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Update Notes
2005年11月12日 (土) 13:36 | 編集
Update Notes : 11/11/2005 7:00 AM

*** Desert of Flames ***

- All named creatures within the Poet's Palace should now have a chance to drop treasure chests.


*** Veteran Rewards ***

- Potions that were incorrectly displaying a duration of 0.0 seconds will now indicate the proper duration.


*** Zones and Population ***

- Vazgok the Cursed will again drop treasure chests for triumphant adventurers.


*** Items ***

- The Freeport Militia and Qeynos Celestial Watch merchants should again offer the ghostly undead mounts.

- The undead spirit mount within Freeport is now available at the new, lower prices. You can sell back your old mount to Stable Boy Pachomius in West Freeport or Marcellun Iver in South Qeynos.

- You can now zone with the Rod of Confusion, and its intelligence bonus has been increased.


*** Spells and Combat Arts ***

Ward changes:

- The spell lines that begin with Spirit of the Badger no longer generate aggro when their ward effect absorbs damage.

- Stacked wards will now function correctly. Previously, stacking wards that absorbed the same damage type had no effect other than to generate extra hate.


Coercer changes:

- Mind Splice had its power cost reduced.

- Anguish will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the chances that a rooted creature suffering from this effect will break root.

- Damaged Psyche had its duration increase, power cost reduced, and reuse time lowered.

- Unnerving Stare is now less likely to be resisted.

- Simple Minds will now do more damage and cost less power.

- Forced Hesitation will now be less likely to break on damage and had its duration increased.

- Ego Strike will now be less likely to break on damage.


Enchanter changes:

- Mind Blast had its power cost reduced.

- Cerebral Spasm will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the changes that a rooted creature suffering from this effect will break root.

- Daunting Gaze is now less likely to be resisted.

- Binding Light will now be less likely to break on damage and had its duration increased.


Illusionist changes:

- Phantasmal Ray had its power cost reduced.

- Tormenting Visions will now tick every 6 seconds instead of every 4. It will still do the same overall damage, but will reduce the chances that a rooted creature suffering from this effect will break root.

- Disappointment had its duration increase, power cost reduced, and reuse time lowered.

- Chromatic Storm will now do more damage and cost less power.

- Lock Mind will now be less likely to break on damage and had its duration increased.

- The illusionist pet has greater direct damage and DoT capability (along with a lower reuse timer) and increased stun and mesmerization durations.


Warden changes:

- Ensnaring Roots will now be less likely to break on damage and had its duration increased.

- Undergrowth will now be less likely to break on damage.


*** Commands, Controls, and User Interface ***

- Outdated UI mods will no longer display the /claim window, as it could cause issues with the custom UI.

- The waypoint "Cancel" button is now hidden until a waypoint has been selected.


*** UI Files Updates ***

eq2ui_popup_claim.xml
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上記広告は1ヶ月以上更新のないブログに表示されています。新しい記事を書くことで広告を消せます。