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Game update
2006年12月21日 (木) 13:35 | 編集
Game update #30 December / 20 / 2006

*** Frostfell is Here! ***

- Visit the Gigglegibber Gh'lad Tydingz in South Freeport, North Qeynos or Kelethin for some holiday quests and the chance to earn a Frostfell tree and wreath.
- Enter the Magic Closet in Qeynos Harbor, West Freeport, Haven, or Kelethin to travel to the Frostfell Wonderland Village. Here you can gather presents to craft wondrous Frostfell goodies, see if reindeer really know how to fly, purchase Frostfell goods, and even assist Mr. McScroogle in an important task. And don't forget to log in each day and claim your extra-special Frostfell present from everyone's favorite Frostfell elf Gardy Giftgiver!
- And that's not all! Frostfell Candy Cane Grab 'n Tag is coming soon! Watch this space for details!

*** Zones ***

Lesser Faydark:

- The Nybright Camp now has a Fence with access to goods from all three major cities, with a significant markup for shipping and handling fees.
- Lesser Faydark has two new quest chains! Look for them at Camp Nybright and the Wu Encampment.

Greater Faydark:

- The Crushbone Spies will now trigger every 5 minutes if you are on the right stage. If you meet the requirement and are within the 5 minute timer, then you will receive a UI message.
- The expedition officers in Greater Faydark will now spawn more frequently.

Ascent of the Awakened:

- Audience with the Guardian: Talendor now has a few less hit points.

The Temple of Scale: Pedestal of the Priestess:

- Harla Dar brushed her teeth and has a slightly less painful AOE.

*** Items ***

- Rain Caller's Storm Arrow proc should no longer be resisted when it triggers.
- All Horse Whistles maintained icons will appear as a horse instead of a blue swirl.
- Emerald Hues item set bonuses have been fixed.
- Multiple ranged crit bonus will now give the correct crit type
- When you equip something that isn't yet attuned you will be given a choice to attune it immediately.
- The fire damage modifier on the Rockpounder item set should now increase fire damage correctly.
- Weapons should no longer display text about a primary only requirement to proc.

*** Gameplay ***

- Many Named NPCs had their stats retuned so that their difficulty is in line with recent combat adjustments. For example, Malkonis D'Morte in The Gates of Ahket Aken and The Djinn Master in The Djinn Master's Prism.
- The spirit horses have returned to the Temple of Life.
- All collectables from Faydwer should now be searchable through brokers under the "collectable" tag.
- Item Adornments can now be found on the broker by mod type
- Several solo quests throughout the game now also give achievement experience
- Logging with hits mode using abbreviated chat messages should once again work properly.
- You can now disable experience while being mentored.
- Autoattack and combat arts refuse to work if your weapons are broken.
- Players can no longer start mounted travel when jumping.
- Mitigation buffs will only apply in proportion to the number of armor pieces you have equipped.
- Players should no longer stay invisible for a short period, when loading, if something is in their ammo slot.
- New Iksar swim animations! Now Iskars swim like reptiles instead of filthy do-gooder humans.

*** City Raids ***

- The city specific raids offered by Fowler and Glamis have been improved once again and now offer an additional raid for hearty adventurers willing to take up arms and defend their city! The city has responded by improving the rewards they offer to their great citizens in exchange for maintaining their cities defense.

*** Miracles ***

- Solusek Ro Miracle, Wrath of the Burning Prince will now work correctly.

*** Combat ***

- We've added a new skill called "Aggression" that affects the resistability of Taunting
- Guardians, Berserkers, Paladins, Shadowknights, Monks, Bruisers, Brigands, and Swashbucklers all start out with the Aggression skill. Their primary defensive stances also increase their Aggression skill.
- Conjurer and Necromancer Fighter pets use the Aggression skill, and their defensive stances also increase it.
- Primary Single Target and Encounter taunts now use Aggression skill, along with Rescue, Taunt Procs, and any other taunting
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