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Update Notes
2005年02月17日 (木) 23:47 | 編集
Update Notes: February 17, 2005 2/17/2005 6:00 AM

*** Headlines ***

- 新しいconシステムにより、全く新しい方法で敵を見れるようになった
- 効果時間の短いGrpBuff系が10分持つようになった
Single-targetBuff系は15分持つようになった
- 自分からみたSpellのconがBlue以下のものは失敗しなくなった
その他のSpellについても失敗することは少なくなる
- インスタンスゾーンにおいて、Timerが短くなり制限はより少なくなった
- 家で飼うペットに名前をつけられる
- 全てのtradeskillのクラスは、自分自身の材料とコンポーネントを精製することが
できる(必要な材料を全部自分で作れるようになったって事かな...)
- WizardsとWarlockはNukeができるようになった?
- Tanks now tank better with increased mitigation
(これ意味わからない。つまりNerfされたって事?自信なし)
- 新しいSabotageQuestを通じて敵対する都市を逆襲できる
- Soloや少人数Grpは遭遇率が上がる?(インスタンスダンジョン含む)
- bagの中にbagが入れられる
- Spell、Art、Potion等をExamineした時に見られる情報が改良された
- lv50のEpicRaidZoneが新しく4つ追加された
- Potion、Poison、ActivatedItem、Foodを検索しやすくなった
- optional voiceoverをダウンロードする事でNorrathのさらに多くのNPCが話すようになる
- Choose different Traits, Traditions, Tactics, and Training options!


*** IMPORTANT NOTE ***

- 殆どの装備品はAttuneしないと本来の能力を発揮しない
これはパッチがあたった時点でCharaが身に着けていたItemについても同様
- Attuneしてない装備を身に着けると、Invetoryウィンドウに警告メッセージが表示される
- Charaが身に着けている物を全てAttuneしたい場合には、"/attune_equip all"コマンドを打てばよい
(あくまで現在装備slotに入っているものが対象)
- 装備品をAttuneしないとIT WILL NOT PROVIDE ANY PROTECTION WHICH MEANS YOU MAY DIE HORRIBLYよ!
(まぁさくっと死ぬって事でしょう...)忘れずにAttuneするように。
- Attune済みのItemは他のPlayerに対して売ったり渡したりできない
が、NPCMerchantに対しては売る事は可能


*** Traits, Traditions, Tactics, and Training ***

- Traits、Traditions、Tactics、Training optionを再選択しなおせる
- Traits、Traditions、Tactics、Training optionを既に選択済みの場合、"/respec" commandでこれらをリセットできる
Knowledge Bookからは以前選択されたものが全て除外されて、画面右下に"+"サインが表示される
- "+"サインをClickするとTraits、Traditions、Tactics、Training optionの選択画面が表示される
- 今回は、異なった順番で選択を受ける。クラスに依存する選択(Tactics等)は、その他の選択が終わってから受け取る
通常のlvlupでそれらのabilitiesを得る人たちは通常の順場で選択する。


** IMPORTANT! **

- "/respec" commandはいつでも実行できるが、実行した場合、abilitiesを全て振りなおすまでQuestの報酬を受け取る事はできない


*** Consider System ***

- A new NPC consider systemでは、遭遇する生物に関する情報をプレーヤーに提供するようになる
- 適切な時に、選択した対象のレベルが名前の横に表示される
- Targetウィンドウは、自分から見た相手の強さのレベルに基づいて変わる
自分より弱い相手なら選択した対象の名前の下に刀が表示される
Epicな相手なら何かしらの飾りがつく?(見た感じでは旗みたいのがついてた)
- 新しいシステムは、どの相手が遭遇時にリンクするかを示しているが
the consider messageはそれぞれの個々をTargetした状態での、自分から見た相手の強さに基づいている
- このnew NPC consider systemはOptions windowのUser Interfaceから以前のsystem表示に切り替える事ができる
(→Name and Chat BubbleのNPC Evaluation drop-down?)
Simple:NewSystem / Detailed:OldSystem
※新システム...Simpleなのかなこれ...疑問だ。


*** City Sabotage ***

- 敵対都市を背後から大いに荒らせー。
Sabotage missionはAntonicaとCommonlandsのAgentから貰える


*** Solo/Duo Instanced Zones ***

- Solo versionのインスタンスダンジョンがOrcish Wastes、Enchanted Lands、Thundering Steppesに追加された
入る際、Solo versionで入るかHeroic versionで入るか選択できる
1人もしくは2人GrpへはSolo version、3人かそれ以上の場合にはheroic versionをお勧め。
- Tallon Hording Halls
- Sullon Mines
- The Dark Den
- The Caves of Wonder
- Cavern of Tangled Weeds
- The Rumbler Caves
- A Pirates Hidden Stash
- An Open Grave


*** New Level 50 Raids ***

- 24人用?lv50向けRaid zoneが4つ追加された
- Antonicaから行くShattered Stillnessは、Arch Lich Udalanを倒さないといけないところにある
- CommonlandsからアクセスするEchoes of Timeは、King Zalakのhomeにあたる
- Thundering Steppesに位置するCove of Decay: Epic Anglerは、有名なgiant fishermanであるRognog the Anglerがいるところにある
- FeerrottにあるMeeting of the Mindsは、Overlord Oxuliusのlairにある
- これらのzoneに入りなおすには、成功時→18時間、失敗時には6時間必要


*** Gameplay ***

- The Swornlove siblings wish to thank you for helping them keep the spirit of Erollisi Day alive.
Now that the festival is complete, they will no longer be seeking your assistance.(わかんね)
- 殆どのQuestにおいて、Questのcreditを得るためにQuestMobが絡むMob全体をKillする必要はなくなった?
- 乗り物に乗っている間、走る速さはその乗り物の最高速度の制限にかからなくなった
乗り物の速さより、速く移動できるBuffをもらった時、そのBuffの効果が持続する時間においてはBuffの効果が勝つ
Spirit of the WolfやSprintなどのSpellを含む
- West FreeportとSouth Qeynosに、乗り物を全額で買い取ってくれるstable hand merchantが設置された
どのmerchantも、乗り物を買うために支払った金額からの値上げはない
(買った時点の値段より高くは買い取ってくれないって事かな?)
- 自分の家にいる間?House petに名前を付けられる
Petを右クリック→inventory window中の[Name Pet]を選択することで可
- Killした後も生きているように見えていた生き物は現在適正に死んだ状態で表示される
- 海から移動するために使うticketを購入した後、プレイヤに、campやそのZoneを離れる前にticketを使用しないといけない事を知らせるメッセージが画面に表示されるようになった?
- 自分の所属するGuildのlvがあがった時、GuildMemberにおめでとうのメッセージとDingで通知されるようになった


*** Mechanics ***

- 非常に高いSTRによってもたらされていたDmgBonusは減少された
例えば、以前にSTR400だと、200%のDmgBonusがあったが、パッチ後はこれが155%になっている
STR100の場合にはDmgBonusの変更はない。STR200の場合にはわずかに減少するだけ
- Heavy ArmorはDmgの吸収率が11%増し。Light Armorは35%増し
- Staminaが200以上あるCharaはHealth PoolのMaxが増加する
- (strength, agility, intelligence, またはwisdom)の合計が200を超える時、PowのMaxが増加する
- Melee combat artsにおいて、武器のconがblue/green/greyのものを装備している場合、その効果は減少しない?
- If an epic opponent can only be hit by a certain quality of weapon, that weapon's level must be within 75% or 5 levels of the target's level.
- A bug that was giving some characters extra points in certain skills has been corrected. For example, Artisans will no longer receive 5 extra points in the skills they stop advancing when they choose a class or subclass, and Brawlers no longer gain extra Deflection at lower levels.
- Players will no longer receive a "mini-ding" at reaching 100% of a level if they are unable to gain a level due to a milestone requirement (such as the citizenship quest, class quest, etc.).


*** Spells ***

- Spell casterはそれらのCastingSkillがMaxに達している場合、SpellのconがBlue以下のものでFizしなくなる。
- SpellのconがOrange、Yellow、Whiteの場合にFizする頻度は減少する
- Targeted persistent hostile spells (such as DoTs) should no longer drop if the caster summons a pet.
- Spectral Guard and Malefic Shroud will now last up to 10 hits before expiring instead of fading after a single hit.
- Flaming Agony and Fiery Doom should now show in the maintained window once they have been cast.
- Vexation upgrades are now available in from the appropriate merchants, recipe books, and loot drops.
- The stat bonuses given by Geotic Brand will no longer change when a player zones.
- Flameshield now does heat damage instead of divine.
- Summoned pets should no longer "dance" their way into unintended aggro.
- Dumbfireのpetsは戦闘中に敵からかけられたSpellをremoveしない
これは以下のものも同様
- Conjuror: Aqueous Hunters
- Shadowknight: Tainted Sacrament, Cursed Sacrament
- Necromancer: Jaul's Rotting Packhounds, Swarm of Rats, Plague of Rats
- Wizard: Protoflame
- Warlock: Netheros
- Defiler: Purulence, Eerie Avenger
- Illusionist: Construct of Order, Construct of Logic, Basten's Construct of Light
- Wizard changes:
- Breath of the Tyrant and Immolation no longer share the same reuse timer.
- Ball of Flames and Ball of Fire no longer share the same reuse timer.
- Piercing Icicles and Icy Coil no longer share the same reuse timer.
- Ball of Flame now has a cast time of 2 seconds and a recast time of 6 seconds.
- Burning Intimidation now does 4 times its previous amount of damage.
- Immolation now deals 2 additional ticks of heat damage at 120% of the initial instant damage. The cast time has been increased to 3 seconds and the recast time is now 21 seconds.
- Ice Comet's damage has been increased 275%, and its reuse time is now 45 seconds.
- Freeze and Daenor's Lingering Frost now do 3 times their previous amount of damage.
- Icy Coil's initial instant damage has been increased 350%.
- Piercing Icicles now deals 200% additional instant piercing damage.
- Warlock changes:
- Negative Absolution no longer shares a reuse timer with Null Absolution or Nil Absolution, and the maximum number of targets has been limited to 5.
- Null Absolution no longer shares a reuse timer with Negative Absolution or Nil Absolution, and the maximum number of targets has been limited to 5. The spell now deals additional poison damage over time.
- Nil Absolution no longer shares a reuse timer with Negative Absolution or Null Absolution, and the maximum number of targets has been limited to 5. The spell now deals additional poison damage over time and lowers strength by 5.
- Dark Distortion no longer shares a reuse timer with Nil Distortion, and its damage has been increased to 150%.
- Nil Distortion no longer shares a reuse timer with Dark Distortion. Its damage has been increased to 240% and it has a reuse timer of 18 seconds.
- Flashfreeze now has a casting time of 1 second, and its damage has been tripled.
- Noxious Bolt now has a reuse time of 6.5 seconds, and its damage has been tripled.
- Dark Emanations no longer shares a reuse timer with Torment of Shadows.
- Torment of Shadows no longer shares a reuse timer with Dark Emanations. Its instant damage has been tripled, and its damage over time has doubled.
- Dark Nebula now does 3 times its previous damage. It is an upgrade to Grievous Blast, sharing a reuse timer with Grievous Blast and Putrid Cloud.
- Devastation will now affect up to 5 targets in a radius of 10 meters with a recast time of 45 seconds. Its instant damage and DoT effect has been reduced by 50%.
- 効果時間の短いGrpBuffはその効果が10分持つようになった
single target buffは15分持つようになった
これは以下のものも同様
- Assassin: Bleeder's Talent, Merciless Villainy
- Bard: Bria's Stirring Ballad, Performer's Talent
- Berserker: Bloodlust, Battle Chant, Screaming Fury, Tides of War, Destructive Rage, Greater Fury, Uthros' Superior Tactics
- Brigand: Burgle, Rough Skin, Stealthy Burglary, Aegis
- Bruiser: Intimidating Orders, Rousing Cry, Velan's Nervy Order
- Coercer: Recklessness, Refresh, Annoying Demeanor, Empathic Link, Mind's Eye, Konious' Glowing Breeze, Glyssa's Emboldening Glyph
- Conjurer: Provocation, Fire Seed, Volatile Refuge, Vehement Stone, Flameshield, Blazing Presence, Varski's Encouraging Ward
- Crusader: Offering of Armament, Theron's Heartening Call
- Defiler: Dread Invective, Lucar's Grasping Tendrils
- Dirge: Death's Scent, Lithe Disbelief, Tuyen's Chant of the Arcane
- Druid: Nettleshield
- Enchanter: Breeze
- Fighter: Call to Arms
- Fury: Bristlepelt, Savagery, Fae Fire, Porcupine, Brishan's Quillshield, Hammerwind's Zealous Frenzy
- Guardian: Form of Ferocity, Guardian's Call, Call of Command, Desperate Flurry, Do or Die, Call to Battle, Return to Battle, Briteblade's Command, Braksan's Desperate Rally
- Illusionist: Fleeting Thoughts, Alacrity, Scintillating Aura, Intensity, Kor-Sha's Adroit Seal, Fozzin's Propitious Visions
- Inquisitor: Act of Belief
- Monk: Wisdom of Zephyl, Everburning Flame, Quiet Purity
- Mystic: Avatar
- Necromancer: Boon of the Lifeless, Rending Frenzy, Opal's Aggravating Seal, Darkbriar's Corpseskin
- Paladin: Blessing of the Penitent, Divine Inspiration, Blessing of the Devout, Prayer of Devotion, Call to Glory, Caswon's Penitent Benediction, Theron's Call of Hope
- Predator: Hunter's Instinct
- Ranger: Steady Aim, Forester's Insight, Veil of the Forest, Tolan's Talent
- Rogue: Smuggle, Street Smarts
- Shadowknight: Unholy Order, Insatiable Hunger, Genux's Dark Embrace
- Sorcerer: Burning Radiance, Accord
- Summoner: Agitation
- Swashbuckler: Swarthy Distraction, Freeboot, Flight of Fancy, Feigned Bravado, Bootleg, Bladeweaver
- Templar: Vigilant Benediction, Glory of Combat, Resolve
- Troubador: Elise's Ditty, Daelis' Dance of Blades, Cassindra's Chant of Clarity
- Warden: Barbcoat, Primeval Instinct, Numbing Spores, Duststorm, Vesteri's Gorseshield, Salmekia's Pact of the Pride
- Warlock: Venomous Runes, Abhorrent Gift, Toxic Grasp, Nihilism, Palon's Burning Blood
- Warrior: Battle Tactics, Uthros' Defiant Cry
- Wizard: Flametongue, Concurrence, Frostbound Gift, Frostshield, Casthopur's Frostburn, El'Arad's Custodial Warding


*** Items ***

- 空のbagは他のbagの中に入れられるようになった
bagの中に収められているbagにItemを入れる事はできない
- Attune済みのItem、またはNO TRADE属性のItemはNPC merchantに売れるようになった
- 走行速度Bonusがついていた乗り物やItemはその速度が減少された
- Starter Mounts (2.5pp) - Patch後 24% / Patch前 32%
- Standard Mounts (5pp) - Patch後 32% Patch前 40%
- Best Non Status Mount (8.2pp) - Patch後 40% / Patch前 48%
- Flying Carpets/Undead Mounts (50pp and status) - Patch後 48% / Patch前 56%
- Crusader Mounts - Patch後 10% / Patch前 32%
もうPaladinの馬あんまり乗ってる意味ないぽい...2.5ppだしてPaladinの安馬と同じ速度なんてくやしぃいいぃっていう人はいなくなりますね...おめでとう...
- Totem buff - Patch後 24% with a 30 minute duration, Patch前 40%
- Cold Link Greaves should now have the correct item icon.
- Necklace of Doom can now be equipped in the correct slot.
- The Rallosian Tunic is now light armor.
- The pants for the Monk and Bruiser level 20 quest armors should no longer use the tattered legging appearance.
- The Bramblewood round shield now looks like a round shield.
- Inspecting Petrified Eyes will now provide text explaining bone consumption.
- Vials of swordfish blood should no longer display a bug icon.
- The Rod of Everlasting Flame should now have the correct appearance.
- Bruise Forger Cestus now does the same type of damage as other cestus weapons.
- Starter weapons on the Isle of Refuge will not need to be attuned before using them.
- All kukri swords now look like kukri instead of falchions or scimitars.
– Holiday foods will now provide the same regeneration as other store-bought foods. This includes Aromatic Red Wine, Box of Jumjum Chocolates, Schmenko's Warm Spiced Cider, Festive Fruitcake, Nyla's Holiday Eggnog, and Jumjum Snap Cookies.


*** Zones and Population ***

- Timers on most instanced zones have been reduced. Level and group size requirements have been removed, except for guild raids purchased with status points and certain quest-specific zones. The new timers are as follows:
- Level 10-19 zones - 1 hour fail, 8 hour reuse
- Level 20-29 zones - 2 hour fail, 12 hour reuse
- Level 30-39 zones - 2 hour fail, 18 hour reuse
- Level 40-49 zones - 4 hour fail, 18 hour reuse
- Level 50+ zones - 6 hour fail, 18 hour reuse
- The quality of drops from level 50 epic raid encounters has been increased.
- The vertical doors in Solusek's Eye and the Obelisk of Lost Souls should work better.
- Keys that allow you to progress deeper into the Wailing Caves will now be found on their respective owners' corpses rather than inside treasure chests.
- Venekor's breath attack has been adjusted so that subsequent ticks of its damage-over-time spell do the same amount of damage as the initial hit.
- The Vision of Vox's breath weapon does less damage, but can now affect all members of a raid party. Her loot quality has been improved.
- The loot dropped by encounters in the Draconic quests has been improved.
- Foulgill the Rotten's loot has been adjusted to better match the challenge of the encounter.
- Raids cannot zone into the instanced dungeons in Enchanted Lands and Thundering Steppes.
- Entrances to the instanced dungeons in Orcish Wastes, Enchanted Lands, and Thundering Steppes will now appear more frequently.
- Advanced solo/small group encounters have been added to the Orcish Wastes, the Feerrott, and Rivervale.
- That greedy little rat Stiletto fired his scouts and is carrying out his orders alone now to maximize his profits.
- Bouncer Prud can now be found more frequently.
- Opponents that require two or more groups are now more likely to drop useful crafting components.
- NPCs in the Open Grave Heroic zone should now be between 25 and 27, except for the boss who is a higher level.
- Adjusted some of the abilities of the Drakota Niscanth.
- Under Rumbler should now be spawning correctly in the Rumbler Caves.
- Level 40+ epic encounters do slightly more spell damage and heal for slightly more.
- Boss lifetap abilities now do more damage.
- Fixed some cases where boss mobs would drop twice their intended amount of personal treasure.
- The damage done by Darathar's breath weapon has been reduced.
- Stench in the Serpent Sewer should now drop items appropriate for his level of difficulty.
- Level 50 spell scrolls will now only drop from epic encounters.
- NPCs that had been using charm spells will temporarily use other abilities until an issue with charm effects can be corrected.
- NPCs that are Wizards or Warlocks will also benefit from the changes made to player class spells. Approach with caution.


*** Quests ***

- Sir Tatters will now give the Small Matter of Bristles quest to those adventurers who declined or were unable to accept the quest before.
- Nillipuss will now only reward adventures upon completion of his quest.
- Varski, Part III can now be completed and the appropriate rewards will be given.
- Drodo will now let you complete Drodo's Goodies if you completed Curse of the Bloody Shank beforehand.
- Completion of The Lost Legend of Lavastorm heritage quest will now award status points.
- Targok will now give you another chance at accepting the third part of his quest if you initially declined the invitation.
- The items Bendik Jonkers seeks can now be found in the Edgewater Drains.
- Language quest items will now drop as corpse loot to allow those who have outleveled the creatures to complete the associated language quests.
- Additional dialog responses have been added into the Bitter Brew quest.
- Players will now receive a title reward for completing the "Deception" quest.
- Fixed some issues with the Hostile Forge instance and lowered its reuse timer.
- Corrected an issue with the access quest to the Vestibule.
- Emissary Midia in North Freeport should now allow you to complete her quest.
- You should now be able to find the bones of the Knights of the Swords of Flame.
- Gawar the Bad should now be appearing correctly in Antonica and Thundering Steppes.
- The "Deepening Barrier" quest should now be working correctly.


*** Tradeskills ***

- Four new crafting abilities have been discovered: apothecary, weaving, timbercraft, and geomancy. These skills allow all artisans to refine the materials and components needed to make final products. New recipe books can be found on merchants or scattered throughout Norrath which teach you how to use these skills. Artisans automatically gain 5 points per level in these skills.
- New events and reaction arts have been created for apothecary, weaving, timbercraft, and geomancy. Reaction arts for these skills are based on thaumaturgy, binding, woodcraft, and geocraft. These skills increase through use. The higher your skill level, the better your chances of creating higher-quality items.
- Using the new crafting abilities to create components not normally made by your profession requires additional fuel, since you aren't a master of the skills from which these new recipes originate.
- All tradeskill recipes now require a new type of fuel at each 10-level range. Fuel cost increases with level.
- Base level 0 - 4c
- Base level 10 - 14c
- Base level 20 - 58c
- Base level 30 - 2s 30c
- Base level 40 - 9s 22c
- Culinary recipes use different types of fuel that are less expensive:
- Base level 0 - 1c (Walnut Kindling)
- Base level 10 - 4c (Mulberry Kindling)
- Base level 20 - 14c (Cherry Kindling)
- Base level 30 - 55c (Hickory Kindling)
- Base level 40 - 2s 21c (Mesquite Kindling)
- A bug causing certain artisan-related skills to be 5 points too high has been corrected.
- The Advanced Scholar 15 book has been added to the appropriate loot drops.
- You can now consume food and drink properly when performing tradeskills.
- Tradeskill society tasks will now reward a 60% profit margin based on the fuel costs necessary to create the items.
- Guild tradeskill tasks that award status will also provide a 20% monetary profit based on the fuel costs necessary to create the items.
- Crafted food and drink now restores 25% more health and power per tick. Store purchased food and drink has had its restorative benefits reduced by 66%. Summoned food and drink is now half as effective.
- NPC vendors should offer to buy crafted goods at 80% to 120% of production costs. Please note that their offer is based on how many steps are required to make the item you're selling. Finished goods will sell for a small profit, whereas selling back a refined item will result in a slight loss.
- The number of charges on totems has been increased from 1 to 5.
- The number of arrows and thrown weapons produced has been increased from 5, 10, 15, or 20 (based on quality level) to 6, 13, 19, or 25.
- The number of charges on potions and poisons has been increased from 1, 2, 3, or 4 (based on quality level) to 4, 5, 6, or 7.


*** Controls, Commands, and UI ***

- Examining a spell or art now gives you more detailed information on the exact effects of the ability.
- Heal amounts are now sent to the chat window, as in "You heal for X hit points." A healing subcategory has been added to the chat options.
- A Combat General chat option has been added to filter start/stop fighting messages.
- Dragging a recipe icon into the chat window should no longer cause a crash.
- Checking and unchecking categories in Chat Options now work more logically.
- Merchant UI: New categories have been added for Potions, Poisons, Lore, and Attuneable items.
- Merchant UI: Searching for Activateable items works properly.
- Merchant UI: Searching for food by con color works properly.
- Merchant UI: The names of unusable items now appear in red.
- The scroll speed of the recipe examine window has been increased.
- The chat tab frame now fades along with the main chat window frame.
- Various issues with chat scrolling have been addressed.
- A keymap has been added for the Implied Target window. You will find the option to bind a key to this window in the Controls tab of the Options menu under Window Keys.
- Chat tabs no longer share the same buffer. You can now view up to 1000 lines of text in each chat tab.
- Chat tab titles can now be up to 20 characters long.
- Shift + Page Up and Shift + Page Down now let you scroll through responses on the primary chat window (defined with "Always Chat Here").
- Your guild will no longer show up at the bottom of the social structure list.
- Quest update messages now tell you the current/needed target numbers. The wording on many quest update messages has been clarified, and colors have been changed for emphasis.
- The tooltip on ranged weapons should now report the correct damage information for when the user masters the weapon.
- Item con colors in the broker, merchant, trade, and examine windows should better indicate whether someone can use an item.
- Changed the default targeting options so that an arrow indicates the current target and there are no frames around the names of encounter members. As always, you can set the options to your liking.
- The /who command will now allow you to search on a partial guild name. Typing "/who bumb" would list people in a guild called "Bumblebees" as well as those in a guild called "Bumblers."
- There is now a confirmation dialog when destroying coins.


*** Art ***

- Riders should no longer float above their horses. Additional fixes for riding animations will follow in our next update.
- Fixed the tail on fancy horse LODs.
- Improved the horses' idle animations.


*** Audio ***

- You can no longer change the speaker type from within the game.
- Many city folk who were quiet before have found their voices.


*** UI Files Updated ***

eq2ui.xml
eq2ui_examine.xml
eq2ui_FrameStyles.xml
eq2ui_gamedata.xml
eq2ui_ime.xml
eq2ui_generictexttemplate_chatfont.xml
eq2ui_mainhud_experience.xml
eq2ui_mainhud_target.xml
e2qui_mainhud_impliedtarget.xml
eq2ui_mainhud_mainchat.xml
eq2ui_mainhud_persona.xml
eq2ui_proxyactor.xml

- The EverQuest II Team
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