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Update Notes
2005年06月21日 (火) 14:31 | 編集
Update Notes: June 21, 2005 6/21/2005 7:00 AM

*** Gameplay ***

- NPCs should be less likely to warp on top of player characters during combat.


*** Epic Encounters ***

- Contested level 50+ epic encounters were intended to be made more challenging in the previous update. However, due to a data error some of their special abilities were accidentally removed. Those abilities should now be working properly and these contested encounters should offer the intended level of challenge.


*** Tradeskills *** (a.k.a. Frizznik unleashed!)

- Successfully countering tradeskill events will now always result in a successful round of tradeskilling (+50 progress, -10 durability) with +/- mods you earned for that round. Previously you would be getting +/- mods and then could get 5 different degrees of success cCritical failure, failure, nothing, success, and critical success).
- Blessing of Ages is now a poison which does a very large amount of upfront damage and a very small amount of damage over time. It has been renamed Torrent of Ages.
- Tradeskill created poisons that claimed that they would do either "a large amount of upfront damage and a small amount of damage over time" or a "very large amount of upfront damage and a very small amount of damage over time" will now actually do what they say.
- Honey Liqueur and Rum now properly ask for "Raw Honey" and "Raw Cardamom" respectively.
- The recipe for Mooshga Musha now asks for "Crab Meat" instead of "Crab Parts."
- The recipes for Packet of Spice, Pasta, Griffin Steak, Jumjum Cider, Orange Cider, Fayberry Cider, Wild Apple Cider, and White Peach Cider have been changed to interim recipes requiring 200, 300, 450, and 600 progress for each quality level rather than 400, 600, 800, and 1000.
- The recipe for Fir Pike now correctly asks for a Carbonite Spike.
- Fir Spell Binder Staff should now properly ask for "Gold Ornaments". Oak Spell Binder Staff should now properly ask for "Velium Ornaments". Teak Spell Binder Staff should now ask for 2 ornaments.
- Spirit totems no longer have an upper level cap on them. The illusion and effect should now work properly for any level above the minimum level requirement.
- Carpentry reaction arts have been changed to be more inline with each other as follows:
- Concentrate changed from +9 progress -5 power to +28 progress -6 success.
- Metallurgy changed from +27 progress -9 success to +9 progress - 5 power.
- Tee Joint changed from +10 durability - 3 success to +20 durability -10 progress.
- Consider changed from +10 durability -10 power to +20 durability -3 success.
- Geology changed from +10 durability -20 progress to +10 durability -7 power.
- Contemplate changed from +18 progress -6 success to +14 progress -3 success.
- Muse changed from +20 durability -6 success to +40 durability -6 success.
- Smelting changed from +15 durability -15 power to +20 durability -14 power.
- Wedge Joint changed from +30 progress -15 durability to +30 durability -15 progress.

-The EverQuest II Team
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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。