appropriate.


*** Guilds ***

- A message is now broadcast to the entire server when a guild reaches level 10, 20, 30, or 40.


*** Housing ***

- The Qeynos Exchange and Freeport Reserve have expanded their business and now allow those with more prestigious homes access to expanded vault facilities.

- You can now access your house vault from any house via a new right click menu option on the interior door and market board. Yes, this means you can open up your vault from a friend's house that you're allowed to sell from!


*** Combat ***

- If you cancel the effect of someone's group maintained spells for yourself, it will not reapply after zoning.

- The examine info for damage spells will now show the type of damage that they inflict.

- Invisibility should properly reapply to your pet after zoning or logging out.

- Spells that summon items will now report to the caster if the target could not accept the item.

- Dumbfire pets will now receive damage from AoEs that do not explicitly target them.

- You now receive bonus experience when you kill a single creature with no arrows displayed as well as any number of up arrows. As before, killing a multi-member encounter of any configuration should continue to reward bonus experience.

- Newly charmed pets should once again follow their master.

- Charmed pets should follow attack commands more reliably. Pesky critters.

- Spells, combat arts, and weapons should never inflict less than 1 point of damage unless they miss. Previously, if they inflicted less than 1 point of damage, it would automatically miss (only affects very low level characters).

- After creating a specific quality level of an item for the first time, the tooltips for completed product icons will update without requiring you to re-examine the recipe.

- Recipes for some subcomponents that were not marked as recipes are now found properly on the tradeskill prepare window.

- Any creature that would aggro a player when solo will aggro that player regardless of the level of group members. Creatures that would not aggro a player when solo will not aggro that player regardless of the level of group members.

- There is no longer a base NPC in-combat regen. This was causing issues a low levels yet was insignificant for low levels, so it was removed. Note that spell-based NPC regens will still function normally.

- Charm spells will no longer be broken if the caster loses a duel.

- Fury and Warden damage shields no longer display a spell animation when the attacker receives damage.


NPCs:

- Most creatures are no longer immune to certain damage types. Many will have retained high resistance to particular forms of damage but should no longer be completely immune.

- NPCs just got smarter. They will now use abilities only from their subclasses and have a larger selection of abilities and spells to choose from as they level.

- NPCs that are Rangers, Assassins, Brigands, or Swashbucklers will now use poisons when attacking.
- Necromancer NPCs will now use Lich correctly.
- NPCs are less likely to use control abilities on player characters.
- The effects of NPC-cast knockbacks and stuns have been slightly reduced.
- The pets of NPC Necromancers and Conjurors now have less health than a standard NPC of their level. This makes killing NPC pets in combat more of a viable tactic.


Cleric changes:

- Cleric Reactive Heals should trigger on the recipient, even if the Cleric is stunned or stifled.


Coercer changes:
- Anguish now has a casting cost that matches other DoT spells granted at that level.


Defiler changes:

- Degeneration has a slightly reduced casting time.


Inquisitor changes:

- Condemn has a slightly reduced casting time and improved debuff amount.


Mystic changes:

- Keening Haze has a slightly reduced casting time.


Priest changes:

- Bodies will again lift off the ground to their feet when resurrected.


Templar changes:

- Disgrace has a slightly reduced casting time.


Berserker changes:

- Open Wounds will no longer fizzle.


Rogue changes:

- Snoop will now properly grant the ability to see stealth.


*** Tradeskills ***

- The tradeskill UI will now display the stack count in the component choice window.

- You can now search for a particular recipe by name from the recipe window.

- The crafter's name will now display on stackable items as long as every item in the stack was created by the same character.

- The maximum stack size of all tradeskill-used fuels is now 100 instead of 20.

- You can now view the components and subcomponents required to make a recipe.

- There are now recipes for all the new level 1-19 spells and combat arts. These new recipes require no subcombines, and instead have additional component requirements for the final recipe.

- Recipes will now default to the "N" key rather than "B."

- After creating a specific quality level of an item for the first time, the tooltips for completed product icons will update without requiring you to re-examine the recipe.

- Recipes for some subcomponents that were not marked as recipes are now found properly on the tradeskill prepare window


*** Art ***

- The first-person camera height for Erudites will now be at the eye level rather than their chest area.

- Halflings now appear slightly more youthful. Perhaps they obtained a certain unmentionable ring that preserves their youth...

- Particle effects will now appear on crocodiles.


*** UI Files Updated ***

eq2ui_gamedata.xml

eq2ui_inventory_market.xml

eq2ui_mainhud_map.xml

eq2ui_mainhud_persona.xml

eq2ui_mainhud_skills.xml

eq2ui_mainhud_tracking.xml

eq2ui_newcharscene.xml

eq2ui_playerhousing.xml

eq2ui_popup.xml

eq2ui_popup_language.xml
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